Commit graph

51 commits

Author SHA1 Message Date
athrxx
5b6ffeaa3d GUI: allow ingame CJK dialogs regardless of the launcher language
This allows a text widget to be expressly marked as Japanese, Korean or Chinese, so that the theme engine may use an appropriate font.
2020-10-30 21:36:23 +01:00
aryanrawlani28
86b8c23f78 SCUMM: DIALOGS: Return U32 for queryResString. 2020-08-30 14:43:41 +02:00
aryanrawlani28
12e4f871a3 GUI: U32: Improve u32 in all engine subsystems
- Common: add wordWrap function to ustr.cpp
- Bladerunner: Explicitly state we have a U32String in subs (same as Subtitles::loadOuttakeSubsText)
- Don't use translations for engine specific "put strings", because they might not support.
- SCI: Use const references for showScummVMDialog
- SCUMM:
-- Don't use translation in md5 warning. left comments with the translated version.
-- Remove some redundant headers in help.cpp
-- Don't use translation in handleSaveload when printing to console
-- Also, display success transaction correctly via u32::format
- TESTBED: Use fake constructor when setting label of button
- SKY: Correctly use translation when using SaveStateDescription
- ULTIMA: Don't use translations when display_string
- ENGINES:
-- GenerateUnknownGameReport correctly, with proper translations.
-- There was an error, where a function had been declared twice, in a header file. Correct this.
2020-08-30 14:43:41 +02:00
aryanrawlani28
bd19eaa5bf GUI: U32: More code improvements in engines and misc fixes
- Xeen's GUIError now takes in U32String
- Scumm's ValueDisplayDialog takes in U32
- Mohawk's InfoDialog & PauseDialog takes in U32
- Mohawk - in riven.cpp, Some assignment fixes
- Backends -in sdl.cpp, Remove incorrect conversion from iso8859 when setting text in clipboard
- Graphics - Add u32 strings instead of decoding each piece in format
2020-08-30 14:43:41 +02:00
aryanrawlani28
185fb72783 GUI: U32: Improve U32 code
- Revert accidentally put translations in mt32.cpp
- Use U32::format in some places earlier missed
- Add %u and %i for u32::format
- Add support for GUIErrorMsgFormat to use u32::format internally
- Use the above whereever needed
- Improve linux tts by removing redundant code
- Some places I had changed nullptr -> "". Revert this
2020-08-30 14:43:41 +02:00
aryanrawlani28
bed05ea134 GUI: U32: Fix compilation errors across entire project
After the initial changes just to scummvm/gui for u32, this commit includes the whole project

- Widget creations now always have u32 descriptions, labels, or tooltips
- Message dialogs make use of default arguments instead of providing the same argument explicitly
- encode String::format properly before passing on as argument where necessary
- Modify hugo utils (yesNoBox and notify box) to use u32
- Also provide fake constructors for the above which redirect to the u32 constructor
- Convert all keymap descriptions to u32 across all engines
- showConfirmationDialog in mohawk now uses u32
- showScummVMDialog also uses u32
- Scumm engine has dialogs now which use u32
- General fixes and wrapping convertToU32String for setLabels and related functions
- Add a fake constructor to MesssageDialog which redirects to the u32 constructor
2020-08-30 14:43:41 +02:00
Bastien Bouclet
730a1ee4cc SCUMM: Add override keywords 2020-02-09 12:43:16 +01:00
Eugene Sandulenko
511457818d SCUMM: Mark methods as override 2018-03-28 12:01:38 +02:00
Bastien Bouclet
4d0bb753e4 GUI: Remove the ThemeItem draw queues
Drawing nows happens directly when the Dialog or Widget draw methods are
called. This makes it easy to debug why a particular low level draw
method was called, by inspecting the call stack.

This replaces the notion of "buffering" by two independant ways to
control what is drawn and where:
- The active layer is used to select whether the foreground or
  background part of the dialogs are rendered by the draw calls.
- The active surface is used to select if the draw calls affect the back
  buffer or the screen.

