Commit graph

445 commits

Author SHA1 Message Date
Max Horn
c46ea8bc40 Replaced the platform specific GF_FOO switches (using _platform instead now)
svn-id: r17716
2005-04-20 18:21:30 +00:00
Travis Howell
2009b72679 Replace all GF_HUMONGOUS use with _heversion.
Make HE60 specific to puttdemo, since it is unqie.
Other HE60 games changed to HE 61.

svn-id: r17698
2005-04-20 01:33:44 +00:00
Travis Howell
c3bc118dc8 Add RIFF sound type.
svn-id: r17688
2005-04-19 10:35:25 +00:00
Travis Howell
d4ba67a497 Use correct music offsets for HE games, only a few demos use wrong tunes now.
Get all music details for HE games from one function only.

svn-id: r17662
2005-04-18 07:18:33 +00:00
Travis Howell
e9be61a465 Disable again, some sounds loop forever.
svn-id: r17619
2005-04-16 11:31:00 +00:00
Max Horn
871e278f8b Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
svn-id: r17508
2005-04-10 12:59:17 +00:00
Max Horn
34098ae3c7 Simplify the substResFileName system a bit
svn-id: r17475
2005-04-09 11:59:43 +00:00
Travis Howell
4f08551643 Add comment to TODO
Check that string pointer exists, before reading data.
Don't attempt to play speech in soccer2004, since it uses compression.

svn-id: r17470
2005-04-09 07:25:41 +00:00
Max Horn
3d5b5f2ad8 Moved createResource, resourceStats, expireResources to ResourceManager
svn-id: r17420
2005-04-06 17:31:35 +00:00
Max Horn
9e2e00881f Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoid race conditions
svn-id: r17377
2005-04-04 17:43:00 +00:00
Travis Howell
172e558050 Missed a function.
svn-id: r17374
2005-04-04 11:58:42 +00:00
Travis Howell
74c124628a Muddled ifs
svn-id: r17373
2005-04-04 11:47:38 +00:00
Travis Howell
f230fe65e8 Add 8 sound channel support for HE games
-Allows sound looping to work

Added support for WAVE format musuc used in later HE100 games.

svn-id: r17372
2005-04-04 11:43:25 +00:00
Max Horn
ac247c9b94 Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
svn-id: r17311
2005-03-31 21:39:31 +00:00
Eugene Sandulenko
7ae3da082e Support for direct reading from NES ROM:
o extend MemoryReadStream with XOR facility
  o implement MemoryWriteStream
  o _fileHandle now is a reference to BaseScummFile class and is created on the fly
  o implement ScummNESFile class which is basically extract_mm_nes utility
  o update NES MM md5's due to above changes

NOTE: to run MM NES now you need to remove *.LFL files and (probably) rename
ROM to standard conventional name 'Maniac Mansion (XXX).nes'

svn-id: r17300
2005-03-30 21:59:12 +00:00
Travis Howell
c9424192c4 Fix spyozon regression
svn-id: r17113
2005-03-13 06:07:25 +00:00
Max Horn
7cd2cb2b17 PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
svn-id: r17106
2005-03-12 18:56:09 +00:00
Travis Howell
7ee1a2d495 Broke HE music looping
svn-id: r17089
2005-03-12 11:06:07 +00:00
Travis Howell
c39a92933d Add key to toggle speech/subtitles
svn-id: r17082
2005-03-12 00:47:17 +00:00
Max Horn
0ec193b4be changing AudioDataType -> SoundType, so now the constant names match the name of the data type / the SoundMixer method names
svn-id: r17052
2005-03-09 18:12:54 +00:00
Travis Howell
f5b493d735 Add HE sound todos
svn-id: r17050
2005-03-09 13:41:33 +00:00
Travis Howell
d2dab23510 Add HE100 difference in opcode.
svn-id: r17033
2005-03-08 03:52:02 +00:00
Torbjörn Andersson
d1f6a40583 Re-phrased comment to make it sound more like the fact it is and less like
a "FIXME".

svn-id: r16797
2005-02-15 10:32:55 +00:00
Torbjörn Andersson
e3ed9f7b32 This should keep ScummVM from trying to free invalid pointers. I hope.
svn-id: r16796
2005-02-15 08:15:35 +00:00
Travis Howell
0e1a22729b Correct sound TAG for Backyard sports games
Fix memory leak.

svn-id: r16789
2005-02-14 10:02:34 +00:00
Travis Howell
40768ac29d Add basic support for DISK index block in later HE games.
svn-id: r16784
2005-02-14 03:12:41 +00:00
Eugene Sandulenko
a9ceee26d8 Turned HE Mac resource filename generator into generall, whole SCUMM-purpose
method. Right now it is used to eliminate those Windows HE titles which
have different target base names.

