Commit graph

69 commits

Author SHA1 Message Date
Max Horn
f09293b22c Clean up OSystem::Event
svn-id: r15990
2004-12-05 17:42:20 +00:00
Robert Göffringmann
5d32a2c034 added support for an international BS1 cutscene pack (which we didn't release yet)
svn-id: r15983
2004-12-05 02:55:06 +00:00
Eugene Sandulenko
8f863b5d8f Fix music volume
svn-id: r15960
2004-11-29 00:25:15 +00:00
Max Horn
876e738dce Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway)
svn-id: r15901
2004-11-27 00:26:11 +00:00
Eugene Sandulenko
31e434dcf1 Fix a`ll engines. They work, though current fix is just temporary.
There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.

svn-id: r15873
2004-11-24 00:14:21 +00:00
Max Horn
aad9f122c0 Added Engine::init() method; added return value to Engine::go()
svn-id: r15865
2004-11-23 00:03:25 +00:00
Max Horn
fa97d4ad89 Removing walkthrough stuff again (talked to aquadran about this, he had no objections)
svn-id: r15849
2004-11-20 23:49:11 +00:00
Paweł Kołodziejski
20e9cf6f20 added walkthrough
svn-id: r15835
2004-11-19 19:50:22 +00:00
Robert Göffringmann
0bda71fa39 a little cleanup
svn-id: r15832
2004-11-19 07:55:33 +00:00
Robert Göffringmann
17f23ad3d5 BS1 demo is basically fully supported now.
only some SFX are flipped.

svn-id: r15819
2004-11-15 08:23:09 +00:00
Robert Göffringmann
183a11153e BS1 demo's speech and logic work now.
But there's something wrong with the SFX, which can lead to crashes.

svn-id: r15813
2004-11-15 02:48:30 +00:00
Robert Göffringmann
48548aab24 oops
svn-id: r15736
2004-11-09 04:20:33 +00:00
Robert Göffringmann
021f2cbcce free memory on quit.
Still leaks some, though

svn-id: r15735
2004-11-09 04:06:10 +00:00
Chris Apers
25b70535be Make PalmOS happy
svn-id: r15632
2004-10-21 12:43:49 +00:00
Torbjörn Andersson
5a0673c0de The checkCdFiles() function still looked only for SPEECH1.CLU and
SPEECH2.CLU. Now it also looks for the corresponding CL3 and CLV files.

svn-id: r15545
2004-10-14 06:36:05 +00:00
Robert Göffringmann
f5403e079f added mp3 and ogg vorbis playback for music and speech.
compression tool will follow soon.

svn-id: r15531
2004-10-12 15:50:00 +00:00
Chris Apers
757f2fdcef Prevent double slash in path
svn-id: r15473
2004-10-08 16:09:52 +00:00
Max Horn
ce8c99bf62 Rename remaining OSystem methods to match our coding guidelines
svn-id: r15332
2004-09-28 20:19:37 +00:00
Travis Howell
870eac39a2 Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids sound regressions in full game.
svn-id: r14846
2004-08-31 07:52:47 +00:00
Max Horn
ee70457667 Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-)
svn-id: r14557
2004-08-11 21:49:58 +00:00
Travis Howell
f734014fd2 Add support for speech in demo.
svn-id: r14350
2004-07-27 03:47:56 +00:00
Torbjörn Andersson
613642efd0 Open the control panel on both F5 and ESC, like the original did.
svn-id: r14222
2004-07-16 06:57:47 +00:00
James Brown
9756a420a3 Use extrapath in Sword1 engine (from 0.6.0 branch). More verbose errors to go with the forthcoming new manual. Sword1 CD swapping doesn't work as expected HERE, either :)
svn-id: r14188
2004-07-11 04:41:48 +00:00
Torbjörn Andersson
6b99d5a971 Added "MUSIC" / "music" to the list of default directories.
svn-id: r14100
2004-06-28 08:45:09 +00:00
Max Horn
53af3dc670 Enhanced default directory support in the File class; now one can specify arbitrary many default search directories
svn-id: r14095
2004-06-28 00:06:31 +00:00
Max Horn
6b722ff11b Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
svn-id: r14058
2004-06-25 22:39:21 +00:00
Max Horn
b6a4610a77 be tolerant against abuse of ConfMan.getInt(); add missing default value for 'speech_volume' in bs1
svn-id: r13435
2004-03-31 18:00:46 +00:00
Max Horn
14378cb56e Renamed more OSystem methods
svn-id: r13410
2004-03-28 16:30:50 +00:00
Torbjörn Andersson
1db5ef710e Set the wantFade variable in initialize() as well. Otherwise it'll be false
if you use the start-up dialog to restore an old savegame.

