Commit graph

79 commits

Author SHA1 Message Date
Peter Kohaut
1c083fe000 BLADERUNNER: Reorganized script files 2017-03-23 16:20:10 +01:00
Peter Kohaut
52476b0778 BLADERUNNER: Added more functionality to movement track 2017-03-23 00:25:38 +01:00
Peter Kohaut
dd7498544f BLADERUNNER: added Runciter character (petshop owner) 2017-03-20 22:55:31 +01:00
Peter Kohaut
25e5143f99 BLADERUNNER: added full office leroy ai script
fix sceneobject remove
2017-03-20 00:28:51 +01:00
Peter Kohaut
1b40c5bf55 BLADERUNNER: fixed memory leaks & overflows
fixed few memory leaks
fixed overflows
prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder
2016-10-28 22:34:04 +02:00
Thomas Fach-Pedersen
e0a04a3185 BLADERUNNER: Fix out-of-bounds access in voiceover actor (multiple CIDs)
CID 1364219
CID 1364223
2016-10-24 19:40:18 +02:00
Thomas Fach-Pedersen
669e6be438 BLADERUNNER: Fix uninitialized variable accesses
Fixes a couple of issues reported by valgrind and clang
sanitizers.

In particular, the initialization of Actor::_inCombat means that McCoy
no longer randomly has his gun out at the beginning of the game. In
SliceRenderer::drawInWorld, the assert of _sliceFramePtr has been
moved to after the call to setupFrameInWorld which is the method that
initializes the field. This misplaced assert caused the game to crash
for several people.
2016-10-22 18:46:28 +02:00
Eugene Sandulenko
a350cc8fd0 BLADERUNNER: Fix compilation with plugins enabled 2016-10-14 00:16:30 +02:00
Peter Kohaut
577c3b56a5 BLADERUNNER: added picking up of items
and some formatting
2016-10-12 23:00:33 +02:00
Peter Kohaut
f30f3c46e3 BLADERUNNER: added item pickup effect
also added support for rendering items on screen (not in the world)
pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene
2016-10-08 21:06:22 +02:00
Peter Kohaut
e0efee2eba BLADERUNNER: added suspects db & fixed crimes db 2016-10-06 00:59:11 +02:00
Peter Kohaut
6547c35e15 BLADERUNNER: trying to figure out walking, added structures for obstacles used for pathfinding, fixed bug in searching for walkboxes 2016-10-04 18:15:57 +02:00
Eugene Sandulenko
281c19ab03 BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
Peter Kohaut
89d1805b37 BLADERUNNER: added ADQ, fixed some minor memory leaks 2016-10-02 02:47:12 +02:00
Peter Kohaut
2c15b164d7 BLADERUNNER: added support for rendering items in scenes 2016-10-02 00:20:56 +02:00
Peter Kohaut
fe2add5d5f BLADERUNNER: fixed endian issue in uncompressed audio (thx madmoose), fixed some warnings, fixed some scene scripts 2016-10-01 03:20:03 +02:00
Eugene Sandulenko
a6f8a39dd3 BLADERUNNER: Fix warnings 2016-09-29 22:33:42 +02:00
Peter Kohaut
cfc8ffed8a BLADERUNNER: fixed exit selection, added footstep sounds, added some debugging display (scene objects, regions, exits, walkboxes, lights?) 2016-09-29 22:33:41 +02:00
Peter Kohaut
c6011c1349 BLADERUNNER: mccoy script completed, walking is now animated 2016-09-29 22:33:41 +02:00
Peter Kohaut
bf44e97d79 BLADERUNNER: added all scene scripts, esper script, kia script, vk script, completed init script. Added decoding of lights from VQA. Moved view from scene. 2016-09-29 22:33:41 +02:00
Peter Kohaut
b67bca20b5 BLADERUNNER: Pull in changes from madmoose 2016-09-29 22:33:40 +02:00
Peter Kohaut
2888d0b346 BLADERUNNER: forgotten script files.... 2016-09-29 22:33:40 +02:00
Thomas Fach-Pedersen
90f879f5a8 BLADERUNNER: Implement Player_Loses_Control and Player_Gains_Control 2016-09-29 22:33:39 +02:00
Thomas Fach-Pedersen
eba8ed5c66 BLADERUNNER: Add audio_speech and Actor_Voice_Over 2016-09-29 22:33:38 +02:00
Thomas Fach-Pedersen
2d8f421597 BLADERUNNER: Init globals, game flags, and actor clues 2016-09-29 22:33:38 +02:00
Thomas Fach-Pedersen
b83daefd08 BLADERUNNER: Stub out init script 2016-09-29 22:33:38 +02:00
Thomas Fach-Pedersen
74a8b530f1 BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering. 2016-09-29 22:33:37 +02:00
Thomas Fach-Pedersen
97207bfc53 BLADERUNNER: Fix memory leaks in Script 2016-09-29 22:33:36 +02:00
Thomas Fach-Pedersen
5cb4ba9a9b BLADERUNNER: Add basic Scene, Set, and Script support. 2016-09-29 22:33:28 +02:00