Commit graph

36 commits

Author SHA1 Message Date
Eugene Sandulenko
88b3e27440 FULLPIPE: Load all scenes for debugging purposes 2013-09-06 14:48:16 +03:00
Eugene Sandulenko
8b50154626 FULLPIPE: Fix loading .qu files
Checked with all scenes. Everything loads fine.
2013-09-06 14:48:16 +03:00
Eugene Sandulenko
77ab4241d9 FULLPIPE: Continued work on Scene loading. Pictures 2013-09-06 14:48:14 +03:00
Eugene Sandulenko
bb4ea153ff FULLPIPE: Started scene loading 2013-09-06 14:48:14 +03:00
Eugene Sandulenko
2412eb23ad FULLPIPE: Further refactoring classes into separate files 2013-09-06 14:48:14 +03:00
Eugene Sandulenko
569b794bfe FULLPIPE: Continued work on Inventory 2013-09-06 14:48:14 +03:00
Eugene Sandulenko
8de8a901cb FULLPIPE: Put all inventory-related classes into separate file 2013-09-06 14:48:13 +03:00
Eugene Sandulenko
3e948052f7 FULLPIPE: Make Inventory2 inherit from Inventory 2013-09-06 14:48:13 +03:00
Eugene Sandulenko
249c4bd118 FULLPIPE: implement initObjectStates() 2013-09-06 14:48:13 +03:00
Eugene Sandulenko
2e6bad888e FULLPIPE: Put debug output at deeper levels 2013-09-06 14:48:13 +03:00
Eugene Sandulenko
fcf0d240d0 FULLPIPE: Finish reading CMctlCompund 2013-09-06 14:48:13 +03:00
Eugene Sandulenko
5ea45699a8 FULLPIPE: Reading CMovGraphNode 2013-09-06 14:48:12 +03:00
Eugene Sandulenko
a8d733b2b2 FULLPIPE: Split out motion-related classes 2013-09-06 14:48:12 +03:00
Eugene Sandulenko
0f9c1281d4 FULLPIPE: CMovGraph loader 2013-09-06 14:48:12 +03:00
Eugene Sandulenko
a3de44d3b2 FULLPIPE: Further work on sc2 loader 2013-09-06 14:48:12 +03:00
Eugene Sandulenko
e24ce22ca7 FULLPIPE: Continued work on loading sc2 files 2013-09-06 14:48:11 +03:00
Eugene Sandulenko
928c19eeb0 FULLPIPE: More work on Sc2 loader 2013-09-06 14:48:11 +03:00
Eugene Sandulenko
d3d3d01eb0 FULLPIPE: Started sc2 file loading implementation 2013-09-06 14:48:11 +03:00
Eugene Sandulenko
ffd8ebacc5 FULLPIPE: Removed excess debugging info and added variable levels 2013-09-06 14:48:11 +03:00
Eugene Sandulenko
a116677e6e FULLPIPE: Finish loading fullpipe.gam 2013-09-06 14:48:11 +03:00
Eugene Sandulenko
f106d79198 FULLPIPE: Fix object indexing 2013-09-06 14:48:10 +03:00
Eugene Sandulenko
775065af1d FULLPIPE: Started CGameVar loading 2013-09-06 14:48:10 +03:00
Eugene Sandulenko
54624966ce FULLPIPE: Finish loading CInteractions 2013-09-06 14:48:10 +03:00
Eugene Sandulenko
67d30f29f9 FULLPIPE: Added ObjstateCommand loader 2013-09-06 14:48:10 +03:00
Eugene Sandulenko
e9fa2e52df FULLPIPE: Continued loading CInteraction 2013-09-06 14:48:09 +03:00
Eugene Sandulenko
72aeac3f36 FULLPIPE: Continue parsing CInteraction 2013-09-06 14:48:09 +03:00
Eugene Sandulenko
0c03278937 FULLPIPE: Start of reading CInteraction 2013-09-06 14:48:09 +03:00
Eugene Sandulenko
bd565771d0 FULLPIPE: Started work on CObList loader 2013-09-06 14:48:08 +03:00
Eugene Sandulenko
05418b908a FULLPIPE: Turn all MfcArchive loading functions into virtual methods 2013-09-06 14:48:08 +03:00
Eugene Sandulenko
4f4834d934 FULLPIPE: CFile -> MfcArchive 2013-09-06 14:48:08 +03:00
Eugene Sandulenko
ba26e17980 FULLPIPE: Load inventory from fullpipe.gam 2013-09-06 14:48:08 +03:00
Eugene Sandulenko
4eb9176274 FULLPIPE: Moved global variables to fullpipe.cpp 2013-09-06 14:48:07 +03:00
Eugene Sandulenko
146e5a9224 FULLPIPE: Read SceneTags from fullpipe.gam 2013-09-06 14:48:07 +03:00
Eugene Sandulenko
82cbf508b5 FULLPIPE: Refactored pascal style string reader 2013-09-06 14:48:07 +03:00
Eugene Sandulenko
fa30dcef15 FULLPIPE: Add loader for GameProject 2013-09-06 14:48:07 +03:00
Eugene Sandulenko
94f2adb8d6 FULLPIPE: Initial stub for all classes in loadGam() 2013-09-06 14:48:07 +03:00