Eugene Sandulenko
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ea91b8f799
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FULLPIPE: Initial code for SC_1
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2013-09-06 14:51:11 +03:00 |
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Eugene Sandulenko
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7257d8804b
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FULLPIPE: Implement CGameLoader::applyPicAniInfos()
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2013-09-06 14:51:11 +03:00 |
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Eugene Sandulenko
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274f7d1737
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FULLPIPE: Implement stubs for ModalObject
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2013-09-06 14:51:08 +03:00 |
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Eugene Sandulenko
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8cceaae590
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FULLPIPE: Implement StaticANIObject::draw()
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2013-09-06 14:51:08 +03:00 |
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Eugene Sandulenko
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ad537b1a7e
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FULLPIPE: Further work on loadGam()
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2013-09-06 14:51:06 +03:00 |
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Eugene Sandulenko
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5a182df099
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FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()
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2013-09-06 14:51:06 +03:00 |
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Eugene Sandulenko
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b18f08d93b
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FULLPIPE: Started Statics drawing
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2013-09-06 14:51:06 +03:00 |
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Eugene Sandulenko
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7f332e1f20
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FULLPIPE: Second part of scene drawing
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2013-09-06 14:51:05 +03:00 |
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Eugene Sandulenko
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aaf5bae026
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FULLPIPE: Fixed initial scene drawing. Scene bg is shown
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2013-09-06 14:51:05 +03:00 |
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Eugene Sandulenko
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c4499bb4b2
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FULLPIPE: Further work on sceneSwitcher
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2013-09-06 14:51:04 +03:00 |
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Eugene Sandulenko
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62cbdd81f0
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FULLPIPE: Further work on sceneSwitcher.
Reduced header dependency.
Put CGameLoader into separate files.
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2013-09-06 14:51:03 +03:00 |
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Eugene Sandulenko
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c76bec2646
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FULLPIPE: Further work on sceneSwitcher()
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2013-09-06 14:51:03 +03:00 |
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Eugene Sandulenko
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69fc7a38bb
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FULLPIPE: Continued scene drawing
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2013-09-06 14:51:03 +03:00 |
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Eugene Sandulenko
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8f0ff728e4
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FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguity
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2013-09-06 14:51:03 +03:00 |
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Eugene Sandulenko
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cf35f34454
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FULLPIPE: Beginning of scene drawing
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2013-09-06 14:51:02 +03:00 |
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Eugene Sandulenko
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0c218f0144
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FULLPIPE: Refactored putDibRB to a human-readable state.
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2013-09-06 14:51:02 +03:00 |
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Eugene Sandulenko
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75c4be7469
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FULLPIPE: Split drawing of different image types. Optimize putDibCB
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2013-09-06 14:51:02 +03:00 |
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Eugene Sandulenko
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754858641b
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FULLPIPE: Proper parameters for screen blitting
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2013-09-06 14:51:02 +03:00 |
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Eugene Sandulenko
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5add3373fe
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FULLPIPE: Fix stupid bug in RB bitmap rendering
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2013-09-06 14:51:02 +03:00 |
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Eugene Sandulenko
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ade5ad2c74
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FULLPIPE: Optimize bitmap rendering routine
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2013-09-06 14:51:02 +03:00 |
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Eugene Sandulenko
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4554ac24c6
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FULLPIPE: Fixed to RB bitmap rendering
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2013-09-06 14:48:19 +03:00 |
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Eugene Sandulenko
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d0c9392862
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FULLPIPE: Implemented quitting from picture browsing
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2013-09-06 14:48:18 +03:00 |
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Eugene Sandulenko
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a54a60f52e
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FULLPIPE: Fix crash in bitmap drawing code.
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2013-09-06 14:48:18 +03:00 |
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Eugene Sandulenko
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6518cb579c
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FULLPIPE: Bitmap loading.
Added test code to display loaded pictures.
So far it crashes on certain pictures.
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2013-09-06 14:48:18 +03:00 |
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Eugene Sandulenko
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57e03aedd3
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FULLPIPE: Initial code for bitmap rendering
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2013-09-06 14:48:18 +03:00 |
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Eugene Sandulenko
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51a5b5c9c5
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FULLPIPE: Stubs for picture drawing
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2013-09-06 14:48:18 +03:00 |
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Eugene Sandulenko
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1aa11bd86f
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FULLPIPE: Further work on inventory
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2013-09-06 14:48:17 +03:00 |
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Eugene Sandulenko
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56cb726ebc
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FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation
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2013-09-06 14:48:17 +03:00 |
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Eugene Sandulenko
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f18e318f78
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FULLPIPE: Bitmap loading
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2013-09-06 14:48:17 +03:00 |
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Eugene Sandulenko
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c2103bb9cd
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FULLPIPE: Fix indentation
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2013-09-06 14:48:17 +03:00 |
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Eugene Sandulenko
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cb38892ce8
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FULLPIPE: Continued on scene loading
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2013-09-06 14:48:17 +03:00 |
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Eugene Sandulenko
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ee5dc16eaa
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FULLPIPE: Implement Background::addPictureObject
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2013-09-06 14:48:16 +03:00 |
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Eugene Sandulenko
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00971bf209
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FULLPIPE: Shadows loading
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2013-09-06 14:48:15 +03:00 |
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Eugene Sandulenko
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68c5cfdf2c
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FULLPIPE: Continued Scene loading
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2013-09-06 14:48:15 +03:00 |
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Eugene Sandulenko
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1c1d8db613
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FULLPIPE: Now StaticANIObject is loaded fully
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2013-09-06 14:48:15 +03:00 |
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Eugene Sandulenko
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0b6591e491
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FULLPIPE: Continued work on scene loading
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2013-09-06 14:48:15 +03:00 |
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