Commit graph

16 commits

Author SHA1 Message Date
Torbjörn Andersson
0999534749 The error() and warning() functions add ! and newline automatically. (I didn't
look at debug() and debugC(), since I'm really bored with this now. :-)

svn-id: r41061
2009-05-31 10:02:16 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
4db72c8762 Unified how we deal with (and how we generate) MIDI sysex messages -- in particular, we now always do so w/o framing the message (documented this with a Doxygen comment in the MidiDriver class)
svn-id: r25630
2007-02-16 13:30:41 +00:00
Torbjörn Andersson
7e0d08f52a Replaced cryptic error() with an assertion.
svn-id: r24681
2006-11-12 02:27:20 +00:00
Torbjörn Andersson
c5fca7b9ce Whitespace
svn-id: r24680
2006-11-12 02:24:25 +00:00
Max Horn
4c14cf6d1a Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
svn-id: r23974
2006-09-23 00:42:35 +00:00
Torbjörn Andersson
e723f7d1eb Ignore unknown SysEx manufacturer IDs, rather than erroring on them. This does
NOT fix bug #1481383, even if that's where I heard about this problem.

svn-id: r22479
2006-05-15 13:19:30 +00:00
Travis Howell
c822f49676 Remove unused vars, to prevent compiler warnings
svn-id: r21279
2006-03-14 12:13:27 +00:00
Jamieson Christian
4d5a3e4c45 IMuse SysEx processing now handled by client-specified callbacks. This removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated.
svn-id: r21241
2006-03-12 18:06:22 +00:00
Jamieson Christian
effed85448 Implemented SysEx command 1 for non-S&M SCUMM games, per the latest comment on Bug 1088045.
svn-id: r21156
2006-03-09 03:29:12 +00:00
Jamieson Christian
5e25b3b679 Restructured IMuse and IMuseInternal.
* IMuse is no longer a concurrency front-end.
* IMuseInternal now derives from IMuse.
* Common::StackLock used to protect thread-sensitive interface methods (same as IMuseDigital).
* clear_queue() included in stopAllSounds() so it can be removed from the public interface.
* Game ID now specified at init using property().
* Timer callbacks receive a struct containing IMuseInternal and MidiDriver refs, instead of just the latter.
* OSystem pointer from init is now cached and used instead of global.

All references to the g_system and g_scumm globals are now gone. BOOYAH!

Tested with MI2, DOTT and S&M, under Windows, in Native MIDI, Adlib, and Mixed modes. No regressions or concurrency issues observed. Manifestations of the latter are the biggest concern at this point.

svn-id: r21104
2006-03-05 21:30:44 +00:00
Jamieson Christian
a1a6967d76 Partial fix for Bug 1088045. Additional configuration of Part parameters in response to iMuse SysEx command 0. Addresses Parts 2, 3 and 4 of the bug. (Part 4 not yet verified against referenced bug manifestation; awaiting testcase savegame.)
svn-id: r21039
2006-03-03 15:27:33 +00:00
Jamieson Christian
2469e00248 SysEx data now passed around with const pointers. Permits simplification of some SysEx client code.
Testing on Windows. Developers on other platforms, please verify integrity of music handling in your respective MidiDrivers.

svn-id: r20952
2006-02-27 01:59:07 +00:00
Jamieson Christian
52d55bf976 Removed deprecated IMUSE_DEBUG #define in favor of debugC calls using the runtime-selectable DEBUG_IMUSE category.
svn-id: r20950
2006-02-26 22:23:29 +00:00
Max Horn
81e8a2860e Moved iMUSE code to the new directory engines/scumm/imuse/
svn-id: r20801
2006-02-20 20:57:26 +00:00
Renamed from engines/scumm/imuse_player.cpp (Browse further)