Eugene Sandulenko
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31eb4724d3
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WAGE: Correctly specify target name for dumped scripts
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2017-08-29 20:15:19 +02:00 |
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Eugene Sandulenko
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b5c552b3bb
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WAGE: Quit gracefully when requested
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2017-08-29 09:33:44 +02:00 |
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Eugene Sandulenko
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58fb345b3e
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WAGE: Since the sounds are blocking, made the sound handle global
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2017-08-29 09:33:44 +02:00 |
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Eugene Sandulenko
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95d0477674
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WAGE: Switch to the common readPascalString
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2017-01-14 12:46:27 +01:00 |
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Eugene Sandulenko
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fab199d37e
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JANITORIAL: Make GPL headers uniform
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2016-09-03 12:46:38 +02:00 |
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Alexander Tkachev
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f50d9feee1
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WAGE: Make menu items show Save/Load dialog
Default ScummVM Save/Load dialog shows up on click.
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2016-07-29 17:48:23 +06:00 |
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Alexander Tkachev
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a854217bd6
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WAGE: Refine loadGame()
It now actually does the loading.
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2016-07-28 15:21:14 +06:00 |
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Alexander Tkachev
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18476dc752
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WAGE: Add loadGame() sketch
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2016-07-27 21:38:10 +06:00 |
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Alexander Tkachev
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fe1f5352aa
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WAGE: Refine WageEngine::saveGame()
More values are saved now, yet some are still not found.
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2016-07-27 12:36:41 +06:00 |
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Alexander Tkachev
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a5fc17f0b1
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WAGE: Add saveGameState() sketch
Copy-pasted from asvitkine/wage-engine (on java). I've managed filling
in some values, the others are 0 for now.
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2016-07-26 20:07:45 +06:00 |
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Eugene Sandulenko
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5fbac749e2
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WAGE: Moved patterns to WindowManager
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2016-04-28 12:37:03 +02:00 |
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Eugene Sandulenko
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866650fccd
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WAGE: Draw border in MacWindow
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2016-04-14 12:08:27 +02:00 |
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Eugene Sandulenko
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6775d86d06
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WAGE: Fix bugs in original, when people mistype storage scene name
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2016-04-05 18:48:29 +02:00 |
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Eugene Sandulenko
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4f813d2b99
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WAGE: Plug the debugger in
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2016-03-15 11:27:49 +01:00 |
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Eugene Sandulenko
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e105ec8df3
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WAGE: Proper name for include guard
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2016-02-14 17:13:22 +01:00 |
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Eugene Sandulenko
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c0697f7f2b
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WAGE: const goodness
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2016-02-14 17:13:21 +01:00 |
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Eugene Sandulenko
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c5a01f3f38
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WAGE: Marked some methods as static, const'ness
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2016-02-14 17:13:21 +01:00 |
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Eugene Sandulenko
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34f9a1375d
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WAGE: Get rid of Common::String import
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2016-02-14 17:12:53 +01:00 |
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Eugene Sandulenko
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2fba6e3a17
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WAGE: Unstub redrawScene()
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2016-02-14 17:12:52 +01:00 |
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Eugene Sandulenko
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47b3f404b8
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WAGE: Moved all interaction-related methods from script.cpp to combat.cpp
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2016-02-14 17:12:52 +01:00 |
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Eugene Sandulenko
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b70ae62d4b
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WAGE: Implement performMagic()
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2016-02-14 17:12:50 +01:00 |
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Eugene Sandulenko
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c76b7ec63c
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WAGE: Implement performAttack()
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2016-02-14 17:12:50 +01:00 |
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Eugene Sandulenko
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6c205ad46d
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WAGE: Made save dialog functional
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2016-02-14 17:12:50 +01:00 |
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Eugene Sandulenko
