Commit graph

130 commits

Author SHA1 Message Date
Vincent Hamm
ed65e89a89 Refixed getActorY in indy3. Fixed class (dunno if the fix doesn't break something else. Fixed intro by slowing down music rate by 3.
svn-id: r4018
2002-04-19 21:06:50 +00:00
James Brown
82192a3172 Fix PocketSCUMM. Palette is wrong tho. BBrox is a genius.
svn-id: r4009
2002-04-19 15:02:16 +00:00
Vincent Hamm
86b9713cdd More or less finished flashlight code. The effect isn't 100% accurate
svn-id: r4007
2002-04-19 13:57:18 +00:00
Vincent Hamm
708799f8db Early flashlight implementation
svn-id: r4006
2002-04-19 12:38:03 +00:00
James Brown
89d957090e Use relative include paths to easy some ports.
svn-id: r4005
2002-04-19 11:12:27 +00:00
Ludvig Strigeus
2f5c7c135d fixed actor walk bug in monte carlo
svn-id: r4002
2002-04-19 08:21:56 +00:00
Nicolas Bacca
900e3bd586 Restored update mess ...
svn-id: r3982
2002-04-17 20:34:10 +00:00
Nicolas Bacca
bb06400d00 Return of the MP3 CD patch ... use CBR 22 kHz
svn-id: r3981
2002-04-17 20:23:45 +00:00
James Brown
8df45c662c Add Amiga GF.
svn-id: r3972
2002-04-17 04:35:04 +00:00
James Brown
ff1d72962b Add hack for loom staff verbs.
Readd CD Audio

svn-id: r3956
2002-04-16 12:18:50 +00:00
Ludvig Strigeus
71eac5acd3 endian fixes,
don't use adlib driver if sound initialization fails,
simon1 savedialog works

svn-id: r3955
2002-04-16 12:07:19 +00:00
Lionel Ulmer
dabc6a24e8 Fixed the MP3 support for .SOU files. I will let Arisme fix his MP3 audio track support :-)
svn-id: r3949
2002-04-15 20:22:47 +00:00
Ludvig Strigeus
ac62a7cb2e wrote new mixer class,
cleaned up sound header files,
integrated mixer into scummvm & simon

svn-id: r3937
2002-04-14 18:13:08 +00:00
Ludvig Strigeus
9f191ea9c5 new midi driver API,
no more USE_ADLIB,
a couple of sdl graphics driver fixes.

svn-id: r3925
2002-04-13 18:34:11 +00:00
Ludvig Strigeus
d2b0070c5f new video engine (expect broken non-sdl builds),
simon the sorcerer 1 & 2 support (non SCUMM games)

svn-id: r3912
2002-04-12 21:26:59 +00:00
Ludvig Strigeus
3a4fa636ee code cleanup - prepares for simon inclusion
svn-id: r3910
2002-04-12 10:34:46 +00:00
James Brown
09a109068e Remove unneeded init stuff
svn-id: r3905
2002-04-11 14:22:45 +00:00
Ludvig Strigeus
ceeed55779 overloaded 'new' operator to get zero initialized objects
svn-id: r3901
2002-04-10 18:20:32 +00:00
James Brown
011cf6e066 Start of The Dig voice support. Don't get excited, it doesn't do anything yet. :)
svn-id: r3895
2002-04-08 13:55:03 +00:00
Mutwin Kraus
6b0840f588 Changed the name of OffsetTable to MP3OffsetTable, as OffsetTable is already defined in the Apple Headers
svn-id: r3893
2002-04-07 18:46:50 +00:00
James Brown
3142a9c5cd Add support for selecting CDROM drive for Loom/MI cd audio, fix midi support
svn-id: r3888
2002-04-07 07:33:39 +00:00
James Brown
f896193a83 Zak/Loom/Indy3 object flags fix. Only translates CLASS_TOUCHABLE at the moment.
svn-id: r3849
2002-04-03 15:45:32 +00:00
James Brown
1415ba6d0c Fixed saved states - broke format of course, we need to come up with a better way to do this. Thanks jah :)
svn-id: r3846
2002-04-01 06:53:59 +00:00
Nicolas Bacca
8780d0e5d6 Reswitched getVarOrDirectByte/Word to SIGNED int - fixes some disappearing objects problem due to an invalid elevation. Please yell if it breaks something else :)
svn-id: r3843
2002-03-31 08:35:42 +00:00
James Brown
9a751f4e76 Fix some VC6++ debug actor-related crashes.
Mask, Charset color and WaitForMessage hangs still remain.

