Commit graph

10 commits

Author SHA1 Message Date
Peter Kohaut
ee2dcf6375 BLADERUNNER: Make the cut content a runtime option
Player can choose to use or not the restored cut content.
Does not affect fixed bugs in original game.
2019-04-25 23:39:31 +02:00
Peter Kohaut
60a30b904b BLADERUNNER: Added shorty mode
Available via ScummVM game options
2019-02-10 20:34:05 +01:00
Peter Kohaut
dbfc657a2c BLADERUNNER: Added sitcom mode
Available via ScummVM game options
2019-02-10 19:47:22 +01:00
Bastien Bouclet
9a4c0ae281 ENGINES: Normalize the getName() result of metaengines
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-10 06:47:27 +01:00
Peter Kohaut
1855d1cf13 BLADERUNNER: Add in-game saving screen 2018-12-05 18:18:49 +01:00
Peter Kohaut
cfb46da90c BLADERUNNER: Add in-game loading screen
It is also possible to start new game from it.
2018-11-25 22:22:25 +01:00
Peter Kohaut
824ecc0aad BLADERUNNER: Preliminary saving & loading support
Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.

It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
2018-11-24 08:39:03 +01:00
Peter Kohaut
a4229c9398 BLADERUNNER: Completed KIA interface
Added Diagnostic section - small button above main buttons
Added Pogo section - easter egg - write "pogo" while KIA is open
Code formatting again
2018-01-29 20:42:35 +01:00
Peter Kohaut
1eeafb4e30 BLADERUNNER: Support for different languages
Added support for playing the game with different languages
Added Spanish language to detection tables
2018-01-14 13:36:55 +01:00
Thomas Fach-Pedersen
2e3fd7cf05 BLADERUNNER: Start port to scummvm engine
Just shows the splash for now. VQA decoder partially ported but without
audio and some minor special features.
2016-09-29 22:21:00 +02:00