Eugene Sandulenko
dead4aa014
JANITORIAL: Remove trailing spaces
2016-10-09 14:59:58 +02:00
Torbjörn Andersson
303bbe75d5
SHERLOCK: Fix comment typos
2015-08-29 21:30:55 +02:00
Paul Gilbert
fe362f3fbc
SHERLOCK: RT: Merge setStillSequence & setListenSequence methods
2015-08-17 07:46:28 -04:00
Paul Gilbert
621a37bbe3
SHERLOCK: Fix saving/loading when characters are moving
2015-08-15 20:26:36 -04:00
Paul Gilbert
ada51dbdfb
SHERLOCK: RT: Fix characters walking off-screen
2015-07-06 20:26:37 -04:00
Paul Gilbert
8abce6b025
SHERLOCK: RT: Implement walkToCoords
2015-06-17 20:45:37 -04:00
Paul Gilbert
8629feb410
SHERLOCK: RT: Implemented walk setup
2015-06-14 00:43:19 -04:00
Paul Gilbert
8ac4ab484c
SHERLOCK: Split up loadWalk into descendent classes
2015-06-12 20:01:27 -04:00
Paul Gilbert
ed29691b2f
SHERLOCK: RT: Move RT fields added to Person to TattooPerson
2015-06-12 19:37:53 -04:00
Paul Gilbert
eb7fb21946
SHERLOCK: Refactor setWalking into Person classes
2015-06-11 23:26:58 -04:00
Paul Gilbert
a97715f9dc
SHERLOCK: Refactor gotoStand into Person classes
2015-06-11 22:55:36 -04:00
Paul Gilbert
3d0e2cb5b0
SHERLOCK: Beginning of descendent Person classes
...
Tattoo has some different Sprite methods, and since Person descends
from Sprite, need to create descendents from it. And this has also
necessitated some refactoring of People class's _data array
2015-06-11 22:02:33 -04:00
Paul Gilbert
f5a1b626b7
SHERLOCK: Move Scalpel map code to ScalpelMap
2015-06-08 08:31:51 -04:00
Paul Gilbert
af2a1a3351
SHERLOCK: Refactoring, cleanup, and fixes for savegame code
2015-06-07 19:18:14 -04:00
Paul Gilbert
02ff4ce495
SHERLOCK: Implemented talk/listen sequence methods
2015-06-07 11:37:15 -04:00
Paul Gilbert
63174de3a6
SHERLOCK: Remove comma from end of ScalpelSequences enum
2015-06-06 22:52:18 -04:00
Paul Gilbert
933e675194
SHERLOCK: Setting up game specific People descendant classes
2015-06-06 22:40:29 -04:00