Le Philousophe
98c306376f
OPENGL: Merge both OpenGL shaders objects
2022-06-26 18:32:10 +02:00
Le Philousophe
4ab044a254
OPENGL: Merge both OpenGL contexts
2022-06-26 18:32:10 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Orgad Shaneh
b11c5ace90
BACKENDS: JANITORIAL: Remove 'virtual' when override is specified
2021-11-14 14:31:41 +02:00
Johannes Schickel
2b3340474e
OPENGL: Introduce convenience wrappers for get*Location in Shader.
2016-03-16 20:29:31 +01:00
Johannes Schickel
39100b6132
OPENGL: Do not hardcode any uniform/attribute handling in Shader.
2016-03-16 20:29:31 +01:00
Johannes Schickel
baca885cfc
OPENGL: Let Shader store the uniform state.
2016-03-16 20:29:31 +01:00
Johannes Schickel
5498982a37
OPENGL: Introduce ShaderManager to handle builtin shaders.
2016-03-16 20:29:26 +01:00
Johannes Schickel
2319fcd228
OPENGL: Handle GLES2 and GL shaders uniformly.
...
GLES2 requires precision qualifiers to be set and allows use of precision
qualifiers. For GLES2 we define a default precision now. Since precision
qualifiers are not supported in the GLSL version we use for GL, we
introduce compatibility #defines.
2016-03-16 20:29:26 +01:00
Johannes Schickel
e66e9e44d3
OPENGL: Accelerate palette lookups with shaders.
...
This currently is limited to GL contexts.
2016-03-16 20:29:26 +01:00
Johannes Schickel
8a3eecb73a
OPENGL: Unify shader implementation for GL and GLES2.
2016-03-16 20:29:25 +01:00
Johannes Schickel
d029f16799
OPENGL: Handle destruction gracefully when no context is setup.
2016-03-16 20:29:25 +01:00
Johannes Schickel
fee1aa5502
OPENGL: Add support for shaders with GL contexts.
2016-03-16 20:29:25 +01:00
Johannes Schickel
fe88375ff3
OPENGL: Support GLES2 contexts.
2016-03-16 20:29:25 +01:00