Torbjörn Andersson
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a1a16d1579
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Use consistent naming for the preprocessor constants used to guarantee that
header files are only included once. Many of them didn't have a SCUMM prefix
which could have lead to clashes with common header files.
svn-id: r25727
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2007-02-19 17:48:19 +00:00 |
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Max Horn
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be052be462
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Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
svn-id: r25370
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2007-02-04 01:24:43 +00:00 |
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Max Horn
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e287f181ed
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Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that we use the correct font for verbs in COMI, with the correct spacing
svn-id: r25249
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2007-01-28 18:47:10 +00:00 |
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Max Horn
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7f0156322f
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Updated POD explanation link
svn-id: r25040
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2007-01-06 19:09:39 +00:00 |
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Travis Howell
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3b1062d2d4
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Add patch for bug #1452272 - COMI: Verb strings aren't wrapped
svn-id: r22793
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2006-05-31 10:48:40 +00:00 |
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Travis Howell
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c1bd25617b
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Increase size of _charsetData to 16 * 23 for HE games, fixes subtitle color glitches in Buzzy games
svn-id: r21460
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2006-03-26 09:06:44 +00:00 |
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Travis Howell
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67b8589c18
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Reduce size of saved games for HE games, music/speech resources don't need to be saved
svn-id: r21456
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2006-03-26 00:24:00 +00:00 |
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Max Horn
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6176252117
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Use ptrdiff_t from stddef.h for our offsetof-clone (this should reduce warnings on e.g. the PS2, but may cause problems on systems that are missing this type/header. Please contact me if this causes problems on your port)
svn-id: r20793
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2006-02-20 16:03:48 +00:00 |
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Travis Howell
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b796860ee8
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Add extra costume tables (Used by HE games) to saved game. Fixes weird actor states when restoring saved game, in HE games.
svn-id: r20689
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2006-02-14 10:11:15 +00:00 |
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Max Horn
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26ee630756
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Moved engines to the new engines/ directory
svn-id: r20582
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2006-02-11 22:45:04 +00:00 |
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