Commit graph

16 commits

Author SHA1 Message Date
Strangerke
4117af414e AVALANCHE: Fix out of bound access related to Pascal to C conversion 2013-12-18 07:44:40 +01:00
Strangerke
ceaa86c1c4 AVALANCHE: Fix some coding convention issues, fix some warnings 2013-12-17 23:07:48 +01:00
uruk
66160b983d AVALANCHE: Some index fixes in Nim. 2013-12-17 22:53:52 +01:00
uruk
6094a0985f AVALANCHE: Implement Dogfood's "AI" in Nim. 2013-12-17 22:48:19 +01:00
uruk
47bdabdb31 AVALANCHE: Implement startMove() in Nim. 2013-12-17 14:28:12 +01:00
uruk
30e27e11bb AVALANCHE: Get rid of plotStone(). 2013-12-17 14:11:35 +01:00
uruk
c6acf6c049 AVALANCHE: Implement drawing of stones in Nim. 2013-12-17 13:39:43 +01:00
uruk
ae16ced5b6 AVALANCHE: Implement text drawing and setup in Nim. 2013-12-17 12:44:15 +01:00
uruk
ad9c247ae3 AVALANCHE: Implement picture loading/drawing in Nim. 2013-12-17 11:07:26 +01:00
Strangerke
ee34fcef43 AVALANCHE: Fix variable initialization in Nim 2013-12-17 07:52:06 +01:00
Strangerke
1a7bcd72cf AVALANCHE: Make the call of displayScrollChain() a bit more consistent 2013-11-23 10:42:15 +01:00
Strangerke
4fe5c64c3f AVALANCHE: Fix formatting in Nim 2013-11-23 10:31:51 +01:00
Strangerke
84e99ae652 AVALANCHE: Fix savegames compatibility before/after Nim implementation 2013-11-23 10:18:04 +01:00
urukgit
13449472f2 AVALANCHE: Implement Nim::playNim().
Repair naming of variables in Nim and add some helper functions.
2013-11-23 07:50:29 +01:00
urukgit
be41405969 AVALANCHE: Fix Nim. 2013-11-22 18:39:51 +01:00
urukgit
66109101f8 AVALANCHE: Add skeleton code for the minigame called Nim. 2013-11-22 18:03:08 +01:00