Commit graph

31 commits

Author SHA1 Message Date
Paul Gilbert
492166debe SHERLOCK: 3DO: Show portrait videos at full size when in hi-res mode 2015-09-13 17:08:12 -04:00
Paul Gilbert
dff7941db7 SHERLOCK: 3DO: Still allow old 320x200 mode as a fallback 2015-09-13 15:29:29 -04:00
Paul Gilbert
84bb389bae SHERLOCK: 3DO: Implement half-size drawing for portrait movies
Ideally, it would be great if the portraits could be played at their
original size, but it would mean using a higher resolution graphics
mode, and changing co-ordinates everywhere in the engine, which
would be a major undertaking
2015-09-09 21:02:57 -04:00
Paul Gilbert
707afebbf1 SHERLOCK: 3DO: Move 3do movie playback method into ScalpelEngine 2015-09-09 20:26:05 -04:00
Paul Gilbert
1f5afe5c84 SHERLOCK: 3DO: Hook up Save/Load buttons to ScummVM's dialogs 2015-09-06 22:18:47 -04:00
Paul Gilbert
e0ad8a9ef5 SHERLOCK: 3DO: Set up RGB color constants for 3DO 2015-09-06 20:52:15 -04:00
Paul Gilbert
81ecdf4b51 SHERLOCK: SS: Rename mirror-related methods 2015-08-23 17:00:05 -04:00
Paul Gilbert
b2e98f4f52 SHERLOCK: SS: Renamed darts.cpp to scalpel_darts.cpp 2015-08-06 20:40:20 -04:00
Paul Gilbert
9bbeaa668a SHERLOCK: RT: Set up new values for color constants 2015-06-25 21:36:26 -04:00
Paul Gilbert
27673dbe24 SHERLOCK: RT: Fix compiler warnings 2015-06-25 20:50:58 -04:00
Paul Gilbert
92ac962718 SHERLOCK: RT: Further split-off of Scalpel-specific code 2015-06-25 20:42:02 -04:00
Martin Kiewitz
7d00e33c09 SHERLOCK: 3DO: add 3DO EA Splash screen 2015-06-08 21:41:29 +02:00
Paul Gilbert
62aad480ef SHERLOCK: Move Scalpel scene enum to scalpel_scene.h 2015-06-07 23:07:21 -04:00
Martin Kiewitz
4c9e67ccfa SHERLOCK: 3DO animation support 2015-06-07 17:05:26 +02:00
Strangerke
20d859377d SHERLOCK: Trim useless spaces and tabs 2015-05-19 22:30:47 +02:00
Paul Gilbert
1df183ffcb SHERLOCK: Move method comments from cpp to headers 2015-05-19 07:37:55 -04:00
Paul Gilbert
1e78908d17 SHERLOCK: Replaced references to scene numbers with an enum 2015-05-19 00:23:49 -04:00
Willem Jan Palenstijn
902b791165 SHERLOCK: Make copyright headers consistent 2015-05-09 18:06:05 +02:00
Paul Gilbert
9fd73d0b9a SHERLOCK: Implemented showLBV and fixes for credits display 2015-05-01 15:59:36 -10:00
Strangerke
6a1b12b797 SHERLOCK: Add some more code for the intro 2015-04-20 23:47:34 +02:00
Paul Gilbert
17bf9e7f54 SHERLOCK: Refactored Chess class to be Map class 2015-04-15 08:22:40 -05:00
Paul Gilbert
3149ce0204 SHERLOCK: Added inventory list and display images in inventory mode 2015-03-29 09:52:23 -04:00
Paul Gilbert
3c77a521dc SHERLOCK: Implement main scene loop and more inventory code 2015-03-22 09:02:31 -04:00
Paul Gilbert
ff02c29e9c SHERLOCK: Implemented doBgAnim 2015-03-22 00:52:02 -04:00
Paul Gilbert
5a7ea9318d SHERLOCK: Refactor Rooms to Scene, added skeletons for Chess and Darts 2015-03-18 23:01:47 -04:00
Paul Gilbert
2dc355ff6e SHERLOCK: Implement Scalpel-specific scene starting 2015-03-18 22:32:41 -04:00
Paul Gilbert
0ee3f1895f SHERLOCK: Beginnings of animation sequence loop 2015-03-16 22:42:19 -04:00
Paul Gilbert
92c55e2bb1 SHERLOCK: Beginning of animation player 2015-03-15 21:25:07 -04:00
Paul Gilbert
1452c18ffb SHERLOCK: Added events manager and debugger classes 2015-03-15 18:42:24 -04:00
Paul Gilbert
a6db2fb281 SHERLOCK: Further game setup 2015-03-15 17:50:10 -04:00
Paul Gilbert
87a9ba5f2f SHERLOCK: Initial commit 2015-05-07 22:49:22 +02:00