Commit graph

6 commits

Author SHA1 Message Date
Johannes Schickel
2ebffd2da5 OPENGL: Fix black screen for some GL implementations with shaders.
For compatibility location 0 is used to decide whether fixed function style
vertex information is used in old GL contexts. In some cases drivers might
assign the color information to be passed through attribute 0. This caused
the array attribute status for location 0 to be disabled and resulted in
wrong vertex data to be used.
2016-03-23 22:30:25 +01:00
Johannes Schickel
39100b6132 OPENGL: Do not hardcode any uniform/attribute handling in Shader. 2016-03-16 20:29:31 +01:00
Johannes Schickel
baca885cfc OPENGL: Let Shader store the uniform state. 2016-03-16 20:29:31 +01:00
Johannes Schickel
3f9852eb20 OPENGL: Make shader pipelines use fixed shaders. 2016-03-16 20:29:31 +01:00
Johannes Schickel
26f106497a OPENGL: Implement CLUT8 look up as Pipeline. 2016-03-16 20:29:30 +01:00
Johannes Schickel
8a4938f82b OPENGL: Move pipeline code to pipelines/. 2016-03-16 20:29:30 +01:00