Torbjörn Andersson
0999534749
The error() and warning() functions add ! and newline automatically. (I didn't
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look at debug() and debugC(), since I'm really bored with this now. :-)
svn-id: r41061
2009-05-31 10:02:16 +00:00
Max Horn
38a4eaa001
cleanup
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svn-id: r34910
2008-11-06 14:03:38 +00:00
Travis Howell
3f180a4c3f
Remove debug left over.
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svn-id: r33596
2008-08-04 01:57:50 +00:00
Eugene Sandulenko
3047e084c1
Fix for bug #1945335 : "SCUMM: Invalid charset id can be stored".
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Regressions possible.
svn-id: r33552
2008-08-02 22:51:53 +00:00
Eugene Sandulenko
39449357af
Fix bug #2023727 : "MONKEY2: Misplaced Text"
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svn-id: r33544
2008-08-02 21:36:08 +00:00
Max Horn
0be985ce83
Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing
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svn-id: r33412
2008-07-29 16:09:10 +00:00
Max Horn
460296f360
Restrict the remaining changes made in rev 28166 to chinese COMI
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svn-id: r32181
2008-05-19 17:34:29 +00:00
Max Horn
91b22e5886
Fix for bug #1940063 (MONKEY: Crash during the marriage lechuck/marley) -- regression was introduced by rev 28167 -- rule of thumb, if you add game specific code, make it game specifc ... ;)
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svn-id: r32177
2008-05-18 22:33:41 +00:00
Jordi Vilalta Prat
38a8aa516e
Allow static and dynamic plugins to be used at the same time
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svn-id: r31888
2008-05-06 03:00:26 +00:00
Eugene Sandulenko
0ca949db2a
Fix Kanji text positioning in DIG. Constants based on disassembly, but
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it can bring some regressions to subtitles.
svn-id: r31757
2008-04-28 15:21:36 +00:00
Eugene Sandulenko
8c9311280f
Fix Kanji rendering
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svn-id: r31734
2008-04-26 20:33:59 +00:00
Eugene Sandulenko
9f6012c294
First attempt to support Japanese DIG
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svn-id: r31456
2008-04-08 20:04:51 +00:00
Jordi Vilalta Prat
d6c34bdc4b
Fixed the spaces before tabs.
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svn-id: r30667
2008-01-28 00:14:17 +00:00
Eugene Sandulenko
e5e53a0017
Split out charset font data for easier maintenance
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svn-id: r30121
2008-01-01 15:36:50 +00:00
Eugene Sandulenko
43a18a4cdd
Fix bug #1811732 : "MANIAC C64: German version not supported"
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svn-id: r30119
2008-01-01 15:25:12 +00:00
Max Horn
4e94b3273c
Patch #1851568 : INDY3 Mac: Grail Diary Fix
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svn-id: r29890
2007-12-16 21:46:34 +00:00
Eugene Sandulenko
25c34c4e51
Add Russian font for Zak.
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svn-id: r29800
2007-12-09 18:46:49 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Eugene Sandulenko
35d6862117
Remove/clarify several FIXMEs
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svn-id: r28892
2007-09-11 15:49:19 +00:00
Max Horn
4cc9d17c34
Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME comments; and some other related cleanup
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svn-id: r28890
2007-09-11 09:20:39 +00:00
Max Horn
4a302b25ad
Lots of source code formatting corrections
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svn-id: r28887
2007-09-10 13:17:20 +00:00
Max Horn
0cccbb29d6
Some cleanup (yay for whomever had the brilliant idea to let SVN work over HTTPS and hence through proxies&firewalls :)
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svn-id: r28877
2007-09-08 11:15:27 +00:00
Chris Apers
500481c4ec
Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)
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svn-id: r28803
2007-09-01 19:13:04 +00:00
Matthew Hoops
2b24e5cb1d
fix issues with parentheses
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svn-id: r28618
2007-08-14 14:40:11 +00:00
Travis Howell
c9031ebb7f
Limit loading external fonts, to required game versions.
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svn-id: r28617
2007-08-14 13:42:05 +00:00
Eugene Sandulenko
b6eedda885
- Fix wrong languages in Chinese COMI
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- Fix credits rendering in Chinese COMI
svn-id: r28167
2007-07-22 22:59:08 +00:00
Eugene Sandulenko
8c21abc990
Fix Chinese character widths.
