Commit graph

260 commits

Author SHA1 Message Date
Eugene Sandulenko
cda17beff5 Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do.
svn-id: r41282
2009-06-06 18:21:49 +00:00
Travis Howell
d11d56ae13 Add logic stub for Backyard Basketball.
svn-id: r41217
2009-06-06 10:50:37 +00:00
Travis Howell
ad09b50168 Increase maxHeapThreshold for 16bit color HE games, due to larger resource sizes been used.
svn-id: r41134
2009-06-03 06:34:39 +00:00
Torbjörn Andersson
0999534749 The error() and warning() functions add ! and newline automatically. (I didn't
look at debug() and debugC(), since I'm really bored with this now. :-)

svn-id: r41061
2009-05-31 10:02:16 +00:00
Travis Howell
4f0811b129 Correct and move initial SMUSH frame rate value, for the demo version of The Dig.
svn-id: r40407
2009-05-10 06:46:24 +00:00
Travis Howell
f5094553f7 Set the initial SMUSH frame rate, since variable doesn't change and isn't saved.
svn-id: r40406
2009-05-10 06:24:58 +00:00
Max Horn
3044593da0 SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;)
svn-id: r40014
2009-04-19 01:01:54 +00:00
Max Horn
ee42d06a43 Patch from bug #2710315: INDY3/FOA: bug in patch for series IQ with ScummVM GUI
svn-id: r39677
2009-03-24 23:30:48 +00:00
Max Horn
6a4c475bb2 Patch #2676453: INDY3/FOA: series IQ with ScummVM GUI
svn-id: r39649
2009-03-23 22:34:53 +00:00
Max Horn
6f4b567124 SCUMM: Split intern.h into multiple headers
svn-id: r39567
2009-03-20 16:33:58 +00:00
Max Horn
e44f07f988 SCUMM: Modified version of patch #1687041 (Scumm: Load-/Save-support for the original save-dialog)
svn-id: r39438
2009-03-16 04:45:12 +00:00
Max Horn
30856ddc4d SCUMM: Fix snap scroll dialog messages
svn-id: r39286
2009-03-10 00:44:33 +00:00
Travis Howell
2809c23fc9 Add snap scroll option from original games (SCUMM3-5), and enable for earlier games too.
svn-id: r39283
2009-03-10 00:26:40 +00:00
Max Horn
3fcbda829a Merged Engine::go() and ::init() into a new run() method (currently implemented by calling the existing init&go methods; to be cleaned up by engine authors
svn-id: r39002
2009-03-01 04:30:55 +00:00
Travis Howell
81eb4b83ca Remove unneeded code, as _musicEngine is already set to NULL by default.
svn-id: r38346
2009-02-16 06:26:54 +00:00
Travis Howell
f970596082 Limit platforms to specific SCUMM versions, when selecting the music engine to be used. To help prevent issues, if user manually selects the incorrect platform.
svn-id: r38345
2009-02-16 06:23:41 +00:00
Travis Howell
501b321532 Revert talkspeed changes, while still only using the game specific talkspeed setting (if it exists). And clarify the talkspeed differences between games in the README.
svn-id: r36299
2009-02-13 10:04:17 +00:00
Max Horn
7cb437b56f Renamed SpecialDebugLevel to DebugChannel
svn-id: r36142
2009-01-30 05:10:24 +00:00
Travis Howell
954a1d27d8 Fix talkspeed settings again.
svn-id: r35821
2009-01-11 06:51:17 +00:00
Travis Howell
a8785eb92e Add support for RIFF sound format in createSound().
svn-id: r35736
2009-01-05 06:45:42 +00:00
Travis Howell
d0fc28bbd1 Use cache when converting 16bit colors, for faster conversions.
svn-id: r35714
2009-01-04 03:49:23 +00:00
Johannes Schickel
690b88f982 Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> gui/GuiManager.h
svn-id: r35668
2009-01-02 03:21:40 +00:00
Travis Howell
4b4d752ba1 Add Blue's Treasure Hunt.
svn-id: r35599
2008-12-29 10:03:34 +00:00
