Lothar Serra Mari
e380e6e0be
AMIGA: Sync RM2AG.rexx with RM2AG.rexx.in
2019-06-06 18:23:38 +02:00
Hubert Maier
0bb8c0c8a6
AMIGAOS4: RM2AG.rexx rewrite
...
closes #1631
2019-06-06 14:46:11 +02:00
sluicebox
a2cc90bf9b
SCI: Fix backend events treated as keyboard events
...
Prevents backend events such as EVENT_SCREEN_CHANGED
from being misinterpreted as SCI keyboard events
2019-06-06 07:08:49 +03:00
lolbot-iichan
8b929a584f
WINTERMUTE: Show warning on running 2.5D games
...
This is shown for the 2 games added in
0d8834b561
, as both of them use
ACTOR3DX entities, i.e. 3D models, which are not supported in ScummVM
2019-06-06 07:07:16 +03:00
lolbot-iichan
5b06639a69
WINTERMUTE: Janitorial edits at detection table
2019-06-04 08:24:42 +03:00
lolbot-iichan
f23345104c
WINTERMUTE: Add detection tables for thekite v1.4
...
You can get the Kite v1.4 at https://anatolii.itch.io/the-kite
The Kite v1.5 is remade with Unity engine, so only v1.4 or lower are supported
2019-06-04 08:24:42 +03:00
Purple T
bd5e872481
I18N: Update translation (French)
...
Currently translated at 99.9% (1069 of 1070 strings)
2019-06-04 00:06:52 +02:00
Timo Mikkolainen
a2b475c52c
I18N: Update translation (Finnish)
...
Currently translated at 100.0% (1070 of 1070 strings)
2019-06-04 00:06:52 +02:00
Thierry Crozat
03afa7b486
I18N: Regenerate translations data file
2019-06-04 00:06:52 +02:00
Thierry Crozat
835671d10a
STARTREK: Fix use of uninitialized variable
2019-06-03 21:13:00 +01:00
D G Turner
3a0ed17e66
AGOS: Fix Accolade MIDI Driver Compilation Breakage
...
These were broken by the last PR merge which included a cpp file in a
way which will not build reliably. This splits the Accolade MIDI driver
structure definitions into headers allowing these to be included
instead.
Also, minor cleanup by removal of unused header includes.
2019-06-03 19:35:48 +01:00
Thanasis Antoniou
e65bfad30e
BLADERUNNER: Restore Gordo's lighter (Rep) comment
2019-06-03 21:24:56 +03:00
Thanasis Antoniou
70c2d3980d
BLADERUNNER: Fix exit 0 in BB01 and remove more awry clickables
2019-06-03 21:24:56 +03:00
SupSuper
091b6ebe39
WIN32: Fix leaked handles in CreateProcess
2019-06-03 20:17:24 +03:00
Fedor Antokhin
b1bd75a083
AGOS: Mute fix for ADLIB Accolade
2019-06-03 17:06:00 +01:00
David Fioramonti
349c7487ee
BLADERUNNER: Make the Moraji encounter easier on easy
...
This extending the bomb duration by 10secs while Moraji
is chained.
Additionally, the blast radius is decreased so that the player may survive
closer.
All of this only happens on the uncut version when playing on easy.
2019-06-02 12:10:57 -04:00
Lothar Serra Mari
7e15168447
CONFIGURE: Remove the 'u' flag from 'ar' in mingw32
...
This patch silences the warnings about the (outdated?) 'u'
flag that appears at least when building and linking ScummVM
statically on mingw32:
"`u' modifier ignored since `D' is the default (see `U')"
The cause for this appears to be a bug in recent versions of
libtool that most likely will also appear when building on
Linux. However, since I have not tested this yet, this patch
only disables it for mingw32.
The only downside from this patch is that building a non-clean
build will take (slightly?) longer since we are no longer
just updating (that's what the 'u' is for) changed libraries
during the linking stage, but linking all .a files again.
2019-06-02 11:43:51 +02:00
Le Philousophe
3e61864ad8
CRYOMNI3D: Fix places documentation
2019-06-01 22:43:48 +02:00
Le Philousophe
475f9ea293
CRYOMNI3D: Fix missed clicks when occuring beteen two pollEvent
2019-06-01 22:43:48 +02:00
Le Philousophe
e707e312da
CRYOMNI3D: Handle cursor moves during fading
2019-06-01 22:43:48 +02:00
Le Philousophe
b72fdaf8a2
CRYOMNI3D: Fix search path of files
...
