aryanrawlani28
e22b32abfe
GUI: U32: Use Common::U32String::format where necessary and GUIError to u32
...
- Where necessary as in, where translated messages are used.
- GUIErrorMessage now takes in U32String
- error messages across some engines use U32Strings. they are changed because they show a message dialog.
2020-08-30 14:43:41 +02:00
Paul Gilbert
1fe6e92bf9
ACCESS: Silence gcc warnings
2015-11-27 12:40:33 -05:00
Paul Gilbert
a6150f9308
ACCESS: Creation of access.dat for holding Access games engine data
2015-11-27 12:12:32 -05:00
Paul Gilbert
587aad7d46
ACCESS: Fix moonwalking in MM
2015-01-25 17:19:19 -05:00
Strangerke
56754c2a9d
ACCESS: MM - Make RMOUSE game-specific
2015-01-02 22:34:45 +01:00
Strangerke
492d974550
ACCESS: Some more polishing in the file headers
2014-12-17 18:27:47 +01:00
Paul Gilbert
cc8a8bfddd
ACCESS: Refactored Amazon specific player loading into new AmazonPlayer class
2014-12-12 22:44:43 -05:00
Paul Gilbert
ee62d6c1cf
ACCESS: In progress inventory display screen
2014-08-23 23:21:17 -04:00
Paul Gilbert
7fef53b68c
ACCESS: Implemented cmdEndObject
2014-08-17 22:32:26 -04:00
Paul Gilbert
b3ab8a42a6
ACCESS: Implementing doCommand
2014-08-16 09:35:38 -04:00
Paul Gilbert
c1613178c3
ACCESS: Implemented player loading
2014-08-09 22:07:28 -04:00
Paul Gilbert
3bd0f0f339
ACCESS: Split resources into a seperate file just for Amazon resources
2014-08-06 08:55:56 -04:00
Paul Gilbert
f1309a7b0b
ACCESS: Remainder of Amazon game initialization added
2014-08-05 20:59:44 -04:00
Paul Gilbert
a35ba4caf9
ACCESS: Adding file loading
2014-08-02 15:14:42 -04:00
Paul Gilbert
857f94423f
ACCESS: Implement decoding of game cursors
2014-08-01 21:32:05 -04:00
Paul Gilbert
c2451b57bc
ACCESS: Added resources for cursors
2014-08-01 15:21:21 -04:00