Filippos Karapetis
fbfafb576e
Started objectifying kDoSound()
...
svn-id: r45862
2009-11-12 15:24:11 +00:00
Filippos Karapetis
c45c335e0d
Some more tweaks for skipping the menu data in savegames, when INCLUDE_OLDGFX isn't defined (it still problematic and goes out of sync)
...
svn-id: r45858
2009-11-12 11:47:28 +00:00
Filippos Karapetis
226f0bd23d
The menu bar code is no longer used in the new graphics code, and the menu state is no longer stored in saved games
...
svn-id: r45854
2009-11-12 09:24:46 +00:00
Max Horn
53d0bcd594
SCI: Remove remarks about in-place loading, at least for now.
...
Not loading in-place has the advantage that it allows to cleanly
cancel loading a savesate, e.g. if we detect a defect during
loading. This is much harder (if not impossible) to achieve if
loading in-place. So I'd prefer if we took advantage of this.
Right now, though, we don't.
svn-id: r45786
2009-11-09 22:20:59 +00:00
Filippos Karapetis
5daca46946
Removed unused variables and placed some more old code inside INCLUDE_OLDGFX defines
...
svn-id: r45668
2009-11-04 15:32:25 +00:00
Filippos Karapetis
c8fbac1517
- Changed the segment manager to be a static part of the engine, and stopped deleting and recreating it when restoring games
...
- Merged game_exit(), script_free_vm_memory() and script_free_engine()
- Cleanup
svn-id: r45666
2009-11-04 14:22:17 +00:00
Filippos Karapetis
12e3375f3b
Removed the reference to SciGuiCursor from EngineState
...
svn-id: r45660
2009-11-04 12:19:05 +00:00
Filippos Karapetis
f755311114
priority_first and priority_last are not used by the new drawing code, thus the new code didn't handle priority changes by kGraph()
...
svn-id: r45658
2009-11-04 11:52:11 +00:00
Filippos Karapetis
597524b255
Moved most of the code for playing sound effects and speech into a separate class
...
svn-id: r45653
2009-11-04 09:36:18 +00:00
Filippos Karapetis
57266a7cba
- Removed status_bar_foreground and status_bar_background variables from the engine state
...
- Implemented clearMenuBar() in the new graphics code
- Removed the "status_bar" command, which was used to set custom colors for the status bar
svn-id: r45538
2009-10-30 14:39:26 +00:00
Filippos Karapetis
ff284c9f5b
Remove unused includes when INCLUDE_OLDGFX is not set. Implemented the full screen updates that the current menu code is doing using new graphics functions (still unfinished). Some cleanup.
...
svn-id: r45536
2009-10-30 12:33:05 +00:00
Filippos Karapetis
04ab6bc9fc
Enclose all of the old graphics code within the INCLUDE_OLDGFX safeguard (defined in sci.h)
...
svn-id: r45459
2009-10-28 13:20:30 +00:00
Filippos Karapetis
f0c4290287
Reset the graphics input after reconstructing game scripts. This fixes savegame loading in KQ4
...
svn-id: r45350
2009-10-23 20:10:51 +00:00
Filippos Karapetis
42068f5853
Cleanup
...
svn-id: r45337
2009-10-22 15:12:54 +00:00
Max Horn
9e64255bd1
SCI: Rename game_obj to _gameObj
...
svn-id: r45235
2009-10-18 19:43:27 +00:00
Filippos Karapetis
f5b7f85593
Removed unused references to operations.h
...
svn-id: r45217
2009-10-18 10:50:07 +00:00
Willem Jan Palenstijn
a74fd21847
SCI: Fix delete/free mismatches
...
svn-id: r45196
2009-10-17 17:59:09 +00:00
Max Horn
2ae08e8478
SCI: Don't save HunkTable segments
...
svn-id: r45048
2009-10-13 20:50:59 +00:00
Max Horn
297542345f
SCI: Skip loading HunkTable segments. This fixes a silly bug that can lead to arbitrary numbers of HunkTable segments to be created by repeatedly saving and loading.
...
svn-id: r45042
2009-10-13 18:54:20 +00:00
Filippos Karapetis
1f00be5c15
The _variables array is sized from syncArray, so there's no need to store its size in the savegame
...
svn-id: r44940
2009-10-11 19:23:00 +00:00
Filippos Karapetis
1d3118cf42
Implemented some advanced savegame functionality - loading and deleting savegames from the GMM is now possible, and new saved games will also have thumbnails. Saving from the GMM creates corrupted saved games, so it has been disabled for now
...
svn-id: r44930
2009-10-11 15:51:43 +00:00
Filippos Karapetis
6d030126d7
More work on the Object class
...
svn-id: r44921
2009-10-11 13:46:58 +00:00
Filippos Karapetis
d6f5d93dbf
Started rewriting the Object struct into a class
...
svn-id: r44878
2009-10-10 15:58:51 +00:00
Filippos Karapetis
bfabde4512
Fixed loading again - a regression from commit #44803
...
svn-id: r44868
2009-10-10 12:00:34 +00:00
Walter van Niftrik
6c1cac3956
SCI: kMessage() rewrite
...
