Max Horn
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6f4b567124
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SCUMM: Split intern.h into multiple headers
svn-id: r39567
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2009-03-20 16:33:58 +00:00 |
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Jordi Vilalta Prat
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d6c34bdc4b
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Fixed the spaces before tabs.
svn-id: r30667
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2008-01-28 00:14:17 +00:00 |
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Paul Gilbert
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6eb64102a4
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Fix to remove a tab character from the GPL header
svn-id: r30238
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2008-01-05 12:45:14 +00:00 |
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Nicola Mettifogo
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258901bab9
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
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2007-09-19 08:40:12 +00:00 |
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Eugene Sandulenko
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35d6862117
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Remove/clarify several FIXMEs
svn-id: r28892
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2007-09-11 15:49:19 +00:00 |
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Max Horn
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4cc9d17c34
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Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME comments; and some other related cleanup
svn-id: r28890
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2007-09-11 09:20:39 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Eugene Sandulenko
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0385a4d2bb
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Fix potentioal bug when all subsequent SMUSH scenes were considered INSANE
svn-id: r24292
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2006-10-13 09:16:09 +00:00 |
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Paweł Kołodziejski
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e85ab4b10f
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now SmushPlayer is class created once same as SmushMixer while scumm engine creation. this allow finish play smush audio track finished to the end instead immediately stopped as it was happen before
svn-id: r24263
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2006-10-10 12:16:21 +00:00 |
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Max Horn
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4c14cf6d1a
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
svn-id: r23974
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2006-09-23 00:42:35 +00:00 |
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Torbjörn Andersson
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6358547a43
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More whitespace changes.
svn-id: r23496
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2006-07-14 13:33:58 +00:00 |
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Torbjörn Andersson
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ecfedb1e81
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Cleanup. It seems unnecessary to have a "break" right after an unconditional
return in a switch case.
svn-id: r23198
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2006-06-20 18:55:25 +00:00 |
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Max Horn
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d00755de8e
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Removing some unused code from INSANE
svn-id: r22417
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2006-05-12 18:00:41 +00:00 |
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Travis Howell
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e504e814b1
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Improve mine road in PC demo of FT
svn-id: r21505
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2006-03-30 23:58:37 +00:00 |
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Travis Howell
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3e974d3604
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Limit INSANE to existing enemies in PC demo of FT
svn-id: r21504
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2006-03-30 13:47:18 +00:00 |
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Travis Howell
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1ec46bae37
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Allow interactive mine road in PC version of FT demo
svn-id: r21503
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2006-03-30 11:52:49 +00:00 |
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Max Horn
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e389bcf497
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
svn-id: r20795
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2006-02-20 16:51:30 +00:00 |
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Max Horn
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26ee630756
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Moved engines to the new engines/ directory
svn-id: r20582
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2006-02-11 22:45:04 +00:00 |
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