James Brown
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eb12c1fa1a
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Fix garage set loading
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2003-08-20 07:44:54 +00:00 |
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James Brown
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0e355abcaf
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Move walkplane/sector code to seperate file
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2003-08-19 07:20:03 +00:00 |
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James Brown
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452c22287a
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Handle optional data better
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2003-08-18 14:38:33 +00:00 |
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James Brown
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2f7ce42665
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Lights can be optional on some sets (eg, 'ul')
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2003-08-18 14:31:05 +00:00 |
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James Brown
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c6e192d37b
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Some set objects (eg, 'al') do not have ZBuffers.
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2003-08-18 13:59:33 +00:00 |
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James Brown
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4d94385c2e
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If somebody can explain what stupid thing I have done to make 0 > 11 = true... Please tell me! (getSectorName in scene.h)
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2003-08-17 08:11:59 +00:00 |
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Vincent Hamm
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6757a36e79
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Commented a bit the walkplane (sectors).
Fixed the flags
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2003-08-17 00:12:02 +00:00 |
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James Brown
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bdd79593e9
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A few random incomplete sector thingies. still have to add a cvsignore for grimdialog :P
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2003-08-16 06:41:37 +00:00 |
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James Brown
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601ee12f94
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Cope with rooms containing no sectors. Now I'm really going to bed :)
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2003-08-15 20:47:16 +00:00 |
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Vincent Hamm
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fd60abaa0c
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renamed all .cc to cpp and all .hh to .h
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2003-08-15 19:41:26 +00:00 |
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