mataniko
581a6ec7d6
JANITORIAL: Rename kSupportsRTL to kSupportsReturnToLauncher
2020-05-12 10:36:38 +02:00
Henrik "Henke37" Andersson
866800ffb0
CRUISE: Use PauseToken
2020-05-10 23:39:31 +02:00
Paul Gilbert
a00e44ba6c
ENGINES: Merge saveGameState virtual methods into a single one
2020-02-16 15:44:28 -08:00
Paul Gilbert
35f615eb5b
CRUISE: Refactor to use Engine debugger
2020-02-16 13:07:19 +02:00
Colin Snover
432fd522d2
ENGINES: Remove default1x scaler flag
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This flag is removed for a few reasons:
* Engines universally set this flag to true for widths > 320,
which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
since its behaviour was almost completely undocumented and users
would need to figure out that they'd need an explicit non-default
scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
deciding how the backend may choose to render its virtual screen.
The choice of rendering behaviour belongs to the user, and the
backend, in that order.
A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
Strangerke
10f65a3c6f
CRUISE: some more renaming, remove another useless variable
2014-06-09 18:01:04 +02:00
Strangerke
ff93aef6ec
CRUISE: Initialize some variables in the contractor, change some variables to boolean
2014-06-09 17:53:27 +02:00
Johannes Schickel
00b6dfe9cf
CRUISE: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00
Fabio Battaglia
3296e872f4
CRUISE: Add italian language strings
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Add italian menu strings, taken from Italian Amiga version
2012-05-14 20:27:15 +02:00
Max Horn
477d6233c3
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
2011-06-02 18:31:59 +02:00
Matthew Hoops
9539017ee3
ALL: initialise -> initialize
2011-05-25 11:17:11 -04:00
Max Horn
4cbe4ede66
COMMON: Registers RandomSources in constructor with the event recorder
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This also removes the dependency of engines on the event recorder header
and API, and will make it easier to RandomSources that are not properly
registered.
2011-05-17 12:17:26 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
dhewg
562e502d78
CRUISE: Cleanup syncSoundSettings()
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And init volume levels on startup
2011-03-19 16:04:50 +01:00
Arnaud Boutonné
d063b074cd
JANITORIAL: Suppress some useless includes
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svn-id: r55091
2011-01-02 14:06:42 +00:00
David Turner
84a753d840
CRUISE: Corrected uninit read of _polyStruct in ctp.cpp:49 detected by Valgrind.
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This occurred during intro playback and was due to _polyStruct not being initialised to NULL during engine construction/initialisation.
svn-id: r54299
2010-11-17 19:29:07 +00:00
Eugene Sandulenko
15b881386a
CRUISE: Eliminate global constructors
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svn-id: r51936
2010-08-09 10:30:40 +00:00
Max Horn
0b48a71c99
Remove PalmOS port
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svn-id: r50964
2010-07-17 18:41:38 +00:00
Max Horn
970745e60c
Move DebugChannel related code to new header
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svn-id: r48935
2010-05-04 11:59:22 +00:00
Max Horn
b3e404109c
Move initGraphics and initCommonGFX from to new header.
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These functions are only used internally be Engine subclasses, and
by moving them to a separate header we can reduce indirect header
dependencies.
svn-id: r48934
2010-05-04 11:58:12 +00:00
Max Horn
460d69e885
COMMON: Move DebugChannel stuff into a new DebugMan singleton
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svn-id: r48821
2010-04-27 21:40:52 +00:00
Paul Gilbert
857a35f748
Fixed all memory leaks as far as the initial title screen
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svn-id: r44814
2009-10-09 10:32:33 +00:00
Paul Gilbert
8694b48ae3
Set up a basic tracing system for all memory allocations to help track down memory leaks
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svn-id: r44808
2009-10-09 08:15:30 +00:00
Filippos Karapetis
b4f1960318
Reverted parts of revisions #44298 , #44299 and #44300 , to prevent warnings and issues in compilers which don't support NORETURN
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svn-id: r44314
2009-09-24 17:52:53 +00:00
Filippos Karapetis
16d7d9ba23
Fixed some more warnings about unreachable code
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svn-id: r44299
2009-09-24 10:02:13 +00:00
Johannes Schickel
346ce3f3da
Add preliminary support for German Amiga version.