Travis Howell
ddb810e17b Add Moonbase Commander target again, for testing only.
svn-id: r35379
2008-12-15 09:54:21 +00:00
Max Horn
cabfbb4903 Removed some dead code, clarified comments, cleanup
svn-id: r35293
2008-12-09 19:54:01 +00:00
Johannes Schickel
28bd3e0af8 Fixed strncpy usage.
svn-id: r35083
2008-11-15 14:15:17 +00:00
Johannes Schickel
478ee06fb8 Paranoia: Add destination buffer size to Engine::errorString to help avoiding buffer overflows.
svn-id: r35072
2008-11-15 03:16:41 +00:00
Johannes Schickel
5a0556f09c Committed my patch #2123680 "SDL: Backend transaction / rollback support".
svn-id: r35062
2008-11-14 22:08:10 +00:00
Max Horn
40136f2590 Switched various Engine APIs to use Common::Error
svn-id: r34916
2008-11-06 17:05:54 +00:00
Max Horn
2219ccf911 typo
svn-id: r34725
2008-10-02 18:11:40 +00:00
Max Horn
9b160804ab Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
2008-09-30 12:27:38 +00:00
Max Horn
8d16a42c93 SCUMM: Added a new ActorHE class, as well as a virtual Actor::prepareDrawActorCostume() method
svn-id: r34646
2008-09-25 08:06:18 +00:00
Max Horn
d4853dd9e8 Patch #2060517: SCUMM: engine sets incorrect talkspeed value
svn-id: r34596
2008-09-17 18:56:13 +00:00
Johannes Schickel
77273facda Little cleanup.
svn-id: r34543
2008-09-14 21:34:49 +00:00
Max Horn
2bc093828f Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation
svn-id: r34434
2008-09-07 22:10:58 +00:00
Travis Howell
52ec841cd4 Add debugInput opcode for HE 100 games.
svn-id: r34375
2008-09-06 01:02:45 +00:00
Max Horn
d3642080de Moved check for shouldRTL() from engines to scummvm_main
svn-id: r34310
2008-09-03 16:56:40 +00:00
Filippos Karapetis
ac38ca32b9 Silence MSVC warning about empty switch statement
svn-id: r34266
2008-09-01 23:37:24 +00:00
Christopher Page
ebd3510b72 AGOS: Got rid of _masterVolume and replaced with _musicVolume and _sfxVolume so that music and sfx are separately controlled via the Options menu
svn-id: r33065
2008-07-14 22:10:04 +00:00
Christopher Page
e9c6b03fc7 SCUMM works with new GMM implementation
svn-id: r33001
2008-07-11 01:22:37 +00:00
Christopher Page
b50df858eb Changed the name of the Scumm menu dialog class MainMenuDialog to ScummMenuDialog, to avoid confusion and conflict with the Global Main Menu class
svn-id: r32937
2008-07-07 06:05:48 +00:00
Christopher Page
8957971162 SCUMM: syncSoundSettings() now updates kPlainSoundType
svn-id: r32935
2008-07-07 05:27:35 +00:00
Christopher Page
30c52e215c Scumm sound settings can now be changed from the gmm
svn-id: r32851
2008-06-30 17:44:21 +00:00
Christopher Page
27c427add2 Scumm and sky now use the new _quit flag
svn-id: r32775
2008-06-25 03:17:01 +00:00
Johannes Schickel
600ab40bca Changed all delete [] usages to delete[].
svn-id: r31927
2008-05-07 14:31:45 +00:00
Jordi Vilalta Prat
38a8aa516e Allow static and dynamic plugins to be used at the same time
svn-id: r31888
2008-05-06 03:00:26 +00:00
Travis Howell
f09f10bea5 Fix bug #1957165 - MM: render_mode is broken.
svn-id: r31862
2008-05-04 13:36:41 +00:00
Eugene Sandulenko
c376414771 Comment patch #1949695
svn-id: r31700
2008-04-24 20:04:32 +00:00
Eugene Sandulenko
80c4249f79 Patch #1949695: "set defaultTo1XScaler depending on width with CJK mode"
svn-id: r31699
2008-04-24 20:02:01 +00:00
Eugene Sandulenko
9f6012c294 First attempt to support Japanese DIG
svn-id: r31456
2008-04-08 20:04:51 +00:00