The foreground layer of the active dialog is drawn directly to the
screen. Its background layer is drawn to the back buffer. This way
widgets can restore the back buffer in order to update without having to
redraw the dialog's background.

Dialogs lower in the dialog stack are drawn entirely to the back buffer.
2018-03-12 11:46:04 +01:00
Ori Avtalion
253e18c440 JANITORIAL: Reduce GUI header dependencies 2016-04-14 13:30:14 +03:00
Johannes Schickel
3847465163 SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
Johannes Schickel
95cabb0ffd SCUMM: Add a difficulty selection dialog for Loom FM-Towns.
It is in spirit of the DOS version's selection dialog, but it has the
description above the buttons instead of below it.
2011-12-26 15:25:41 +01:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion
cd6ee0589d JANITORIAL: Format forward declarations to follow convention 2011-04-28 12:20:34 +03:00
Johannes Schickel
70245181f1 SCUMM: Fix for bug #3064655 "Restart with F8 key not working properly".
svn-id: r52715
2010-09-13 23:35:55 +00:00
Max Horn
947edd08c3 Replace SCUMM F5 dialog by GMM & add help button to GMM
The new "Help" button in the GMM is currently only used by SCUMM.
To use it, an engine currently needs to subclass MainMenuDialog.

svn-id: r49249
2010-05-26 19:54:50 +00:00
Max Horn
7dafef752f SCUMM: Make HelpDialog & ConfigDialog internal
svn-id: r48562
2010-04-06 09:26:04 +00:00
Travis Howell
f40c466d5e Fix bug #2959947 - SPYFOX1: Saves don't work from menu.
svn-id: r48142
2010-02-27 02:49:27 +00:00
Johannes Schickel
88b4bbb952 Fix broken Scumm dialogs, which is a regression from r46947. (They used a dummy name, which didn't exist in the theme config and later on just calculated the size on their own...)
svn-id: r47057
2010-01-05 22:18:09 +00:00
Johannes Schickel
b5ce08b2c6 Switch SCUMM engine to use the SaveLoadChooser from gui/ instead of implementing its own, which resulted in code duplication.
svn-id: r43552
2009-08-20 09:21:09 +00:00
Johannes Schickel
5a89bc058c Fix F5's save button in DOTT CD for me. Actually I was able to reproduce the issue before I wrote this code, after reverting it for more testing, I couldn't reproduce it anymore. Probably it was some random problem, at least this code should now assure the "Save" button's state is always matching the return value of ScummEngine::canSaveGameStateCurrently.
svn-id: r43436
2009-08-16 12:10:37 +00:00
Eugene Sandulenko
9b031982cf Fix bug #1745396: "MI: Saved game from the credits sequence fails to load".
Now we specifically disallow saves in room 0 for all v4+ games. Original
has exactly this check in all versions, and such games are impossible to load.

Still the problem is not resolved for v0-v3 and HE games.

svn-id: r42664
2009-07-22 19:25:53 +00:00
Johannes Schickel
2422ee06a2 Formatting fixes.
svn-id: r42538
2009-07-16 17:39:16 +00:00
Vicent Marti
af289bdb03 Fixed bug 2820514 ("Help dialog causes crash")
svn-id: r42537
2009-07-16 17:29:31 +00:00
Max Horn
144be21bed GUI: Got rid of the WidgetSize stuff
svn-id: r35022
2008-11-12 13:14:44 +00:00
Christopher Page
09f4fd946e Merged revisions 33052-33053,33056-33058,33061-33064,33068,33070,33072,33075,33078-33079,33083,33086-33087,33089,33094-33096,33098-33099,33104,33108-33109,33114-33117,33120,33135-33146,33160,33162,33165,33167-33169 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