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svn-id: r44077
2009-09-14 12:24:23 +00:00
Paul Gilbert
1f39c1b569
Bugfix for freeze when the in-game Pause 'P' key is used
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svn-id: r43690
2009-08-24 10:23:22 +00:00
Paul Gilbert
a9e55b2f91
Removed redundant code related to Midi handling
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svn-id: r43171
2009-08-09 12:23:01 +00:00
Johannes Schickel
7e71865e91
Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]).
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svn-id: r42751
2009-07-25 12:59:46 +00:00
Paul Gilbert
2c96ca84f3
Added initialisation of paging screens when the game starts
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svn-id: r42370
2009-07-11 05:14:42 +00:00
Paul Gilbert
99d81ac2ed
Active background screens are now properly freed when the game exits
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svn-id: r42369
2009-07-11 05:12:17 +00:00
Paul Gilbert
f9298ff403
Made the music/sfx volume settings actually affect the in-game music/sfx volume
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svn-id: r41975
2009-06-30 10:36:50 +00:00
Paul Gilbert
2f3e5f11cb
Beginnings of music support for Cruise, based on the cine engine sound code (note that the music played isn't yet correct, though)
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svn-id: r41506
2009-06-14 03:39:30 +00:00
Paul Gilbert
555d4038cc
Slowed down the game to match the original, and introduced the ability to alter game speed using the keypad +/- keys
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svn-id: r41064
2009-05-31 11:37:21 +00:00
Paul Gilbert
f0e69a7d0b
Replaced the original implementation of walk box handling with a cleaner, structure array based one
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svn-id: r40954
2009-05-28 08:49:56 +00:00
Paul Gilbert
a6cf2bf2b1
Reintroduced language string lists as a fallback for DELPHINE.LNG, since not all versions have this file
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svn-id: r40522
2009-05-13 12:31:30 +00:00
Paul Gilbert
57caa94081
Moved the construction of _sound and _music to the constructor, in case the run() method exits before initiaze is called
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svn-id: r40520
2009-05-13 11:43:24 +00:00
Paul Gilbert
15252ad83c
Added support for the global menu save/loading, and changed the savegame format to store the savegame name and thumbnail
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svn-id: r39979
2009-04-18 10:16:08 +00:00
Paul Gilbert
d90a343790
Created stub manager class for sound effects
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svn-id: r39856
2009-04-05 07:51:31 +00:00
Paul Gilbert
d42d6122d9
Laid the basics for music handling
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svn-id: r39786
2009-04-01 10:43:24 +00:00
Paul Gilbert
979c1e0f6a
Fixed some method parameters, changed the main loop to a method of the engine class, and moved the frame delay code to the main loop to make the game more responsive to events
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svn-id: r39180
2009-03-07 07:12:10 +00:00
Max Horn
dd98126423
Engines: Fused several init&go methods into a single run method
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svn-id: r39003
2009-03-01 04:42:46 +00:00
Paul Gilbert
935e748e62
In progress work on cleaning up the font system - giving proper variable names, types, and converted memory accesses to endian safe structures
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svn-id: r38540
2009-02-19 09:57:39 +00:00
Paul Gilbert
aa82c6fa7b
Changed the list of language dependant strings from being hard-coded to dynamically being loaded from the 'delphine.lng' file
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svn-id: r36317
2009-02-14 00:10:51 +00:00
Paul Gilbert
c2afb25ec5
Added debugger console
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svn-id: r36259
2009-02-11 10:03:01 +00:00
Max Horn
7cb437b56f
Renamed SpecialDebugLevel to DebugChannel
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svn-id: r36142
2009-01-30 05:10:24 +00:00
Paul Gilbert
a27f4203e0
Minor cleanup and changed g_cruise to _vm for consistency
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svn-id: r36050
2009-01-25 05:44:18 +00:00
Max Horn
4c5efaecf4
Code formatting fixes, automatically performed by astyle
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svn-id: r35870
2009-01-16 02:43:41 +00:00
Johannes Schickel
5a0556f09c
Committed my patch #2123680 "SDL: Backend transaction / rollback support".
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svn-id: r35062
2008-11-14 22:08:10 +00:00