svn-id: r44860
2009-10-10 02:16:23 +00:00
Filippos Karapetis
9bb73a8457
Removed the unused _flags variable from EngineState
...
svn-id: r44857
2009-10-09 23:53:37 +00:00
Max Horn
0c457be0fb
SCI: Turn reconstruct_scripts into SegManager::reconstructScripts
...
svn-id: r44806
2009-10-08 22:03:55 +00:00
Max Horn
76996301d1
SCI: Removed obsolete stringfrags code
...
svn-id: r44803
2009-10-08 21:29:45 +00:00
Max Horn
42120ed626
Introduce a new struct TimeDate, replacing struct tm in client code. May lead to compilation issues in ports, which should be trivial to fix, though
...
svn-id: r44793
2009-10-08 19:41:38 +00:00
Filippos Karapetis
2d98b72858
Restore the engine state stored within SciGui during loading once more, since it gets replaced during loading. Fixes loading (a regression from #44730 )
...
svn-id: r44771
2009-10-08 07:57:26 +00:00
Filippos Karapetis
ce75c9270a
Removed the unused game_time variable, and fixed the incorrect calculation of start_game_time when restoring a game
...
svn-id: r44770
2009-10-08 07:25:18 +00:00
Filippos Karapetis
1562add631
- Cleaned up the cursor code
...
- Renamed gui -> _gui in EngineState, for consistency
- Added a reference to SciGuiCursor in EngineState, to be used by current code
- Renamed setCursorHide -> hideCursor, setCursorShow -> showCursor
- Moved the cursor zone limiting code inside SciGuiCursor. This code is currently not functioning, as we need to call refreshPosition() before each updateScreen() call to limit the cursor position.
svn-id: r44760
2009-10-07 21:29:47 +00:00
Martin Kiewitz
77b549a0ad
SCI: SciGuiCursor class added, cleanup, OSystem removed from SciGui constructor
...
svn-id: r44730
2009-10-07 12:47:53 +00:00
Max Horn
db8c6e3f6c
SCI: Really remove sci/gui/gui.h include from engine/state.h
...
svn-id: r44644
2009-10-04 22:43:30 +00:00
Max Horn
6ad5840181
SCI: Rename EngineState::segMan to _segMan
...
svn-id: r44629
2009-10-04 18:38:18 +00:00
Willem Jan Palenstijn
0ed87062ed
SCI: Add hack to gui to fix loading
...
svn-id: r44581
2009-10-03 23:56:49 +00:00
Max Horn
8ba75fc522
Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
...
svn-id: r44495
2009-09-30 16:16:53 +00:00
Filippos Karapetis
fd21bb2611
- Moved the list of synonyms and parser nodes inside the vocabulary class
...
- Added a convenience member inside the EngineState struct to access the instance of the Vocabulary class
svn-id: r44481
2009-09-30 12:17:38 +00:00
Max Horn
2fe6b32968
SCI: Remove EngineState::game_version, it was only used for saving anyway. Also remove syncCStr()
...
svn-id: r44358
2009-09-25 13:02:11 +00:00
Filippos Karapetis
13ad217cdd
- Moved the SCI version in a global variable
...
- Changed all the SCI version checks to use getSciVersion()
- Also made getSciVersionDesc a global function (removes some ugly accessing of the SCI engine)
The fallback detector should work correctly now
svn-id: r44269
2009-09-23 10:55:35 +00:00
Filippos Karapetis
4df106e1f0
Copy the internal game name when loading, and don't recreate it
...
svn-id: r44250
2009-09-22 09:16:16 +00:00
Filippos Karapetis
e331269a36
Removed unused variable
...
svn-id: r44249
2009-09-22 09:00:32 +00:00
Max Horn
c5cc785802
SCI: Change SystemStrings to use RAW storage consistenly
...
svn-id: r44246
2009-09-22 01:08:42 +00:00
Max Horn
97d1f79e2d
SCI: Change SystemString::name from char* to Common::String
...
svn-id: r44243
2009-09-22 00:36:05 +00:00
Max Horn
5fc2428c99
SCI: SegmentObj's now set their type in constructor; replace central SegmentObj::createSegmentObj call in SegManager::allocSegment by several explicit 'new' statements; some extra cleanup
...
svn-id: r44242
2009-09-22 00:35:46 +00:00
Max Horn
d2a6713a8e
SCI: Replace IntMapper Script::_objIndices and Common::Array Script::_objects by a HashMap -- goodbye, class IntMapper
...
svn-id: r44240
2009-09-21 21:38:43 +00:00
Max Horn
57dfb9bafd
SCI: Rename Object::flags and pos to _flags and _pos; tweak scriptObjInit0 and scriptObjInit11 to be more similar
...
svn-id: r44234
2009-09-21 21:35:43 +00:00
Max Horn
5f440854b7
SCI: Add EngineState::_kernel member for convenience
...
svn-id: r44173
2009-09-17 17:00:36 +00:00
Max Horn
eb77efda78
SCI: Add a global getSciVersion() function and make use of it
...
svn-id: r44170
2009-09-17 16:50:53 +00:00
Max Horn
e40cbe574e
SCI: Rename engine/memobj.* to engine/segment.*
...
svn-id: r44155
2009-09-17 13:22:46 +00:00