If the list is filtered, but _listIndex is empty, setSelected() would
trigger trigger an assertion because it tried to use the index value
from the unfiltered list. This would happen in the ScummVM launcher if
you filtered the list and then edited the game titles until nothing
matched your search condition any more.
Instead of checking if there is a filtered list, check if there is a
filter or not. That should hold true whether or not the filter actually
matched anything.
- Add a contains utility function to ustr
- setFilter uses U32String and U32Tokenizers
- Make consequent changes in launcher to allow sending u32strings
They always take in U32 strings now.
- Revert tts descriptions to string, they don't use translations, so better to keep it as strings.
- Make read() take in const U32 references.
This commit also includes some additional major changes.
- Return U32String from TransMan getTranslation()
- Change tooltips to be U32Strings
- Remove temporary code of convertToU32String
- U32 Support various dialogs (Browser, FileBrowser, Messages, Chooser, etc)
- U32 for music plugins
- U32 for OSD messages
- Add some helper functions to ustr.cpp
- Change default tooltips from nullptr & 0 -> ""
- Some runtime exceptions may occur when changing languages due to incorrect String::Format
- Fix last chars being eaten
- Add support for input in right-align mode editables
- Fix issue with dirtyness of editables after clicking
- Improve spacing for lists and popup
- Make numbers reversed in lists
Prior to this change, a GUI layout was only affected by the screen size.
Now, a layout can additionally be influenced by the GUI dialog and widgets
that uses it. This capability is leveraged to implement the following
features:
* Layout elements that are not bound to a GUI widget do not take space.
This means that dialogs where the widgets shown depend on for example
a feature being enabled at configure time no longer have blank spaces.
* Widgets can define a minimal required size for their contents not to be
cut. For now this is only used for buttons so their width is always
sufficient for their caption not to be cut. This mechanism could be
applied to other widget types in the future.
- removed +1px in ListWidget, added in lordhoto's 2007 commit 68eb28a
(aka r29971 in svn) `Fix for bug #1670082 "GUI: Modern theme gfx glitch
in launcher".`, because it made clip this last line of scrollbar in all
themes, which doesn't look good. In 2007 theme was written in .ini,
which is not the case now. I don't see any glitches after removing this
"fix";
- fixed how scrollbar top and bottom scroll buttons are drawn in
ThemeEngine::drawScrollbar: there were these weird magic numbers, but in
reality extra space that buttons should occupy is hardcoded in
scrollbar.cpp (ScrollBarWidget) and is just +1px.
Also remove the unused linesWidth variable and fix the hlLeftPadding and
hlRightPadding widget attributes to actually work.
There are still issues remaining with the caret in the list widget due
to the ellipsis being used to shorten long text. Ellipsis is accounted
for when drawing the text but not when computing the caret position.
In case there were less items in the list than on a page, it was possible
that a "scrollTo" call scrolled items out of the view even though all could
be displayed. This caused odd behavior in the load dialog in T7G. There
the list contains 10 entries. In case the last one was loaded via the dialog,
the next time it was brought up again it showed the 9th entry at the top
of the view and effectively hiding all the others. It furthermore did not
show the scroll bar because all entries would have fit onto one page.
To prevent this odd behavior, a boundary check has been added to all places
where the scroll position is set. This has been taken from "scrollToCurrent"
which already tried to prevent this.
This fixes the second issue described in bug #3610960
"T7G - savegame glitches".