elasota
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e280186a8c
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ALL: VS warning cleanup
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2022-12-25 16:31:57 +01:00 |
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Paweł Kołodziejski
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038b031093
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WINTERMUTE: MeshX -> XMesh
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2022-09-01 19:08:07 +02:00 |
|
Paweł Kołodziejski
|
4d21cfcc42
|
WINTERMUTE: Rename files to match original
|
2022-08-24 14:02:18 +02:00 |
|
Paweł Kołodziejski
|
6fd582b3ad
|
WINTERMUTE: WME3D: Fixed drawLine and enabled update save indicator
|
2022-07-16 17:29:57 +02:00 |
|
Paweł Kołodziejski
|
134e412a00
|
WINTERMUTE: doFlip WA is also needed for 3D renderers
|
2022-07-16 13:58:02 +02:00 |
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Paweł Kołodziejski
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a2a6867a1b
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WINTERMUTE: WIME3D: No need to implement drawRect() in 3D renderers
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2022-07-16 13:38:27 +02:00 |
|
Paweł Kołodziejski
|
79118af9a9
|
WINTERMUTE: WME3D: Implemented windowedFlip()
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2022-07-16 12:49:51 +02:00 |
|
Paweł Kołodziejski
|
2d017a7efc
|
WINTERMUTE: WME3D: Implement screenshots in 3d renderers
|
2022-07-16 10:44:24 +02:00 |
|
Paweł Kołodziejski
|
fc02f082d8
|
WINTERMUTE: Synchronize with 2d renderer
|
2022-07-13 22:26:29 +02:00 |
|
Paweł Kołodziejski
|
599097964f
|
WINTERMUTE: WME3D: Restore original code for fog parameters handling
|
2022-07-02 22:39:01 +02:00 |
|
Paweł Kołodziejski
|
570900fbfa
|
WME3D: Remove now useless glBindBuffer
|
2022-04-16 15:24:01 +02:00 |
|
Paweł Kołodziejski
|
7f3b6e3362
|
WME3D: Janitorial - formatting
|
2021-12-30 13:49:35 +01:00 |
|
Paweł Kołodziejski
|
cb66523652
|
WME3D: Cleanup OpenGL calls
|
2021-12-30 13:08:14 +01:00 |
|
Paweł Kołodziejski
|
b786eec774
|
WME3D: Remove "float" casting
|
2021-12-30 13:04:58 +01:00 |
|
Paweł Kołodziejski
|
e22f1a6cc4
|
WME3D: Removed packed flag, it's not needed
|
2021-12-29 23:23:55 +01:00 |
|
Paweł Kołodziejski
|
4bfb8f04b2
|
WME3D: Removed multi texture setup, it's not used anywhere
|
2021-12-29 23:20:16 +01:00 |
|
Paweł Kołodziejski
|
20cb0ae228
|
ALL: Cleanup ResidualVM -> ScummVM
|
2021-12-26 21:19:38 +01:00 |
|
Eugene Sandulenko
|
abea37c9bb
|
ALL: Update ScummVM project license to GPLv3+
|
2021-12-26 18:48:43 +01:00 |
|
Cameron Cawley
|
4d206e5286
|
GRAPHICS: Clean up OpenGL defines (#3551)
|
2021-11-18 00:56:21 +01:00 |
|
lb_ii
|
40de9fd929
|
WINTERMUTE: Fix 2d sprites placement in 3d render
|
2021-06-13 00:25:53 +03:00 |
|
Orgad Shaneh
|
a05e54f00c
|
JANITORIAL: Remove trailing whitespaces
|
2021-05-04 11:46:30 +03:00 |
|
Eugene Sandulenko
|
5e7fe2dc57
|
JANITORIAL: Replace spaces in indentation with tabs
|
2021-04-15 21:20:36 +02:00 |
|
Gunnar Birke
|
8382d0d9e9
|
WINTERMUTE: Reset VBO once during init in fixed-function renderer
|
2020-11-06 06:25:42 +01:00 |
|
Paweł Kołodziejski
|
db89c680a1
|
WINTERMUTE: Replace glInterleavedArrays calls
|
2020-10-22 16:43:15 +02:00 |
|
Gunnar Birke
|
874965f454
|
WINTERMUTE: Remove Model-View transformation reset function from 3d renderer interface
|
2020-10-18 07:22:40 +02:00 |
|
Gunnar Birke
|
1ea679f90a
|
WINTERMUTE: Provide getters for actual opengl texture dimensions
|
2020-10-18 07:22:40 +02:00 |
|
Paweł Kołodziejski
|
a37173807f
|
CONFIGURE: More work on opengl flags
|
2020-10-14 18:37:17 +02:00 |
|
Paweł Kołodziejski
|
f2a7b582a9
|
WINTERMUTE: Switch back to glActiveTexture
|
2020-10-11 20:42:40 +02:00 |
|
BeWorld
|
cab7cd49c4
|
MORPHOS : Fixed for int vs int32 types for AmigaOS/MorphOS (#2510)
MORPHOS : Fixed int to int32 and some functions not available on AmigaOS/MorphOS
|
2020-10-11 18:24:36 +02:00 |
|
Paweł Kołodziejski
|
b632277860
|
WINTERMUTE: Align type param for glGetTexLevelParameteriv
|
2020-10-11 07:50:29 +02:00 |
|
Paweł Kołodziejski
|
264f6f037b
|
ALL: Separate USE_OPENGL and USE_OPENG_GAME. Exclude WME3D for GLES2 for now.