If you want to use it, then define another entry in substDataFileNameTable[].
If your version with different base name has other features then you need
to define GF_MULTIPLE_VERSIONS for main entry and add any additional
entries to multiple_versions_md5_settings based on MD5 of the entry.

svn-id: r16764
2005-02-11 03:45:10 +00:00
Travis Howell
339df486e1 Ooops
svn-id: r16707
2005-01-30 11:10:50 +00:00
Travis Howell
bebad400d6 Check sound queue for music in HE games.
Avoid extra sound channel.

svn-id: r16706
2005-01-30 11:03:49 +00:00
Travis Howell
0199bf70fe Music regression in some HE games.
svn-id: r16705
2005-01-30 09:11:38 +00:00
Travis Howell
f23cf81ace HE100 difference
svn-id: r16703
2005-01-30 05:34:04 +00:00
Travis Howell
ee3baf60ec Speech filename difference in Macintosh version of HE60 games.
svn-id: r16699
2005-01-30 02:06:41 +00:00
Eugene Sandulenko
66c524f0ee Add support for Humongous Mac titles in native format. Please test :)
svn-id: r16693
2005-01-29 17:58:47 +00:00
Max Horn
abd12dd1b6 Use class Mutex instead of MutexRef
svn-id: r16679
2005-01-28 22:05:51 +00:00
Travis Howell
b9356bbe14 Check for negative sound offset.
svn-id: r16602
2005-01-20 12:56:27 +00:00
Max Horn
cffd917165 system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
svn-id: r16527
2005-01-10 22:06:49 +00:00
Max Horn
32f0dbdcb2 Moving AppendableAudioStream into SCUMM engine, as it is only used there
svn-id: r16494
2005-01-09 03:15:59 +00:00
Max Horn
47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
bc3b3517b2 Merge startSfxSound into startTalkSound
svn-id: r16338
2004-12-27 16:24:49 +00:00
Max Horn
67b311713d Added 'sound types' to the mixer - for now, only plain (for the premixer), SFX and music; volume is now controlled based on the sound type
svn-id: r16330
2004-12-27 00:27:00 +00:00
Max Horn
b93dd59a44 Reduce code size of resource.cpp to help PalmOS port, by moving util code to a new file util.cpp and sound resource code to sound.cpp
svn-id: r16105
2004-12-17 22:27:15 +00:00
Max Horn
3891c0fa39 change loadVOCFromStream to take a reference instead of a pointer (to a stream)
svn-id: r16035
2004-12-11 23:34:34 +00:00
Max Horn
10dd548b85 Changed parameter order of SoundMixer::playInputStream to match that of playRaw
svn-id: r15950
2004-11-28 23:02:28 +00:00
Travis Howell
cb12a2a0a1 Rename opcode
svn-id: r15581
2004-10-17 06:32:58 +00:00
Travis Howell
9005514601 Add initual sound looping support for HE 70+ games.
svn-id: r15538
2004-10-13 07:52:42 +00:00
Travis Howell
39fad0387b Unfortunately still not perfect.
svn-id: r15460
2004-10-08 01:07:44 +00:00
Max Horn
468758fa6c Use FM-TOWNS consistently
svn-id: r15345
2004-09-29 09:47:38 +00:00
Max Horn
ce8c99bf62 Rename remaining OSystem methods to match our coding guidelines
svn-id: r15332
2004-09-28 20:19:37 +00:00
Max Horn
6a50ba2308 Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
svn-id: r15331
2004-09-28 19:28:59 +00:00
Max Horn
92c17aecd4 Fix endian problems with some HE sound code; also: better code to determine the size of the SDAT chunk
svn-id: r15315
2004-09-27 23:38:19 +00:00