George Kormendi
d3dc16843f
I18N: Update translation (Hungarian)
...
Currently translated at 100.0% (1487 of 1487 strings)
2020-10-10 09:58:43 +00:00
Lothar Serra Mari
e3be179e7f
I18N: Update translation (German)
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Currently translated at 100.0% (1487 of 1487 strings)
2020-10-10 09:58:31 +00:00
Eugene Sandulenko
b661b7e428
COMMON: Attempt to fix DC build
2020-10-10 10:28:05 +02:00
Eugene Sandulenko
737473895f
DC: Fix compilation
2020-10-10 10:22:41 +02:00
Matthew Duggan
c71ac4748b
TTS: Fix compiler warning
2020-10-10 15:11:49 +09:00
Matthew Duggan
e3a8524818
MACOSX: Remove unused variable
2020-10-10 15:03:08 +09:00
Matthew Duggan
79e2b0ceba
CREATE_PROJECT: Add override keyword to remove build warnings
2020-10-10 14:58:44 +09:00
Paul Gilbert
2a393c8333
XEEN: Tweak Clouds intro to be more like original
2020-10-09 21:33:41 -07:00
Eugene Sandulenko
bc4a1aed62
3DS: Fix compilation
2020-10-10 02:18:17 +02:00
Eugene Sandulenko
89123110d2
GRIM: Fix compilation on some systems
2020-10-10 02:05:25 +02:00
Eugene Sandulenko
770d8b0b92
NDS: Fix compilation
2020-10-10 02:03:34 +02:00
SupSuper
293b648745
SDL: Only handle events from current display window
...
This fixes the GraphicsManager reacting to dummy window events from testing OpenGL hardware capabilities
2020-10-10 00:14:10 +01:00
Eugene Sandulenko
385d8ad997
N64: Fix compilation
2020-10-10 00:18:06 +02:00
Eugene Sandulenko
6b15c6102b
WII: Fix compilation
2020-10-10 00:16:40 +02:00
Eugene Sandulenko
806ab17c1a
IPHONE: Fix compilation
2020-10-10 00:13:35 +02:00
Eugene Sandulenko
c952d34410
TEST: Remove now unneeded library from dependencies
2020-10-09 23:33:38 +02:00
Eugene Sandulenko
752f97f072
COMMON: Remove default implementation for OSystem::getScreenPixelBuffer()
...
Otherwise it brings circular dependency, and we anyway have it already
in modular-backend.cpp
2020-10-09 23:31:43 +02:00
Eugene Sandulenko
700c716197
WINTERMUTE: Fix compilation with WME3D disabled
2020-10-09 23:07:21 +02:00
SupSuper
b8cec30e94
WIN32: Remove duplicate Wintermute shaders
2020-10-09 22:01:07 +01:00
SupSuper
7fdddc414f
ICB: Fix forbidden symbols
2020-10-09 21:57:28 +01:00
SupSuper
518d213fe8
ICB: Methods in typedef structs aren't allowed in latest C++
2020-10-09 21:57:27 +01:00
Eugene Sandulenko
f8dfe38be9
I18N: Regenerate scummvm.pot
2020-10-09 22:35:37 +02:00
Eugene Sandulenko
1e1e0e6079
GRIM: Added missing file to POTFILES
2020-10-09 22:35:37 +02:00
Eugene Sandulenko
2448d6cb0a
STARK: Remove unneeded include
2020-10-09 22:35:37 +02:00
Eugene Sandulenko
41056cebad
GRIM: Removed unneeded include
2020-10-09 22:35:37 +02:00
SupSuper
74d7fd00cc
CI: Add GLEW libraries
2020-10-09 21:29:43 +01:00
SupSuper
e2efeacc12
MSVC: Add OpenGL libraries
2020-10-09 21:26:36 +01:00
SupSuper
9340135b03
MYST3: Remove obsolete Windows headers
2020-10-09 21:25:24 +01:00
SupSuper
9ed8525c63
GRIM: Remove obsolete Windows headers
2020-10-09 21:24:52 +01:00
Paweł Kołodziejski
be3db5f0ed
BACKENDS: Attempt to fix PS2 and SWITCH port
2020-10-09 22:12:37 +02:00
Eugene Sandulenko
3ba3e4e565
TEST: Fix linking
2020-10-09 21:31:15 +02:00
Eugene Sandulenko
abdb5381d0
WINTERMUTE: Temporarily mark whole engine as requiring opengl_shaders
2020-10-09 21:31:15 +02:00
Paweł Kołodziejski
736e99edeb
PO: Update translations
2020-10-09 21:24:47 +02:00
Paweł Kołodziejski
b87fb7c70d
WME: Fixed opengl ifdef guards. Synced glew flag with opengl in configure.
2020-10-09 20:56:48 +02:00
Eugene Sandulenko
5f34c5d779
CREDITS: Regenerate
2020-10-09 20:05:43 +02:00
Paweł Kołodziejski
35b9cccbde
ALL: Merge ResidualVM
2020-10-09 19:44:13 +02:00
Andrei Prykhodko
ae268bf990
PETKA: implement saving/loading through ingame interface
2020-10-09 18:15:31 +03:00
Andrei Prykhodko
05f8dc3a95
PETKA: fix crash after starting panel 2nd time
2020-10-09 18:12:23 +03:00
Pawel Kolodziejski
48875a1d3d
CREDITS: Update copyright file
2020-10-09 12:54:10 +02:00
Eugene Sandulenko
3ada5be76c
NEWS: Mention another sword25 improvement
2020-10-09 09:55:00 +02:00
Cameron Cawley
f59091c1e4
ANDROID: Use the input enums from the system headers
2020-10-09 07:57:08 +03:00
Paul Gilbert
96586504f2
XEEN: Don't show curosr during intro cutscenes
2020-10-08 21:11:36 -07:00
Paul Gilbert
759c954cf2
XEEN: Allow for screenshots in cutscenes
2020-10-08 20:28:35 -07:00
Pawel Kolodziejski
1120da8341
ALL: Sync with ScummVM, rev: 1f25347dd5
2020-10-08 23:38:29 +02:00
Paul Gilbert
1f25347dd5
GLK: GLULX: Implement savegame logic
2020-10-07 21:59:41 -07:00
Paul Gilbert
ca7aeffa71
GLK: Don't bother detecting game id clashes in release builds
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The code for detecting multiple Glk sub-engines using the same
game Id is only relevant to debug builds when new games are
first added. It's not needed for proper release builds
2020-10-07 19:10:27 -07:00
Zvika Haramaty
1a979a807a
AGI: fixed typos in opcodes values comments
2020-10-07 23:22:34 +02:00
antoniou
8d261d559e
BACKENDS: NETWORKING: Add fringe case for hasPermittedPrefix() return clause
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Android port was failing because the normalized prefix ended in '/' and the normalized path was identical except for the trailing '/'
2020-10-07 23:44:08 +03:00
Andrei Prykhodko
a5f16796ed
IMAGE: Update Engine Usage Comment in BMP Decoder
2020-10-07 22:52:12 +03:00
Andrei Prykhodko
49437e2c1a
VIDEO: Update Engine Usage Comment in AVI Decoder
2020-10-07 22:51:46 +03:00