svn-id: r13164
2004-03-03 07:37:46 +00:00
Max Horn
d158280425 the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
svn-id: r13036
2004-02-24 22:39:42 +00:00
Max Horn
f59eb3b219 renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
svn-id: r12722
2004-02-05 00:19:57 +00:00
James Brown
ad46828d1c BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable)
svn-id: r12465
2004-01-18 05:52:04 +00:00
Torbjörn Andersson
cf0a73f913 Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in
the process, except for SwordEngine.

Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>,
<stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere.

svn-id: r12320
2004-01-11 15:47:41 +00:00
Torbjörn Andersson
d9e67812e8 Changed spaces to tabs.
svn-id: r12235
2004-01-08 08:29:55 +00:00
Robert Göffringmann
63fbde359a implemented drawing of additional scrolling frames
svn-id: r12223
2004-01-07 19:08:59 +00:00
Robert Göffringmann
8030f1b148 implemented volume control panel
svn-id: r12220
2004-01-07 17:47:46 +00:00
Max Horn
033ff78ae9 updated copyright notice
svn-id: r12176
2004-01-06 12:45:34 +00:00
Jonathan Gray
2be1b4d68a start work on czech subtitle support, not finished
svn-id: r12175
2004-01-06 12:28:24 +00:00
Robert Göffringmann
7b86116a5d fixed cd changing code
svn-id: r12174
2004-01-06 12:19:02 +00:00
Robert Göffringmann
e34d7b6c41 get volume from gamedetector
svn-id: r12169
2004-01-06 11:48:30 +00:00
Robert Göffringmann
4ca49386ed fixed cd changing code
svn-id: r12145
2004-01-04 17:19:17 +00:00
Max Horn
d1e6c6059e renamed global var _debugLevel to g_debugLevel; let Engine constructor init it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine
svn-id: r12134
2004-01-04 14:00:58 +00:00
Robert Göffringmann
f0d0e4d4b3 removed speed button from control panel and made the game do a full screen refresh after leaving the control panel
svn-id: r12127
2004-01-04 05:21:22 +00:00
Torbjörn Andersson
18f8916c3a Rewrote the music code. It now follows the same basic idea as the one in
BS2, which has worked pretty well so far. I haven't implemented pausing and
volume since the code I replaced didn't have it either, as far as I could
tell.

svn-id: r12070
2004-01-01 15:22:15 +00:00
Robert Göffringmann
436834750d cd changing code and checking for savegames on startup
svn-id: r12043
2003-12-30 22:57:52 +00:00
Robert Göffringmann
e9766658b6 this fixes the remaining glitches
svn-id: r12004
2003-12-28 23:24:03 +00:00
Torbjörn Andersson
85deabed70 Indentation fixes: changed spaces to tabs. (These tend to really stick out
in my editor, since it shows tabs as eight spaces, not four.)

svn-id: r12002
2003-12-28 19:03:35 +00:00
Max Horn
859a9c0129 o Added SoundMixer::isReady()
o Removed SoundMixer::bindToSystem()
o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady()

svn-id: r11893
2003-12-24 17:42:22 +00:00
Robert Göffringmann
2df01e0abb fixed screen and music fading
svn-id: r11861
2003-12-22 23:21:28 +00:00
Robert Göffringmann
42cea0975a added fnSetPaletteToFade/fnSetPaletteToCut
svn-id: r11851
2003-12-22 11:23:40 +00:00