Max Horn
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e17a2bd37d
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SCI: Change getSciVersionDesc() to return 'const char *' instead of 'Common::String'
svn-id: r48044
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2010-02-13 11:58:15 +00:00 |
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Max Horn
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95b90fc40d
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SCI: cleanup; try to unify var names when reading PMachine instructions a bit
svn-id: r47978
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2010-02-07 17:57:25 +00:00 |
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Matthew Hoops
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7731ded5af
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Update comments in autoDetectSci21KernelType() explaining what we're checking for.
svn-id: r47973
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2010-02-07 17:18:14 +00:00 |
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Max Horn
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57f9f4cc09
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SCI: Some cleanup
svn-id: r47963
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2010-02-07 12:16:45 +00:00 |
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Max Horn
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ae0c9b48cd
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Split GameFeatures::autoDetectFeature into several methods, one for each feature
svn-id: r47962
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2010-02-07 12:16:23 +00:00 |
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Max Horn
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0a0875efb8
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SCI: Add GameFeatures::getDetectionAddr auxillary method
svn-id: r47961
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2010-02-07 12:15:59 +00:00 |
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Max Horn
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7c05a24ade
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SCI: Refactor GameFeatures::autoDetectFeature
svn-id: r47960
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2010-02-07 12:15:35 +00:00 |
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Max Horn
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f3ef11cdc5
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SCI: Switch GameFeatures::autoDetectFeature to using readPMachineInstruction
svn-id: r47959
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2010-02-07 12:15:12 +00:00 |
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Filippos Karapetis
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3c8ab42eea
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With the new detection for setCursor, the game object and game ID are no longer required, which makes some ugly code obsolete. Yay! :)
svn-id: r47951
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2010-02-07 09:33:53 +00:00 |
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Matthew Hoops
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71c222e340
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Oops, correct a comment.
svn-id: r47949
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2010-02-07 03:00:52 +00:00 |
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Matthew Hoops
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ecd8e6f7d1
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Rewrite detectSetCursorType() so that it works for KQ5 Mac in addition to KQ5 DOS CD.
svn-id: r47948
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2010-02-07 02:53:07 +00:00 |
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Filippos Karapetis
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2fb37063a4
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Placed all the game feature detection code in a separate class
svn-id: r47850
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2010-02-03 11:02:43 +00:00 |
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