Paul Gilbert
492166debe
SHERLOCK: 3DO: Show portrait videos at full size when in hi-res mode
2015-09-13 17:08:12 -04:00
Paul Gilbert
dff7941db7
SHERLOCK: 3DO: Still allow old 320x200 mode as a fallback
2015-09-13 15:29:29 -04:00
Paul Gilbert
84bb389bae
SHERLOCK: 3DO: Implement half-size drawing for portrait movies
...
Ideally, it would be great if the portraits could be played at their
original size, but it would mean using a higher resolution graphics
mode, and changing co-ordinates everywhere in the engine, which
would be a major undertaking
2015-09-09 21:02:57 -04:00
Paul Gilbert
707afebbf1
SHERLOCK: 3DO: Move 3do movie playback method into ScalpelEngine
2015-09-09 20:26:05 -04:00
Paul Gilbert
1f5afe5c84
SHERLOCK: 3DO: Hook up Save/Load buttons to ScummVM's dialogs
2015-09-06 22:18:47 -04:00
Paul Gilbert
e0ad8a9ef5
SHERLOCK: 3DO: Set up RGB color constants for 3DO
2015-09-06 20:52:15 -04:00
Paul Gilbert
81ecdf4b51
SHERLOCK: SS: Rename mirror-related methods
2015-08-23 17:00:05 -04:00
Paul Gilbert
b2e98f4f52
SHERLOCK: SS: Renamed darts.cpp to scalpel_darts.cpp
2015-08-06 20:40:20 -04:00
Paul Gilbert
9bbeaa668a
SHERLOCK: RT: Set up new values for color constants
2015-06-25 21:36:26 -04:00
Paul Gilbert
27673dbe24
SHERLOCK: RT: Fix compiler warnings
2015-06-25 20:50:58 -04:00
Paul Gilbert
92ac962718
SHERLOCK: RT: Further split-off of Scalpel-specific code
2015-06-25 20:42:02 -04:00
Martin Kiewitz
7d00e33c09
SHERLOCK: 3DO: add 3DO EA Splash screen
2015-06-08 21:41:29 +02:00
Paul Gilbert
62aad480ef
SHERLOCK: Move Scalpel scene enum to scalpel_scene.h
2015-06-07 23:07:21 -04:00
Martin Kiewitz
4c9e67ccfa
SHERLOCK: 3DO animation support
2015-06-07 17:05:26 +02:00
Strangerke
20d859377d
SHERLOCK: Trim useless spaces and tabs
2015-05-19 22:30:47 +02:00
Paul Gilbert
1df183ffcb
SHERLOCK: Move method comments from cpp to headers
2015-05-19 07:37:55 -04:00
Paul Gilbert
1e78908d17
SHERLOCK: Replaced references to scene numbers with an enum
2015-05-19 00:23:49 -04:00
Willem Jan Palenstijn
902b791165
SHERLOCK: Make copyright headers consistent
2015-05-09 18:06:05 +02:00
Paul Gilbert
9fd73d0b9a
SHERLOCK: Implemented showLBV and fixes for credits display
2015-05-01 15:59:36 -10:00
Strangerke
6a1b12b797
SHERLOCK: Add some more code for the intro
2015-04-20 23:47:34 +02:00
Paul Gilbert
17bf9e7f54
SHERLOCK: Refactored Chess class to be Map class
2015-04-15 08:22:40 -05:00
Paul Gilbert
3149ce0204
SHERLOCK: Added inventory list and display images in inventory mode
2015-03-29 09:52:23 -04:00
Paul Gilbert
3c77a521dc
SHERLOCK: Implement main scene loop and more inventory code
2015-03-22 09:02:31 -04:00
Paul Gilbert
ff02c29e9c
SHERLOCK: Implemented doBgAnim
2015-03-22 00:52:02 -04:00
Paul Gilbert
5a7ea9318d
SHERLOCK: Refactor Rooms to Scene, added skeletons for Chess and Darts
2015-03-18 23:01:47 -04:00
Paul Gilbert
2dc355ff6e
SHERLOCK: Implement Scalpel-specific scene starting
2015-03-18 22:32:41 -04:00
Paul Gilbert
0ee3f1895f
SHERLOCK: Beginnings of animation sequence loop
2015-03-16 22:42:19 -04:00
Paul Gilbert
92c55e2bb1
SHERLOCK: Beginning of animation player
2015-03-15 21:25:07 -04:00
Paul Gilbert
1452c18ffb
SHERLOCK: Added events manager and debugger classes
2015-03-15 18:42:24 -04:00
Paul Gilbert
a6db2fb281
SHERLOCK: Further game setup
2015-03-15 17:50:10 -04:00
Paul Gilbert
87a9ba5f2f
SHERLOCK: Initial commit
2015-05-07 22:49:22 +02:00