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svn-id: r28166
2007-07-22 21:01:31 +00:00
Eugene Sandulenko
cfb4b08efc
Proper height for Chinese characters, also remove obsolete hack for computing
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character base.
svn-id: r28160
2007-07-21 22:57:21 +00:00
Eugene Sandulenko
4fa5583af4
More support for Chinese COMI. Still some character conversions are
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missing. Most notable in difficulty selection screen where 'q' characters
slip in.
svn-id: r28159
2007-07-21 22:40:02 +00:00
Eugene Sandulenko
b01f07a548
Prevent crash in MI1 SegaCD Jap.
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svn-id: r28152
2007-07-20 21:45:28 +00:00
Eugene Sandulenko
3ac5498ec7
Reberting accidental changes.
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svn-id: r28000
2007-07-10 01:26:12 +00:00
Eugene Sandulenko
1db83059b0
Preliminary (and buggy) Kanji support.
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svn-id: r27998
2007-07-10 00:39:12 +00:00
Max Horn
dd40c72327
cleanup
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svn-id: r27977
2007-07-08 21:25:09 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Eugene Sandulenko
bd67214c96
Improved version of patch to fix bug #1722153 : "FT: Error on loading a game saved during a dialogue"
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svn-id: r26987
2007-05-28 08:02:10 +00:00
Gregory Montoir
ea3b55a655
removed part of my patch for bug #1662610 , CharsetRenderer::getStringHeight() is never used
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svn-id: r26821
2007-05-13 02:16:34 +00:00
Gregory Montoir
642fa67da9
Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 function in order to match the original V8 interpreter. This should fix bugs #1036707 and #1662610 (subtitles word wrapping issues).
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svn-id: r26516
2007-04-15 20:36:44 +00:00
Torbjörn Andersson
ea40535678
Applied the revised NUT font renderer patch #1635584 , which combines cyx's
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patch for correct (not to mention more efficient) rendering of CMI's shadowed
letters, while retaining most of the memory savings of my original patch. This
time, SMUSH and INSANE fonts also benefit from it.
svn-id: r25345
2007-02-03 05:50:35 +00:00
Max Horn
27432a4dc1
Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments
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svn-id: r25250
2007-01-28 20:11:31 +00:00
Gregory Montoir
2b61c0d6c1
cleanup (made NutRenderer::loadFont protected, added call during initialisation of the renderer object)
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svn-id: r25223
2007-01-27 02:26:37 +00:00
Torbjörn Andersson
aaa2973bac
Applied my own patch #1640913 ("Loading NUT fonts on demand"), after discussing
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it with Fingolfin.
svn-id: r25221
2007-01-27 01:50:41 +00:00
Torbjörn Andersson
01a5faa6a0
Applied my own patch #1635584 (after discussing with Fingolfin) to reduce the
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memory usage and number of allocations made by the NUT font renderer.
svn-id: r25155
2007-01-21 17:14:53 +00:00
Max Horn
27b73e4960
Turned some more static vars into static const
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svn-id: r24329
2006-10-15 02:00:48 +00:00
Max Horn
285aa5d0b2
renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE
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svn-id: r23925
2006-09-17 23:35:09 +00:00
Max Horn
8c0b0c0120
Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now)
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svn-id: r23921
2006-09-17 20:22:47 +00:00
Max Horn
b860f002b2
Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
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svn-id: r23885
2006-09-16 13:38:43 +00:00
Eugene Sandulenko
d2546e3979
- Updated MSVC8 project files
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- Renamed base/options.cpp to base/commandLine.cpp because of conflict
with gui/options.cpp which sit in same directory in MSVC builds
- Moved AudioCDManager singleton declaration outside of Audio namespace
- Fixed numerous MSVC warning of potentially uninitialized variables and
int <-> bool conversions.
svn-id: r22397
2006-05-09 14:16:43 +00:00
Max Horn
2e9bb56744
Turning this warning into an error, since I never got any feedback on it
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svn-id: r22376
2006-05-07 11:58:01 +00:00
Max Horn
c4f6cc5819
Perform (horizontal) charset text clipping for V1-V3, too
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svn-id: r22374
2006-05-07 11:45:55 +00:00
Max Horn
3f4427b04a
Removed CharsetRendererV3::getFontHeight (it was identical to CharsetRendererCommon::getFontHeight)
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svn-id: r22311
2006-05-03 16:23:32 +00:00