|
2020-10-10 14:12:07 +02:00 |
|
Pawel Kolodziejski
|
1e497cdebd
|
WINTERMUTE: Allow compile without opengl
|
2020-10-06 07:33:01 +02:00 |
|
Pawel Kolodziejski
|
4599b255b8
|
WINTERMUTE: Fixed compilation opengl renderer on mingw without GLEW
|
2020-10-04 12:44:05 +02:00 |
|
Pawel Kolodziejski
|
e427f7eeda
|
WINTERMUTE: Fixed wintermute engine compilation when GLEW is disabled
|
2020-10-04 11:30:39 +02:00 |
|
Pawel Kolodziejski
|
27e12d8a96
|
ALL: Eliminate LOCAL_PI macro
|
2020-09-23 23:20:23 +02:00 |
|
Pawel Kolodziejski
|
ceb422d6f8
|
WINTERMUTE: Silence compiler warnings
|
2020-09-20 22:18:55 +02:00 |
|
Gunnar Birke
|
77f25c4573
|
WINTERMUTE: Enable/Disable culling based on flag
|
2020-08-29 05:22:22 +02:00 |
|
Gunnar Birke
|
81476dfec2
|
WINTERMUTE: Fix typo in warning text
|
2020-08-29 05:22:22 +02:00 |
|
Gunnar Birke
|
e8731b2b97
|
WINTERMUTE: Simplify rendering loops for scene geometry
|
2020-08-29 05:22:22 +02:00 |
|
Gunnar Birke
|
c28a2003a8
|
WINTERMUTE: Move non OpenGL code out of OpenGL folder
|
2020-08-28 16:47:28 +02:00 |
|
Gunnar Birke
|
cbd39394d1
|
WINTERMUTE: Implement drawing of lines in renderer
|
2020-08-28 06:30:23 +02:00 |
|
Gunnar Birke
|
a0dbffef5d
|
WINTERMUTE: Use proper enum type to store render state
|
2020-08-28 06:30:23 +02:00 |
|
Gunnar Birke
|
a449b2e7d5
|
WINTERMUTE: Try to guess correct spotlight settings
|
2020-08-25 17:27:11 +02:00 |
|
Gunnar Birke
|
f9f8d0d527
|
WINTERMUTE: Don't accidentally revert view matrix to identity
|
2020-08-25 17:27:11 +02:00 |
|
Gunnar Birke
|
bee56f5802
|
WINTERMUTE: Set default clip plane values only during init
|
2020-08-25 00:03:09 +02:00 |
|
Gunnar Birke
|
ceb9c68a2b
|
WINTERMUTE: Use camera clipping plane settings in renderer
|
2020-08-22 17:38:46 +02:00 |
|
Pawel Kolodziejski
|
4c331b326a
|
WINTERMUTE: Change debug log from error to warning to allow "Dark Fall: Lost Souls" game to start
|
2020-08-18 21:47:55 +02:00 |
|
Gunnar Birke
|
acee5386c9
|
WINTERMUTE: Implement displaying of transformed sprites
|
2020-08-18 18:50:57 +02:00 |
|
Gunnar Birke
|
6f5bcd54cf
|
WINTERMUTE: Implement sprite mirroring
|
2020-08-17 18:44:24 +02:00 |
|
Gunnar Birke
|
a34a125848
|
WINTERMUTE: Implement image based shadows in fixed function renderer
|
2020-08-16 21:01:59 +02:00 |
|