svn-id: r3838
2002-03-29 12:15:41 +00:00
Vincent Hamm
11cb8db187 Various fix in insane
svn-id: r3830
2002-03-25 17:45:55 +00:00
Vincent Hamm
c13853de28 Implemented gui during insane
svn-id: r3829
2002-03-25 14:22:09 +00:00
Vincent Hamm
5ca87c1269 Fixed a bit the gui for FT and DIG. It still doesn't display a thing but it's not crashing anymore
svn-id: r3828
2002-03-25 12:26:37 +00:00
Vincent Hamm
57cf1bfbee Rechanged the way the scumm class is choose (sorry, can't make up my mind). Implemented the different versions of loadCharset
svn-id: r3820
2002-03-25 02:09:05 +00:00
Vincent Hamm
055953b329 Created all the child scumm class. The good one is now selected according to the game database. Now we need to move all the specific stuff to the child class
svn-id: r3819
2002-03-25 01:40:51 +00:00
Vincent Hamm
e63a818d21 Implemented the read resource index as the first virtual fonction...
svn-id: r3803
2002-03-23 22:03:35 +00:00
Vincent Hamm
ccf69ad76b Changed the way games are detected. Now the detection is done out of the scumm object. We can now create de good scumm object depending of the game detected. Warning: the implementation is not yet finalised and the in game gui is more broken than ever....
svn-id: r3802
2002-03-23 20:34:47 +00:00
Vincent Hamm
7b1bbf81e0 reimplemented opcode 0xEC a better way
svn-id: r3801
2002-03-22 11:15:33 +00:00
Vincent Hamm
70f18a9394 Partialy implemented opcode 0xEC
svn-id: r3800
2002-03-22 10:56:03 +00:00
James Brown
ce35bfb10d Add gfx.h and akos.h
svn-id: r3798
2002-03-22 03:30:57 +00:00
James Brown
f49bbb0fd8 Move some box stuff from scumm.h to new boxes.h
Also move some sound-related items from scumm.h to sound.h

svn-id: r3797
2002-03-21 16:12:02 +00:00
Vincent Hamm
3858266b66 Completly change the way the Scumm object is handled. Now the main execution loop is done INSIDE the Scumm object. Low level system access (like delays, cd tracks,...) are called using the _system object. Changed the insane main loop to use _system calls
svn-id: r3795
2002-03-21 00:40:18 +00:00
Vincent Hamm
fbf9c5b318 Preliminary redesigned of the virtual screen system. Now all the screen buffers are in a single 320*200 buffer, making video subprocess far more easy to do. On glitch remain in inventory's black area
svn-id: r3793
2002-03-20 22:58:41 +00:00
James Brown
718392239c I know it probably doesn't look like much, but this is a start to the reorg - basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related.
svn-id: r3792
2002-03-20 17:51:07 +00:00
James Brown
1e5b130846 khaleks fix for indy3/zak fonts.
svn-id: r3791
2002-03-19 14:39:02 +00:00
Vincent Hamm
697b859209 Fixed boxes but 1 bug remain. Broke a little indy3 while fixing object flags
svn-id: r3789
2002-03-18 22:48:57 +00:00
Lionel Ulmer
80c5753141 Fixed the 'window title' problem for the SDL and X11 ports. Other 'porters' should fix their front-ends (sorry :-) ).
svn-id: r3776
2002-03-17 13:00:11 +00:00
Mutwin Kraus
932973f8fa Fixed a line that prevented to compile.
svn-id: r3775
2002-03-17 12:10:41 +00:00
James Brown
721b7134fb MorphOS port (sdl version) + endian fixes for big endian machines.
svn-id: r3771
2002-03-16 18:58:51 +00:00
James Brown
1d97edb2f9 Update to my latest local tree. Various stuff - and a fixme hack by khalek to stop loom intro crashing.
svn-id: r3765
2002-03-16 18:03:28 +00:00
James Brown
3308d6b9da Lots of stuff - GUI fixes. More launcher work... and CD music working in MI1. Thanks to frob and realmz for their work on that.
svn-id: r3762
2002-03-16 05:33:25 +00:00
Nicolas Bacca
2a3fb540ac Minor changes to compile WinCE port
svn-id: r3758
2002-03-14 22:45:22 +00:00
James Brown
9f53d9c938 Last part of the WinCE merge - all should compile and work now.
I've made some changes from Arismes code, to intergrate some stuff into ScummVM - that bit is still a WIP.

svn-id: r3753
2002-03-14 16:49:59 +00:00
James Brown
d8adad386f winCE part 2 - still gui.cpp and scummvm.cpp left
svn-id: r3752
2002-03-14 14:45:04 +00:00
James Brown
d0c6bc8f20 Rewire the MIDI subsystem to use drivers selecting from the commandline.
No -DTIMIDITY, etc! Yippie!. Also updated readme.

svn-id: r3743
2002-03-14 08:04:21 +00:00