Commit graph

4 commits

Author SHA1 Message Date
Alex Bevilacqua
f43b5843c8
ASYLUM: Since the game polygons list doesn't cover ALL interactive regions (hotspots), I added a method to draw active barriers as well. Though these have a polyIdx property, it's always zero, so I'm going based off the bounding box.
Also added a variable to the console to manage this, and renamed debugpolygons to "showpolygons"

git-svn-id: http://asylumengine.googlecode.com/svn/trunk@239 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
2021-05-17 15:35:32 +02:00
Joseph Davies
c2a7b40396
ASYLUM: Commit for changes accidentally left out of r231.
git-svn-id: http://asylumengine.googlecode.com/svn/trunk@232 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
2021-05-17 15:35:31 +02:00
Filippos Karapetis
824373cb85
ASYLUM: - Removed duplicate code
- Added a console variable to toggle polygon visibility

git-svn-id: http://asylumengine.googlecode.com/svn/trunk@191 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
2021-05-17 15:35:27 +02:00
Filippos Karapetis
762c5d0fa2
ASYLUM: Added a debug console, with a command to play any of the game's videos. Cleaned up the AsylumEngine class a bit
git-svn-id: http://asylumengine.googlecode.com/svn/trunk@188 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
2021-05-17 15:35:26 +02:00