Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Torbjörn Andersson
1a6361038e
Committed my fix for bug #1662549 ("SCUMM: MIDI music is broken"). Apparently,
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'len' is now one less than it used to in sysexHandler_Scumm(). Let's hope I
changed all the cases that needed changing, and nothing else...
svn-id: r25671
2007-02-18 09:10:50 +00:00
Torbjörn Andersson
c5fca7b9ce
Whitespace
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svn-id: r24680
2006-11-12 02:24:25 +00:00
Eugene Sandulenko
efd5e8bfb6
Fix bug #1592006 : "IMUSE: Typo in sysex_scumm.cpp ?"
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svn-id: r24655
2006-11-08 10:05:21 +00:00
Lars Persson
595a48a87e
Small updates to intiate variable and member visibility.
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svn-id: r21604
2006-04-04 21:32:19 +00:00
Max Horn
8cdee5a931
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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svn-id: r21500
2006-03-29 15:59:37 +00:00
Jamieson Christian
4d5a3e4c45
IMuse SysEx processing now handled by client-specified callbacks. This removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated.
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svn-id: r21241
2006-03-12 18:06:22 +00:00