Eric Fry
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8f6fb1d4bf
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DRAGONS: Fixed alpha blending for scaled sprites. Fixes #11689
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2020-09-13 15:35:36 +10:00 |
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Eric Fry
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29487ad7e6
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DRAGONS: Fixed incorrect sfx pitch. Trac#11638
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2020-09-04 15:54:28 +10:00 |
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Eric Fry
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ade35be6e6
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DRAGONS: Don't log at debug level 0
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2020-08-16 22:25:03 +10:00 |
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Eugene Sandulenko
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de5367bd7a
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DRAGONS: More class initializations
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2020-05-04 15:57:21 +02:00 |
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Eric Fry
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10de235f7c
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DRAGONS: Added fading stub methods
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2020-03-23 22:57:41 +11:00 |
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Eric Fry
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19fe35216f
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DRAGONS: Add fake loading screen when starting a new game
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2020-03-15 14:03:00 +11:00 |
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Eric Fry
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4a7f8c18c5
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DRAGONS: replace NULL with nullptr
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2020-03-14 14:39:06 +11:00 |
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Eric Fry
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bd463a89d8
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DRAGONS: Added support for wrapping backgrounds.
Used for dance battle and castle fog effects
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2020-03-12 09:56:35 +11:00 |
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Eric Fry
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6af35ed45d
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DRAGONS: Started on main menu support
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2020-03-07 23:06:02 +11:00 |
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Eric Fry
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289171b8d9
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DRAGONS: Fixed background color on text. Fixed font layer draw priority
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2020-02-28 12:07:49 +11:00 |
|
jepael
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f7bec53f89
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DRAGONS: Fix compiler warning
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2020-02-26 10:54:11 +01:00 |
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Eric Fry
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355d308757
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DRAGONS: Improved FontManager logic. More var renaming
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2020-02-25 14:43:42 +01:00 |
|
Eric Fry
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ed2bf372d9
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DRAGONS: Renaming variables
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2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
f10f1f5e6a
|
DRAGONS: Improve method/variable names
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
72161554b2
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DRAGONS: Refactoring inventory state code
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
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6e86ab1d45
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DRAGONS: Code clean. Added names to some script opcodes. Fixes for mini game 2
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
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79c7dbc8f6
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DRAGONS: Whitespace fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
853b703953
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DRAGONS: Fix whitespaces
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
df7102298e
|
DRAGONS: More renames for the class variables
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
89e9e76efa
|
DRAGONS: More class variable renames
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
7a912ee39f
|
DRAGONS: More whitespace fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
1d783366c0
|
DRAGONS: Remove superfluous namespace references
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
08fb9da119
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DRAGONS: Rename Actor class variables to conform our naming standards
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
8301d0dbb1
|
DRAGONS: Compile fixes + formatting
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
952442d56a
|
DRAGONS: Code cleanup
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
40a13a853e
|
DRAGONS: Added palette cycling logic
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
5cc1ff8dad
|
DRAGONS: Add additive pixel blending for scene layers
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
d43bd21694
|
DRAGONS: Screen shake effects
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
8c9a0cf1bb
|
DRAGONS: Replaced max scale with define
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
5e2a7a6882
|
DRAGONS: Added scaling to actor sprites
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
2d25f10ddd
|
DRAGONS: Work on scaling. Added support for screen coords in cursor and
inventory
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
ad2eebd348
|
DRAGONS: Fixed initial sfx load bug. Fixed sfx volume bug when stopping audio.
|
2020-02-25 14:43:42 +01:00 |
|
Edu Garcia
|
77ebe94f26
|
DRAGONS: sound plays (WIP, hack)
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
218bfd0bff
|
DRAGONS: Work on end credits
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
e64a53a32b
|
DRAGONS: Work on mini game 2 and mini game 5
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
c836646b69
|
DRAGONS: added ScriptOpCode constructor. Work on eyes bg layer in mini
game 3
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
fcd92dc4c3
|
DRAGONS: handle negative offsets in background shift for minigame 3
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
2e714a421e
|
DRAGONS: work on minigame 3
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
a3458f4257
|
DRAGONS: Work on mini game 3
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
13a9ddaa79
|
DRAGONS: More work on font palette
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
d23849d95d
|
DRAGONS: more palette fixes. Update scene palette with cursor palette
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
939bd5dfd6
|
DRAGONS: Work on palette handling. Converted Actor back to 8bit surface.
Added debug mode. Toggle with Tab key.
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
16ae7e579e
|
DRAGONS: Working on semi-transparent actors
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
d5aec116c1
|
DRAGONS: Added more special script logic.
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
52c0f285a0
|
DRAGONS: Fixed bug with sequence animations not reseting to the correct sequenceID. Fixed mem smashing bug with dialog menu
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
235c4464aa
|
DRAGONS: Fixed background palette logic for cut scenes
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
efedc38511
|
DRAGONS: Add actor display order logic.
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
9aa66dd9ee
|
DRAGONS: Fixed background display priority logic
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
fe6600cc1f
|
DRAGONS: Added Font class
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
2e7b8b91b5
|
DRAGONS: Fixed inventory selection logic
|
2020-02-25 14:43:42 +01:00 |
|