Commit graph

36 commits

Author SHA1 Message Date
Eugene Sandulenko
ea91b8f799 FULLPIPE: Initial code for SC_1 2013-09-06 14:51:11 +03:00
Eugene Sandulenko
7257d8804b FULLPIPE: Implement CGameLoader::applyPicAniInfos() 2013-09-06 14:51:11 +03:00
Eugene Sandulenko
274f7d1737 FULLPIPE: Implement stubs for ModalObject 2013-09-06 14:51:08 +03:00
Eugene Sandulenko
8cceaae590 FULLPIPE: Implement StaticANIObject::draw() 2013-09-06 14:51:08 +03:00
Eugene Sandulenko
ad537b1a7e FULLPIPE: Further work on loadGam() 2013-09-06 14:51:06 +03:00
Eugene Sandulenko
5a182df099 FULLPIPE: Unstubbed StaticANIObject::addReverseStatics() 2013-09-06 14:51:06 +03:00
Eugene Sandulenko
b18f08d93b FULLPIPE: Started Statics drawing 2013-09-06 14:51:06 +03:00
Eugene Sandulenko
7f332e1f20 FULLPIPE: Second part of scene drawing 2013-09-06 14:51:05 +03:00
Eugene Sandulenko
aaf5bae026 FULLPIPE: Fixed initial scene drawing. Scene bg is shown 2013-09-06 14:51:05 +03:00
Eugene Sandulenko
c4499bb4b2 FULLPIPE: Further work on sceneSwitcher 2013-09-06 14:51:04 +03:00
Eugene Sandulenko
62cbdd81f0 FULLPIPE: Further work on sceneSwitcher.
Reduced header dependency.
Put CGameLoader into separate files.
2013-09-06 14:51:03 +03:00
Eugene Sandulenko
c76bec2646 FULLPIPE: Further work on sceneSwitcher() 2013-09-06 14:51:03 +03:00
Eugene Sandulenko
69fc7a38bb FULLPIPE: Continued scene drawing 2013-09-06 14:51:03 +03:00
Eugene Sandulenko
8f0ff728e4 FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguity 2013-09-06 14:51:03 +03:00
Eugene Sandulenko
cf35f34454 FULLPIPE: Beginning of scene drawing 2013-09-06 14:51:02 +03:00
Eugene Sandulenko
0c218f0144 FULLPIPE: Refactored putDibRB to a human-readable state. 2013-09-06 14:51:02 +03:00
Eugene Sandulenko
75c4be7469 FULLPIPE: Split drawing of different image types. Optimize putDibCB 2013-09-06 14:51:02 +03:00
Eugene Sandulenko
754858641b FULLPIPE: Proper parameters for screen blitting 2013-09-06 14:51:02 +03:00
Eugene Sandulenko
5add3373fe FULLPIPE: Fix stupid bug in RB bitmap rendering 2013-09-06 14:51:02 +03:00
Eugene Sandulenko
ade5ad2c74 FULLPIPE: Optimize bitmap rendering routine 2013-09-06 14:51:02 +03:00
Eugene Sandulenko
4554ac24c6 FULLPIPE: Fixed to RB bitmap rendering 2013-09-06 14:48:19 +03:00
Eugene Sandulenko
d0c9392862 FULLPIPE: Implemented quitting from picture browsing 2013-09-06 14:48:18 +03:00
Eugene Sandulenko
a54a60f52e FULLPIPE: Fix crash in bitmap drawing code. 2013-09-06 14:48:18 +03:00
Eugene Sandulenko
6518cb579c FULLPIPE: Bitmap loading.
Added test code to display loaded pictures.
So far it crashes on certain pictures.
2013-09-06 14:48:18 +03:00
Eugene Sandulenko
57e03aedd3 FULLPIPE: Initial code for bitmap rendering 2013-09-06 14:48:18 +03:00
Eugene Sandulenko
51a5b5c9c5 FULLPIPE: Stubs for picture drawing 2013-09-06 14:48:18 +03:00
Eugene Sandulenko
1aa11bd86f FULLPIPE: Further work on inventory 2013-09-06 14:48:17 +03:00
Eugene Sandulenko
56cb726ebc FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation 2013-09-06 14:48:17 +03:00
Eugene Sandulenko
f18e318f78 FULLPIPE: Bitmap loading 2013-09-06 14:48:17 +03:00
Eugene Sandulenko
c2103bb9cd FULLPIPE: Fix indentation 2013-09-06 14:48:17 +03:00
Eugene Sandulenko
cb38892ce8 FULLPIPE: Continued on scene loading 2013-09-06 14:48:17 +03:00
Eugene Sandulenko
ee5dc16eaa FULLPIPE: Implement Background::addPictureObject 2013-09-06 14:48:16 +03:00
Eugene Sandulenko
00971bf209 FULLPIPE: Shadows loading 2013-09-06 14:48:15 +03:00
Eugene Sandulenko
68c5cfdf2c FULLPIPE: Continued Scene loading 2013-09-06 14:48:15 +03:00
Eugene Sandulenko
1c1d8db613 FULLPIPE: Now StaticANIObject is loaded fully 2013-09-06 14:48:15 +03:00
Eugene Sandulenko
0b6591e491 FULLPIPE: Continued work on scene loading 2013-09-06 14:48:15 +03:00