Commit graph

73 commits

Author SHA1 Message Date
Sven Hesse
6f49d1576b Added a workaround for Win Lost in Time.
It's got VMD files which are still referenced as IMD

svn-id: r41407
2009-06-09 18:53:35 +00:00
Max Horn
0989bb0b90 GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
svn-id: r41299
2009-06-06 20:03:13 +00:00
Sven Hesse
c88b077fcc Some minor clean-up
svn-id: r40166
2009-04-27 18:56:28 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Sven Hesse
4e0485197f Fixing a segfault in the Bargon Attack menu
svn-id: r33896
2008-08-15 10:47:42 +00:00
Sven Hesse
c1ec21d999 Changed tricky variable access from pointers to a new class that minds endianess.
This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems).

svn-id: r33014
2008-07-12 15:21:38 +00:00
Sven Hesse
14c411e90b Fixing the "meteor fragment and bluxtre pulp not drawn"-glitch by not closing the object video right when it finished playing through
svn-id: r32172
2008-05-18 15:02:01 +00:00
Sven Hesse
5127f1a8f1 Fixing the "object videos not minding drawing order / limits" glitch in Woodruff
svn-id: r32146
2008-05-17 04:07:16 +00:00
Sven Hesse
85d28316ac Implemented support for object videos with more than 256 frames, this fixes a lockup when entering the bar
svn-id: r32087
2008-05-13 15:52:01 +00:00
Sven Hesse
220d6ce82f Restructured sound code
svn-id: r31937
2008-05-08 00:47:23 +00:00
Sven Hesse
9d5eea2d2c Sound in object videos works now, too
svn-id: r31916
2008-05-07 03:49:53 +00:00
Sven Hesse
5681ae1e82 Draw order related fixes.
This also (finally) fixes the Gob3 draw order glitch (for real, this time)

svn-id: r31915
2008-05-07 02:56:18 +00:00
Sven Hesse
edff41b1c3 Correct o2_initScreen() for Woodruff (screen positioning, clipping and cursor limiting)
svn-id: r31846
2008-05-03 20:08:46 +00:00
Sven Hesse
ea5482e6b1 Changed signess of some drawing order related vars, fixing a drawing glitch in Gob3
svn-id: r31792
2008-04-30 20:07:33 +00:00
Sven Hesse
ab1a3b0cc8 Implemented support for VMDs substituting object animations.
Still far from being complete (and correct), but it's a start...

- Only VMD "command" -3 is followed
- Not all animation types are working
- Timing is still off in most cases
- Offsets are generally OK, but not always
- No sound yet
- Shouldn't segfault randomly, but I'm not entirely sure ;)

svn-id: r31750
2008-04-27 03:19:19 +00:00
Paul Gilbert
6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Sven Hesse
b48a14734b (Finally) fixed the turning around counterclockwise in Lost in Time.
svn-id: r28488
2007-08-08 03:42:33 +00:00
Sven Hesse
f06f150c76 Restructured and cleaned-up IMD playing
svn-id: r28327
2007-07-30 15:53:38 +00:00
Sven Hesse
d95056ce78 Fixing bug #1749688 ("GOB3: Objects Disappear")
svn-id: r28181
2007-07-24 06:11:38 +00:00
Sven Hesse
ac0c380268 Fixing scrolling issue in "IDOL"-screen (bug #1734007)
svn-id: r27248
2007-06-09 13:32:31 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Sven Hesse
0504f18e9f - Added a workaround for bug #1705338 (Seg fault when trying to switch screen in music land) which is actually a script bug.
- Fixed the scrolling bug (#1709574) (the mouse cursor is still shown, that's an instance of the global cursor visibility issue)

svn-id: r27010
2007-05-30 10:20:21 +00:00
Sven Hesse
8d7d61f1f6 Some more small fixes. Gob3 is completable now :)
svn-id: r26556
2007-04-21 20:13:15 +00:00
Sven Hesse
c5e7eaf7db This should fix bug #1694830
svn-id: r26382
2007-04-05 13:36:26 +00:00
Sven Hesse
53119f2c5d "char *" -> "byte *" where appropriate
svn-id: r26369
2007-04-02 11:05:09 +00:00
Sven Hesse
d65e05841a - Fixed the IMD playing within mults, the non-interactive Gob3 demo should work better now
- Replaced strcpy with strncpy where appropriate
- Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230

svn-id: r26327
2007-03-30 17:52:31 +00:00
Sven Hesse
33c6a6f460 Fixing curly bracket style
svn-id: r26326
2007-03-29 21:03:32 +00:00
Sven Hesse
046fe5060b Formatting (Take that, LordHoto! ;P)
svn-id: r26324
2007-03-29 20:49:37 +00:00
Sven Hesse
2dc7cb2cd4 Major clean-up, including:
- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files