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936609fb11
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WAGE: Implemented saveDialog()
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2016-02-14 17:12:49 +01:00 |
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Eugene Sandulenko
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c7eed7f0ad
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WAGE: Implement getWeapons(). Got rid of class Weapon
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2016-02-14 17:12:49 +01:00 |
|
Eugene Sandulenko
|
750e44219f
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WAGE: Dialog loop
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2016-02-14 17:12:48 +01:00 |
|
Eugene Sandulenko
|
2a16cef20e
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WAGE: Simplified message output formation
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2016-02-14 17:12:46 +01:00 |
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Eugene Sandulenko
|
43df45d610
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WAGE: Implement handleRestCommand
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2016-02-14 17:12:46 +01:00 |
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Eugene Sandulenko
|
61c4f2091b
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WAGE: Make menu commands working
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2016-02-14 17:12:45 +01:00 |
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Eugene Sandulenko
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db6fafd58a
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WAGE: Implemented performCombatAction
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2016-01-09 01:13:25 +01:00 |
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Eugene Sandulenko
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82d0026298
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WAGE: Started implementation of performCombatAction()
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2016-01-09 00:55:35 +01:00 |
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Eugene Sandulenko
|
51af66371d
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WAGE: Implement WageEngine::encounter()
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2016-01-08 00:55:16 +01:00 |
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Eugene Sandulenko
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f97c915c7b
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WAGE: Display text input
|
2016-01-04 00:09:10 +01:00 |
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Eugene Sandulenko
|
562355e62d
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WAGE: Graceful engine quitting
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2016-01-03 21:44:04 +01:00 |
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Eugene Sandulenko
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d66c3a21f1
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WAGE: Implement getGroundItemsList()
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2016-01-03 20:23:39 +01:00 |
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Eugene Sandulenko
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2e6732171d
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WAGE: More work on object interaction
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2016-01-02 00:55:45 +01:00 |
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Eugene Sandulenko
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a712a1d80b
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WAGE: Implement appendText()
|
2015-12-30 18:22:46 +01:00 |
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Eugene Sandulenko
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0dde7a94a9
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WAGE: Implement design caching
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2015-12-29 10:46:51 +01:00 |
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Eugene Sandulenko
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91d5b8b17e
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WAGE: Started border drawing implementation
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2015-12-27 15:41:03 +01:00 |
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Eugene Sandulenko
|
6d3fe95689
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WAGE: Implemented WageEngine::onMove()
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2015-12-27 15:41:02 +01:00 |
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Eugene Sandulenko
|
5f2ef620c1
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WAGE: Implemented World::move(Obj *obj, Chr *chr)
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2015-12-27 15:41:02 +01:00 |
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Eugene Sandulenko
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d4afcf99f2
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WAGE: Initial code for world initialization
|
2015-12-27 15:41:01 +01:00 |
|
Eugene Sandulenko
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6d4a9f54e1
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WAGE: Implement first round of comparisons
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2015-12-27 15:41:00 +01:00 |
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Eugene Sandulenko
|
e71fe81d09
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WAGE: stubbed attack handling
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2015-12-27 15:40:59 +01:00 |
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Eugene Sandulenko
|
4cfc0d0480
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WAGE: Get rid of hacky drawing
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2015-12-27 15:39:52 +01:00 |
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Eugene Sandulenko
|
080d3827f9
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WAGE: Implemented debug drawing
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2015-12-27 15:39:52 +01:00 |
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Eugene Sandulenko
|
d1682018eb
|
WAGE: Added debug output, fixed semantics
Signed-off-by: Eugene Sandulenko <sev@scummvm.org>
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2015-12-27 15:39:52 +01:00 |
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Eugene Sandulenko
|
5d7c72c6b6
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WAGE: Remove SVN keywords from the headers
Signed-off-by: Eugene Sandulenko <sev@scummvm.org>
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2015-12-27 15:39:52 +01:00 |
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D G Turner
|
aabe774cbe
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WAGE: Update Engine Code For Common::RandomSource API Changes.
Signed-off-by: Eugene Sandulenko <sev@scummvm.org>
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2015-12-27 15:39:52 +01:00 |
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Eugene Sandulenko
|
879425385e
|
WAGE: Started implementing script execution.
Signed-off-by: Eugene Sandulenko <sev@scummvm.org>
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2015-12-27 15:39:52 +01:00 |
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