Commit graph

128 commits

Author SHA1 Message Date
elasota
e280186a8c ALL: VS warning cleanup 2022-12-25 16:31:57 +01:00
Paweł Kołodziejski
038b031093
WINTERMUTE: MeshX -> XMesh 2022-09-01 19:08:07 +02:00
Paweł Kołodziejski
4d21cfcc42
WINTERMUTE: Rename files to match original 2022-08-24 14:02:18 +02:00
Paweł Kołodziejski
6fd582b3ad
WINTERMUTE: WME3D: Fixed drawLine and enabled update save indicator 2022-07-16 17:29:57 +02:00
Paweł Kołodziejski
134e412a00
WINTERMUTE: doFlip WA is also needed for 3D renderers 2022-07-16 13:58:02 +02:00
Paweł Kołodziejski
a2a6867a1b
WINTERMUTE: WIME3D: No need to implement drawRect() in 3D renderers 2022-07-16 13:38:27 +02:00
Paweł Kołodziejski
79118af9a9
WINTERMUTE: WME3D: Implemented windowedFlip() 2022-07-16 12:49:51 +02:00
Paweł Kołodziejski
2d017a7efc
WINTERMUTE: WME3D: Implement screenshots in 3d renderers 2022-07-16 10:44:24 +02:00
Paweł Kołodziejski
fc02f082d8
WINTERMUTE: Synchronize with 2d renderer 2022-07-13 22:26:29 +02:00
Paweł Kołodziejski
599097964f
WINTERMUTE: WME3D: Restore original code for fog parameters handling 2022-07-02 22:39:01 +02:00
Paweł Kołodziejski
570900fbfa
WME3D: Remove now useless glBindBuffer 2022-04-16 15:24:01 +02:00
Paweł Kołodziejski
7f3b6e3362
WME3D: Janitorial - formatting 2021-12-30 13:49:35 +01:00
Paweł Kołodziejski
cb66523652
WME3D: Cleanup OpenGL calls 2021-12-30 13:08:14 +01:00
Paweł Kołodziejski
b786eec774
WME3D: Remove "float" casting 2021-12-30 13:04:58 +01:00
Paweł Kołodziejski
e22f1a6cc4
WME3D: Removed packed flag, it's not needed 2021-12-29 23:23:55 +01:00
Paweł Kołodziejski
4bfb8f04b2
WME3D: Removed multi texture setup, it's not used anywhere 2021-12-29 23:20:16 +01:00
Paweł Kołodziejski
20cb0ae228
ALL: Cleanup ResidualVM -> ScummVM 2021-12-26 21:19:38 +01:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Cameron Cawley
4d206e5286
GRAPHICS: Clean up OpenGL defines (#3551) 2021-11-18 00:56:21 +01:00
lb_ii
40de9fd929 WINTERMUTE: Fix 2d sprites placement in 3d render 2021-06-13 00:25:53 +03:00
Orgad Shaneh
a05e54f00c JANITORIAL: Remove trailing whitespaces 2021-05-04 11:46:30 +03:00
Eugene Sandulenko
5e7fe2dc57
JANITORIAL: Replace spaces in indentation with tabs 2021-04-15 21:20:36 +02:00
Gunnar Birke
8382d0d9e9 WINTERMUTE: Reset VBO once during init in fixed-function renderer 2020-11-06 06:25:42 +01:00
Paweł Kołodziejski
db89c680a1 WINTERMUTE: Replace glInterleavedArrays calls 2020-10-22 16:43:15 +02:00
Gunnar Birke
874965f454 WINTERMUTE: Remove Model-View transformation reset function from 3d renderer interface 2020-10-18 07:22:40 +02:00
Gunnar Birke
1ea679f90a WINTERMUTE: Provide getters for actual opengl texture dimensions 2020-10-18 07:22:40 +02:00
Paweł Kołodziejski
a37173807f CONFIGURE: More work on opengl flags 2020-10-14 18:37:17 +02:00
Paweł Kołodziejski
f2a7b582a9 WINTERMUTE: Switch back to glActiveTexture 2020-10-11 20:42:40 +02:00
BeWorld
cab7cd49c4
MORPHOS : Fixed for int vs int32 types for AmigaOS/MorphOS (#2510)
MORPHOS : Fixed int to int32 and some functions not available on AmigaOS/MorphOS
2020-10-11 18:24:36 +02:00
Paweł Kołodziejski
b632277860 WINTERMUTE: Align type param for glGetTexLevelParameteriv 2020-10-11 07:50:29 +02:00
Paweł Kołodziejski
264f6f037b ALL: Separate USE_OPENGL and USE_OPENG_GAME. Exclude WME3D for GLES2 for now. 2020-10-10 14:12:07 +02:00
Pawel Kolodziejski
1e497cdebd WINTERMUTE: Allow compile without opengl 2020-10-06 07:33:01 +02:00
Pawel Kolodziejski
4599b255b8 WINTERMUTE: Fixed compilation opengl renderer on mingw without GLEW 2020-10-04 12:44:05 +02:00
Pawel Kolodziejski
e427f7eeda WINTERMUTE: Fixed wintermute engine compilation when GLEW is disabled 2020-10-04 11:30:39 +02:00
Pawel Kolodziejski
27e12d8a96 ALL: Eliminate LOCAL_PI macro 2020-09-23 23:20:23 +02:00
Pawel Kolodziejski
ceb422d6f8 WINTERMUTE: Silence compiler warnings 2020-09-20 22:18:55 +02:00
Gunnar Birke
77f25c4573 WINTERMUTE: Enable/Disable culling based on flag 2020-08-29 05:22:22 +02:00
Gunnar Birke
81476dfec2 WINTERMUTE: Fix typo in warning text 2020-08-29 05:22:22 +02:00
Gunnar Birke
e8731b2b97 WINTERMUTE: Simplify rendering loops for scene geometry 2020-08-29 05:22:22 +02:00
Gunnar Birke
c28a2003a8 WINTERMUTE: Move non OpenGL code out of OpenGL folder 2020-08-28 16:47:28 +02:00
Gunnar Birke
cbd39394d1 WINTERMUTE: Implement drawing of lines in renderer 2020-08-28 06:30:23 +02:00
Gunnar Birke
a0dbffef5d WINTERMUTE: Use proper enum type to store render state 2020-08-28 06:30:23 +02:00
Gunnar Birke
a449b2e7d5 WINTERMUTE: Try to guess correct spotlight settings 2020-08-25 17:27:11 +02:00
Gunnar Birke
f9f8d0d527 WINTERMUTE: Don't accidentally revert view matrix to identity 2020-08-25 17:27:11 +02:00
Gunnar Birke
bee56f5802 WINTERMUTE: Set default clip plane values only during init 2020-08-25 00:03:09 +02:00
Gunnar Birke
ceb9c68a2b WINTERMUTE: Use camera clipping plane settings in renderer 2020-08-22 17:38:46 +02:00
Pawel Kolodziejski
4c331b326a WINTERMUTE: Change debug log from error to warning to allow "Dark Fall: Lost Souls" game to start 2020-08-18 21:47:55 +02:00
Gunnar Birke
acee5386c9 WINTERMUTE: Implement displaying of transformed sprites 2020-08-18 18:50:57 +02:00
Gunnar Birke
6f5bcd54cf WINTERMUTE: Implement sprite mirroring 2020-08-17 18:44:24 +02:00
Gunnar Birke
a34a125848 WINTERMUTE: Implement image based shadows in fixed function renderer 2020-08-16 21:01:59 +02:00