Paul Gilbert
3da3dda187
SHERLOCK: Changed engine to use Graphics::ManagedSurface
2016-03-14 20:56:27 -04:00
Martin Kiewitz
7a919dee8a
SHERLOCK: SS: Spanish typo workaround on map
...
Fix "Alamacen" typo into "Almacen" see bug #6931
2015-10-07 12:40:33 +02:00
Martin Kiewitz
ca096e1ddd
SHERLOCK: SS: location "Alley" Spanish translated
...
Location "Alley" on the map is now translated in the Spanish version
see bug #6931
2015-10-07 00:25:29 +02:00
Paul Gilbert
10c96babbc
SHERLOCK: Debugger locations command to show all locations on the map
2015-07-13 20:17:02 -04:00
Filippos Karapetis
62d0fed9a7
SHERLOCK: SS: Remove leftover code
2015-07-04 00:42:26 +03:00
Paul Gilbert
1732428aa6
SHERLOCK: RT: Implement font _yOffsets table
...
Since this table must only be set up for RT when changing fonts, I
needed to put an engine reference in the Fonts base class. Because
of this, I've been able to simplify the creation of the various
surfaces, since you no longer need to pass in the platform
2015-06-18 19:21:04 -04:00
Filippos Karapetis
7e6539f400
SHERLOCK: Use IS_3DO in more places
2015-06-16 10:02:32 +03:00
Martin Kiewitz
9ab099620f
SHERLOCK: free map graphic data CID 1306689
2015-06-15 22:04:59 +02:00
Paul Gilbert
724fe7e4f6
SHERLOCK: Move _walkDest from People to Person
2015-06-14 12:10:26 -04:00
Martin Kiewitz
9c59dc8c8d
SHERLOCK: 3DO: implement map support + cel 8-bit
...
added PLUT shading
2015-06-13 16:29:21 +02:00
Torbjörn Andersson
26072306de
SHERLOCK: Use BLACK instead of 0 for consistency
...
I've deliberately left the 0 in showCityCutscene3DO(), because in
that one case it clearly isn't a palette index. (Though in the case
of black, it makes no difference.)
2015-06-13 12:20:17 +02:00
Paul Gilbert
803c06beb9
SHERLOCK: RT: Implement startCAnim
2015-06-12 23:23:16 -04:00
Paul Gilbert
eb7fb21946
SHERLOCK: Refactor setWalking into Person classes
2015-06-11 23:26:58 -04:00
Paul Gilbert
3d0e2cb5b0
SHERLOCK: Beginning of descendent Person classes
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Tattoo has some different Sprite methods, and since Person descends
from Sprite, need to create descendents from it. And this has also
necessitated some refactoring of People class's _data array
2015-06-11 22:02:33 -04:00
Paul Gilbert
9e964b52b1
SHERLOCK: Remove redundant game check from ScalpelMap
2015-06-08 08:48:40 -04:00
Paul Gilbert
f5a1b626b7
SHERLOCK: Move Scalpel map code to ScalpelMap
2015-06-08 08:31:51 -04:00
Paul Gilbert
cffa31c72e
SHERLOCK: Beginnings of Map descendent classes
2015-06-07 23:29:36 -04:00