Eugene Sandulenko
a3faba9727
Fix bug #1349059 : "SCUMM, GUI: Cursor jumps to incorrect position when pausing"
...
svn-id: r20904
2006-02-26 03:03:59 +00:00
Max Horn
7335d348ba
Moved common/scaler* to graphics/
...
svn-id: r20797
2006-02-20 20:29:02 +00:00
Torbjörn Andersson
d2cf43d6fa
Fixed warning when compiling with DISABLE_SCALERS
...
svn-id: r20786
2006-02-20 14:12:59 +00:00
Max Horn
cbb2ca005c
Change CVS keywords to SVN keywords
...
svn-id: r20535
2006-02-11 12:47:47 +00:00
Eugene Sandulenko
ea42bad781
Update copyright notice
...
svn-id: r20088
2006-01-18 17:39:49 +00:00
Max Horn
3cc22c638c
Added asserts to OSystem_SDL::copyRectToScreen, which should detect any attempts to use invalid rects for blitting
...
svn-id: r19521
2005-11-08 22:23:09 +00:00
Torbjörn Andersson
1c6575b824
Moved aspect ratio disabling (if screen height != 200) from initSize() to
...
loadGfxMode(). As reported on the forum, setting aspect ratio correction
in a 640x480 game would cause ScummVM to crash when the game is started
from the launcher.
With all the graphics transactions and stuff, it's a bit hard to follow
what's going to happen, but I hope deferring this check until the last
moment (i.e. just before the graphics surfaces are actually created) is the
correct bugfix.
svn-id: r19491
2005-11-07 08:35:50 +00:00
Eugene Sandulenko
b36677af71
Update FSF address. Eek. Actually that took place on May 1, 2005
...
svn-id: r19142
2005-10-18 01:30:26 +00:00
Eugene Sandulenko
aa33153569
Normalize use of DISABLE_SCALERS. Now it really disables all scalers
...
except essential Normal1x. Also thumbnails get compiled unconditionally
so we get them on all platforms, even those which never display them.
Sorted out mess brought to sdl backend by epoc maintainer. He misused
__SYMBIAN32__ where DISABLE_SCALERS is more appropriate.
svn-id: r18850
2005-09-20 18:16:09 +00:00
Eugene Sandulenko
76bd872c48
Apply bug/patch #1258912 "GUI: SDL mouse dirty rects too big"
...
svn-id: r18689
2005-08-15 01:23:41 +00:00
Eugene Sandulenko
6b4484472b
Remove trailing whitespaces.
...
svn-id: r18604
2005-07-30 21:11:48 +00:00
Max Horn
71bc3a3ba6
Move scaler key handling to a separate method (this helps to fix a GCC 4.0 warning, makes pollEvent() cleaner); fixed some code formatting issues
...
svn-id: r18534
2005-07-11 10:54:53 +00:00
Eugene Sandulenko
aa13ccd6c3
Commited patch to fix bug #1210836 : "ALL: Failed assertion in AdvMame scaler".
...
Thanks cyx for actual fixing.
svn-id: r18520
2005-07-09 06:44:00 +00:00
Lars Persson
caf6151bba
Last modifications for Actions to WinCE.
...
svn-id: r18500
2005-07-05 20:51:54 +00:00
Lars Persson
0047a768f2
This is the SDL changes needed by the Symbian build to work properly.
...
Also there is a bugfix for using the joystick handling for SDL. (See events.cpp history)
svn-id: r18428
2005-06-21 20:39:09 +00:00
Torbjörn Andersson
9ffe00b78d
Added braces for clarity.
...
svn-id: r18295
2005-05-29 18:07:46 +00:00
Eugene Sandulenko
3588b96d4f
Added --disable-hq and --disable-scumm-7-8 options. Also improved
...
DISABLE_HE so more HE-specific code gets excluded.
svn-id: r18099
2005-05-14 22:56:41 +00:00
Max Horn
013e30eb38
Added two new methods to OSystem: grabPalette and grabRawScreen
...
svn-id: r17974
2005-05-08 21:39:05 +00:00
Max Horn
d04492a05a
Allocate all 16bit surfaces with the same bitformat as the HW surface (Fixes bug #1196374 )
...
svn-id: r17929
2005-05-06 10:07:33 +00:00
Torbjörn Andersson
777618ddf9
Always check for _numDirtyRects overflow in addDirtyRect(). The 'mouseRect'
...
case didn't. This fixes bug #1193344 .
svn-id: r17888
2005-05-01 17:39:38 +00:00
Torbjörn Andersson
6fb944befd
Call blitCursor() when changing scaler to give it the opportunity to switch
...
between blurry and non-blurry cursor scaling, even if the scale factor
remains unchanged.
svn-id: r17841
2005-04-27 14:47:19 +00:00
Max Horn
3f08f0bfb2
Fix bug 1184616 (GUI: Mouse drawn at wrong position in overlay mode)
...
svn-id: r17709
2005-04-20 09:32:22 +00:00
Max Horn
901e76ea83
Cleanup / comments
...
svn-id: r17708
2005-04-20 09:24:29 +00:00
Max Horn
2cfb9322e2
Added new (optional) OSystem::initBackend() method; this (and its usage) fixes bugs #1160977 and #1184664
...
svn-id: r17694
2005-04-19 20:22:50 +00:00
Torbjörn Andersson
d85f6d1688
More whitespace.