svn-id: r33183
2008-07-21 22:46:39 +00:00
Willem Jan Palenstijn
ba4ba85124 remove accidentally committed debugging code; fix shadowing warning
svn-id: r33064
2008-07-14 21:04:42 +00:00
Willem Jan Palenstijn
ff5f3730c5 Don't draw scumm saveload dialog while reflowing layout, as that would use uninitialized values
svn-id: r33063
2008-07-14 21:00:39 +00:00
Christopher Page
b50df858eb Changed the name of the Scumm menu dialog class MainMenuDialog to ScummMenuDialog, to avoid confusion and conflict with the Global Main Menu class
svn-id: r32937
2008-07-07 06:05:48 +00:00
Jordi Vilalta Prat
66e9d4f5e8 Removed trailing spaces.
svn-id: r30664
2008-01-27 19:47:41 +00:00
Matthew Hoops
f3175861ba implement o72_debugInput (with some help from Kirben)
svn-id: r28988
2007-09-20 20:50:38 +00:00
Max Horn
2243197f50 Changed GUI system to use Common::KeyState state
svn-id: r27786
2007-06-30 12:26:59 +00:00
Max Horn
8103903935 Removed redundant code
svn-id: r27393
2007-06-13 20:41:47 +00:00
Max Horn
cd6f145577 Modified version of patch #1723779: SCUMM: Improved ctrl+t subtitle cycling
svn-id: r27068
2007-06-03 17:32:42 +00:00
Max Horn
f85871b1fc Make InfoDialog::setInfoText a bit more useful, by making it public & reusable
svn-id: r27050
2007-06-02 12:01:09 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
c9bee38839 Modified version of patch #1727045 INDY3: IQ Points Dialog
svn-id: r27012
2007-05-30 16:40:11 +00:00
Max Horn
579a3fe7cf Renamed plugin.cpp to detection.cpp in all engines
svn-id: r26622
2007-04-27 20:23:25 +00:00
Max Horn
0485f76c8d Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me)
svn-id: r23663
2006-08-04 15:48:37 +00:00
Max Horn
1a10cacfb9 Renamed handleScreenChanged() -> reflowLayout() in the GUI code
svn-id: r23662
2006-08-04 13:55:53 +00:00
Johannes Schickel
cba9ef32c2 adds support for filling the thumbnail display in a given color if no thumbnail is present
svn-id: r22745
2006-05-29 14:40:18 +00:00
Eugene Sandulenko
b56c7b88d7 Major GUI update:
- Implemented padding in console
- Update only current line in console instead of whole screen
- Fixed caret positioning in edit text widget
- Improved buttons drawing, now they look more realistic
- Added label spacing in popup widget
- Correct shadow in popup widget
- Fixed up with selected popup widget being drawn on wrong tab
- Added shading to list dialog
- Adjusted shading of inactive widgets
- Proper coloring of browset (add game) dialog
- Introduced Container widget
- Used Container widget in scumm save/load dialog. Now it looks properly
- Adjusted button colors even more. Now they match almost perfectly albeit with banding
- Made scrollbar appear only when it is really needed

svn-id: r22670
2006-05-27 05:46:04 +00:00
Eugene Sandulenko
8e9db03379 Plug memory leak
svn-id: r22523
2006-05-18 19:37:38 +00:00
Eugene Sandulenko
e982782281 Fix bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch". Also
fix same problem in scumm help dialog.

svn-id: r22522
2006-05-18 16:44:44 +00:00
Max Horn
0d6362ea48 Patch #1091170: ALL, SCUMM: Subtitle speed control
svn-id: r22456
2006-05-13 17:30:04 +00:00
Max Horn
b59a791c5e Moved queryResString from class ScummDialog to class InfoDialog; some cleanup
svn-id: r22234
2006-04-29 23:23:32 +00:00
Johannes Schickel
7f0c8883ad Merges SaveLoadChooser and SaveLoadChooserEx.
svn-id: r22021
2006-04-19 05:46:57 +00:00
Johannes Schickel
8828daba84 Updates scumm dialogs for runtime overlay resolution changes.
svn-id: r22018
2006-04-19 01:07:16 +00:00
Eugene Sandulenko
c3f91ca288 Converted all scumm dialogs to new scheme
svn-id: r21147
2006-03-09 01:08:25 +00:00
Travis Howell
0a3b58ff2a Update string array tables and use for all possible games and strings
svn-id: r20980
2006-03-01 04:32:44 +00:00