Without that, when images are reused from one level to another, they are
not found. For example in level 2 when displaying images in The Bassano
Antechamber.
2019-06-01 22:43:48 +02:00
Le Philousophe
f25102ac76
CRYOMNI3D: Put delayMillis out of pollEvents
...
This let's improve reaction times
2019-06-01 22:43:48 +02:00
Le Philousophe
e07844e06b
CRYOMNI3D: Fix constants names
2019-06-01 22:43:48 +02:00
Le Philousophe
f20d33f130
CRYOMNI3D: Make ignored reads explicit
2019-06-01 22:43:48 +02:00
Le Philousophe
7ae6e1af1e
CRYOMNI3D: Use byte instead of char
2019-06-01 22:43:48 +02:00
Le Philousophe
2d82abdaf5
CRYOMNI3D: Add a comment to clarify
2019-06-01 22:43:48 +02:00
Le Philousophe
b81f477ac1
CRYOMNI3D: Convert short to int16
2019-06-01 22:43:48 +02:00
Le Philousophe
d5a6c1c9cb
CRYOMNI3D: Fix abort constants names
2019-06-01 22:43:48 +02:00
Le Philousophe
5ed893bb6a
CRYOMNI3D: Move break to be clear it's not a fall through
2019-06-01 22:43:48 +02:00
Le Philousophe
bd8698897d
CRYOMNI3D: Better check of sprites magic
2019-06-01 22:43:48 +02:00
Le Philousophe
d3c33364d7
CRYOMNI3D: Sort files
2019-06-01 22:43:48 +02:00
Le Philousophe
257a788e08
CRYOMNI3D: Cleanup
2019-06-01 22:43:48 +02:00
Le Philousophe
8dceff30ea
CRYOMNI3D: Fix indentation of preproc blocks
2019-06-01 22:43:48 +02:00
Le Philousophe
28206dd554
CRYOMNI3D: Fix include paths
2019-06-01 22:43:48 +02:00
Le Philousophe
ff197718c2
CRYOMNI3D: Rename unsigned int to uint
2019-06-01 22:43:48 +02:00
Le Philousophe
222f6b0e4c
CRYOMNI3D: Add assert where needed
2019-06-01 22:43:48 +02:00
Le Philousophe
57074300ca
CRYOMNI3D: Remove superflous header
2019-06-01 22:43:48 +02:00
Le Philousophe
dae772f496
CRYOMNI3D: Make sure toolbar is displayed on colored screen
...
If toolbar is triggered before warp first draw and after a FADE_PAL
transition, screen stays black until user leaves toolbar (in blind).
2019-06-01 22:43:48 +02:00
Le Philousophe
0e0cdbee24
CRYOMNI3D: Fix cursor shown too soon in transitions
...
It had then invalid colors.
Using previous palette in videos improved the situation but it's not
perfect though.
2019-06-01 22:43:48 +02:00
Le Philousophe
4e955c4776
CRYOMNI3D: Remove outdated TODOs
2019-06-01 22:43:48 +02:00
Le Philousophe
e791122c59
CRYOMNI3D: Implement (final) level 7
2019-06-01 22:43:48 +02:00
Le Philousophe
f7c7707d15
CRYOMNI3D: Fix objects order to keep savegame compat
...
That's easier to debug
2019-06-01 22:43:48 +02:00
Le Philousophe
48ad952e50
CRYOMNI3D: Save some space
2019-06-01 22:43:48 +02:00
Le Philousophe
01f6e2db12
CRYOMNI3D: Implement countdown
2019-06-01 22:43:48 +02:00
Le Philousophe
edf2fdb128
CRYOMNI3D: Add hook to video playing
...
That will be used for countdown
2019-06-01 22:43:48 +02:00
Le Philousophe
1c4d0d87ec
CRYOMNI3D: Use existing palette to init video one
...
This is useful when there will be hooks on video plays which use a
palette entry not defined in video
2019-06-01 22:43:48 +02:00
Le Philousophe
cba0ee7296
CRYOMNI3D: Implement level 6
2019-06-01 22:43:48 +02:00
Le Philousophe
93bc6cf02b
CRYOMNI3D: Fix incorrect dialog shows
2019-06-01 22:43:48 +02:00
Le Philousophe
3413768f8e
CRYOMNI3D: Don't skip videos (debug leftover)
2019-06-01 22:43:48 +02:00
Le Philousophe
c6999b091e
CRYOMNI3D: Number objects to help mangling of saves
2019-06-01 22:43:48 +02:00