Commit graph

17 commits

Author SHA1 Message Date
Eugene Sandulenko
dead4aa014 JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
Torbjörn Andersson
303bbe75d5 SHERLOCK: Fix comment typos 2015-08-29 21:30:55 +02:00
Paul Gilbert
fe362f3fbc SHERLOCK: RT: Merge setStillSequence & setListenSequence methods 2015-08-17 07:46:28 -04:00
Paul Gilbert
621a37bbe3 SHERLOCK: Fix saving/loading when characters are moving 2015-08-15 20:26:36 -04:00
Paul Gilbert
ada51dbdfb SHERLOCK: RT: Fix characters walking off-screen 2015-07-06 20:26:37 -04:00
Paul Gilbert
8abce6b025 SHERLOCK: RT: Implement walkToCoords 2015-06-17 20:45:37 -04:00
Paul Gilbert
8629feb410 SHERLOCK: RT: Implemented walk setup 2015-06-14 00:43:19 -04:00
Paul Gilbert
8ac4ab484c SHERLOCK: Split up loadWalk into descendent classes 2015-06-12 20:01:27 -04:00
Paul Gilbert
ed29691b2f SHERLOCK: RT: Move RT fields added to Person to TattooPerson 2015-06-12 19:37:53 -04:00
Paul Gilbert
eb7fb21946 SHERLOCK: Refactor setWalking into Person classes 2015-06-11 23:26:58 -04:00
Paul Gilbert
a97715f9dc SHERLOCK: Refactor gotoStand into Person classes 2015-06-11 22:55:36 -04:00
Paul Gilbert
3d0e2cb5b0 SHERLOCK: Beginning of descendent Person classes
Tattoo has some different Sprite methods, and since Person descends
from Sprite, need to create descendents from it. And this has also
necessitated some refactoring of People class's _data array
2015-06-11 22:02:33 -04:00
Paul Gilbert
f5a1b626b7 SHERLOCK: Move Scalpel map code to ScalpelMap 2015-06-08 08:31:51 -04:00
Paul Gilbert
af2a1a3351 SHERLOCK: Refactoring, cleanup, and fixes for savegame code 2015-06-07 19:18:14 -04:00
Paul Gilbert
02ff4ce495 SHERLOCK: Implemented talk/listen sequence methods 2015-06-07 11:37:15 -04:00
Paul Gilbert
63174de3a6 SHERLOCK: Remove comma from end of ScalpelSequences enum 2015-06-06 22:52:18 -04:00
Paul Gilbert
933e675194 SHERLOCK: Setting up game specific People descendant classes 2015-06-06 22:40:29 -04:00