...
svn-id: r17691
2005-04-19 12:43:54 +00:00
Torbjörn Andersson
35c675e2d2
Whitespace
...
svn-id: r17690
2005-04-19 12:22:50 +00:00
Torbjörn Andersson
ed2ed47701
Braces for clarity, even though it *is* well-defined which 'if' the 'else'
...
belongs to.
svn-id: r17670
2005-04-18 15:33:02 +00:00
Eugene Sandulenko
4c4af584a0
Enable 2x overlay in MM NES
...
svn-id: r17540
2005-04-11 12:57:41 +00:00
Eugene Sandulenko
0fa38d12e1
Fix bug #1173422 "Slight mouse cursor regression"
...
svn-id: r17309
2005-03-31 14:36:42 +00:00
Eugene Sandulenko
9880288669
Fix bug #1166279 "BS1 & BS2: Launching game problems".
...
svn-id: r17187
2005-03-20 16:16:09 +00:00
Torbjörn Andersson
4c3d302e19
If a game is scaled with the 2x or 3x scaler, use the same scaler on the
...
cursor as well. It looks strange if the game is blocky and the cursor is
smooth.
svn-id: r17173
2005-03-17 09:49:22 +00:00
Max Horn
6f7315d950
Add some paranoia checks
...
svn-id: r17101
2005-03-12 16:32:32 +00:00
Eugene Sandulenko
cc2c2dd931
Fix bug #1160454 "ALL: Failed assertion when using 1x scaler"
...
svn-id: r17066
2005-03-10 15:59:31 +00:00
Eugene Sandulenko
7bb53f3bf1
Patch #1013937 "OSystem layer with bigger resolution". Now you will always
...
get at least 640x400 window. And finally we have means of implementing
nice looking GUI.
Also updated all backends. If your backend has ability to run with 640x400 or
640x480 resolution then read patch tracker item to find out details. Other
port maintainers shouldn't worry, as this patch doesn't affect them, they
still get their 320x200.
svn-id: r17055
2005-03-09 23:07:32 +00:00
Eugene Sandulenko
0835583948
Implementation of GFX transactions. May cause some regressions in case I
...
missed some unusual mode switching. This implementation let us avoid two nasty
hacks in scumm.cpp.
*Now* we could return to OSystem layers.
patch.
svn-id: r16855
2005-02-22 01:29:27 +00:00
Eugene Sandulenko
f420dd3b78
Implement OSystem method disableCursorPalette(bool disable) as mentioned
...
in patch #1013937 (OSystem layer with bigger resolution).
svn-id: r16820
2005-02-20 02:04:45 +00:00
Paweł Kołodziejski
3184c2de34
compatibility for emsvc
...
svn-id: r16815
2005-02-19 16:04:03 +00:00
Eugene Sandulenko
ae6f40ebb6
Make cursor code more bulletproof
...
svn-id: r16809
2005-02-19 00:24:48 +00:00
Eugene Sandulenko
78ee0bfdaf
Mouse part of big patch #1013937 (OSystem layer with bigger resolution)
...
svn-id: r16800
2005-02-17 23:01:00 +00:00
Max Horn
c6e0d31e76
Added a font manager (work in progress)
...
svn-id: r16460
2005-01-06 21:15:52 +00:00
Max Horn
47280d9433
Updated copyright
...
svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
954e16abbf
Fix for bug #1074931 (GUI: Starting games in fullscreen doesn't work), avoid one unneccessary redraw
...
svn-id: r15997
2004-12-06 21:12:52 +00:00
Gregory Montoir
0f2117cbd0
don't assert if no mouse buffer hasn't been setup
...
svn-id: r15980
2004-12-03 23:23:06 +00:00
Max Horn
f03ae8addb
Paranoia
...
svn-id: r15973
2004-12-03 10:36:30 +00:00
Gregory Montoir
cdec823d98
renamed a few things to match our coding guidelines
...
simplified OSystem_SDL destructor and move all the SDL uninitialization stuff to the quit() method
made saveScreenshot() returning false on fail
svn-id: r15967
2004-12-01 21:16:55 +00:00
Eugene Sandulenko
31e434dcf1
Fix a`ll engines. They work, though current fix is just temporary.
...
There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.
svn-id: r15873
2004-11-24 00:14:21 +00:00
Eugene Sandulenko
7877ccf628
Next step in transaction implementation. Now it postpones all calls.
...
NOTE: This breaks most ports, and they will not pass assertions. If you will
fix it (by moving violating OSystem calls to go() method), I'll be grateful.
If you don't bother to fix it, there is a workaround. Just comment out
beginGFXTransaction() and endGFXTransaction() in backends/sdl/graphics.cpp.
This will tunr it off and will use default transaction-less implementation.
svn-id: r15870
2004-11-23 21:30:38 +00:00
James Brown
2ae3166f2d
Add new clearScreen OSystem call. Currently only implemented in SDL backend. This call is currently only used for clearing the launcher screen to remove garbage from the main screen before reentering.
...
svn-id: r15799
2004-11-13 04:33:33 +00:00
Max Horn
bb462f64e0
Renamed _scaler_proc -> _scalerProc; cleaned up _scalerType handling
...
svn-id: r15563
2004-10-15 22:28:12 +00:00
Torbjörn Andersson
6a1c315fdf
Don't let undraw_mouse() terminate with the surface still locked. Now I can
...
finally quit Broken Sword II again, without ScummVM crashing.
svn-id: r15536
2004-10-13 06:36:29 +00:00