svn-id: r26252
2007-03-20 14:51:57 +00:00
Sven Hesse
2a871cfef2 - Some minor fixes
- Added the Gob2 Mac version fac76 reported in bug #1673397

svn-id: r25977
2007-03-04 15:34:58 +00:00
Sven Hesse
5df29654fc - Added a warning when o1_checkData()/o2_checkData() can't find the file it's supposed to check
- Fixed the actor drawn over the background glitch in Bargon Attack
- Plugged some leaks

svn-id: r25651
2007-02-17 09:56:09 +00:00
Sven Hesse
d706d8e4c0 Implemented vertical scrolling
svn-id: r25401
2007-02-06 14:42:05 +00:00
Sven Hesse
7f26069f69 - Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mult::_multData2 and some of the loose variables in Mult
- Added some missing MD5s/game versions (#1652352)

svn-id: r25393
2007-02-05 14:08:50 +00:00
Sven Hesse
f54a97a02c - Plugged some leaks and fixed some memory errors
- Fixed the cursor animation loops in Ween and Bargon
- Added Draw_Bargon + Inter_Bargon
- Implemented Bargon Attack's hardcoded intro parts

svn-id: r25387
2007-02-04 15:45:15 +00:00
Sven Hesse
d2b8787dd5 - Fixed the palette animations
- Changed waitRetrace() to take some time, because the scrolling speed is tuned to the retrace delays

svn-id: r25319
2007-02-01 10:42:27 +00:00
Sven Hesse
7101c0ef26 - Correctly setting of Snd::_playingSound
- Implemented sound fading in/out
- o2_stub0x81 -> o2_scroll

svn-id: r25307
2007-01-31 13:17:50 +00:00
Sven Hesse
cb8378065d - Changed _soundFlags and implemented "compositions"
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions
- Some clean-up

svn-id: r25292
2007-01-30 22:19:55 +00:00
Sven Hesse
36a54218b1 - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089)
- Implemented wide surfaces + scrolling
- Some clean-up

svn-id: r25253
2007-01-29 17:04:37 +00:00
Sven Hesse
604077827f - Some clean-up
- Fixed sound playing and looping
- Changed Paula to use non-absolute panning, defaulting to 0.25/0.75 and 0.75/0.25, as per madmoose's suggestion
- Prepared/Cleaned-up Paula and Infogrames for the move to sound/mods/

svn-id: r25189
2007-01-25 14:18:12 +00:00
Eugene Sandulenko
24c9735588 Rename special debug levels to conform our suggested naming scheme.
svn-id: r25073
2007-01-13 15:35:02 +00:00
Sven Hesse
17700e2b52 Fixed a walking animations related mistake
svn-id: r24867
2006-12-17 21:21:26 +00:00
Sven Hesse
9afb08341c - Properly implemented o2_getCDTrackPos()
- Each save has now its own file (.s??). They also should be endian-safe now
  (Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp)
- General endianness-fixes

svn-id: r24794
2006-11-27 14:19:30 +00:00
Sven Hesse
2768fa24fc - Fixed the crashes in Gob1 EGA and Gob2 Demo
- Fixed the compile error in GobEngine::saveGame on some systems

svn-id: r24756
2006-11-21 13:28:45 +00:00
Sven Hesse
c22920484a Changed the way sprites-freeing is handled, now the menu sprites and window decorations are drawn
svn-id: r24752
2006-11-20 13:03:30 +00:00
Sven Hesse
195a46477f Closing bug #1593768 (Logical and should probably be bitwise and)
svn-id: r24667
2006-11-09 22:05:57 +00:00
Sven Hesse
1c4715b71f - Some more goblins-handling functions
- Fixed some mistakes I made in the Parse_v2 functions. Now the goblins
  (finally) move. Also, the correct music is played in the first screen.
- Found the hook for the menu
- On freeing a sound slot, only stop the playing music if it's in the
  slot to free

svn-id: r23700
2006-08-12 09:16:08 +00:00
Sven Hesse
b7997a7231 - Fixed a few mistakes that added up to look correct, fixing bargon's cursor
- Updated cursor drawing in general

svn-id: r23429
2006-07-08 16:37:23 +00:00
Sven Hesse
27a8b8a255 - Renamed a few mult-variables to something more fitting
- Fixed a small mistake, making the entering animation work
- Correcting Game_v2::playTot() so that the loading screen is shown
- Updated most of the collisions stuff, the objects names hint stuff works now

svn-id: r23346
2006-06-29 12:55:57 +00:00
Sven Hesse
a709eb05b7 More READ_LE_* -> MemoryReadStream conversion + minor cleanup
svn-id: r23089
2006-06-13 17:02:53 +00:00