Commit graph

17 commits

Author SHA1 Message Date
Paul Gilbert
3da3dda187 SHERLOCK: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:27 -04:00
Martin Kiewitz
7a919dee8a SHERLOCK: SS: Spanish typo workaround on map
Fix "Alamacen" typo into "Almacen" see bug #6931
2015-10-07 12:40:33 +02:00
Martin Kiewitz
ca096e1ddd SHERLOCK: SS: location "Alley" Spanish translated
Location "Alley" on the map is now translated in the Spanish version
see bug #6931
2015-10-07 00:25:29 +02:00
Paul Gilbert
10c96babbc SHERLOCK: Debugger locations command to show all locations on the map 2015-07-13 20:17:02 -04:00
Filippos Karapetis
62d0fed9a7 SHERLOCK: SS: Remove leftover code 2015-07-04 00:42:26 +03:00
Paul Gilbert
1732428aa6 SHERLOCK: RT: Implement font _yOffsets table
Since this table must only be set up for RT when changing fonts, I
needed to put an engine reference in the Fonts base class. Because
of this, I've been able to simplify the creation of the various
surfaces, since you no longer need to pass in the platform
2015-06-18 19:21:04 -04:00
Filippos Karapetis
7e6539f400 SHERLOCK: Use IS_3DO in more places 2015-06-16 10:02:32 +03:00
Martin Kiewitz
9ab099620f SHERLOCK: free map graphic data CID 1306689 2015-06-15 22:04:59 +02:00
Paul Gilbert
724fe7e4f6 SHERLOCK: Move _walkDest from People to Person 2015-06-14 12:10:26 -04:00
Martin Kiewitz
9c59dc8c8d SHERLOCK: 3DO: implement map support + cel 8-bit
added PLUT shading
2015-06-13 16:29:21 +02:00
Torbjörn Andersson
26072306de SHERLOCK: Use BLACK instead of 0 for consistency
I've deliberately left the 0 in showCityCutscene3DO(), because in
that one case it clearly isn't a palette index. (Though in the case
of black, it makes no difference.)
2015-06-13 12:20:17 +02:00
Paul Gilbert
803c06beb9 SHERLOCK: RT: Implement startCAnim 2015-06-12 23:23:16 -04:00
Paul Gilbert
eb7fb21946 SHERLOCK: Refactor setWalking into Person classes 2015-06-11 23:26:58 -04:00
Paul Gilbert
3d0e2cb5b0 SHERLOCK: Beginning of descendent Person classes
Tattoo has some different Sprite methods, and since Person descends
from Sprite, need to create descendents from it. And this has also
necessitated some refactoring of People class's _data array
2015-06-11 22:02:33 -04:00
Paul Gilbert
9e964b52b1 SHERLOCK: Remove redundant game check from ScalpelMap 2015-06-08 08:48:40 -04:00
Paul Gilbert
f5a1b626b7 SHERLOCK: Move Scalpel map code to ScalpelMap 2015-06-08 08:31:51 -04:00
Paul Gilbert
cffa31c72e SHERLOCK: Beginnings of Map descendent classes 2015-06-07 23:29:36 -04:00