Paweł Kołodziejski
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4d21cfcc42
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WINTERMUTE: Rename files to match original
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2022-08-24 14:02:18 +02:00 |
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Paweł Kołodziejski
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3aa69353f9
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WINTERMUTE: WME3D: Fixed cordinates for drawLine
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2022-07-16 17:31:39 +02:00 |
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Paweł Kołodziejski
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6fd582b3ad
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WINTERMUTE: WME3D: Fixed drawLine and enabled update save indicator
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2022-07-16 17:29:57 +02:00 |
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Paweł Kołodziejski
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134e412a00
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WINTERMUTE: doFlip WA is also needed for 3D renderers
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2022-07-16 13:58:02 +02:00 |
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Paweł Kołodziejski
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a2a6867a1b
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WINTERMUTE: WIME3D: No need to implement drawRect() in 3D renderers
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2022-07-16 13:38:27 +02:00 |
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Paweł Kołodziejski
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79118af9a9
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WINTERMUTE: WME3D: Implemented windowedFlip()
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2022-07-16 12:49:51 +02:00 |
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Paweł Kołodziejski
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2d017a7efc
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WINTERMUTE: WME3D: Implement screenshots in 3d renderers
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2022-07-16 10:44:24 +02:00 |
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Paweł Kołodziejski
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fc02f082d8
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WINTERMUTE: Synchronize with 2d renderer
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2022-07-13 22:26:29 +02:00 |
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Paweł Kołodziejski
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599097964f
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WINTERMUTE: WME3D: Restore original code for fog parameters handling
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2022-07-02 22:39:01 +02:00 |
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Le Philousophe
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98c306376f
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OPENGL: Merge both OpenGL shaders objects
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2022-06-26 18:32:10 +02:00 |
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lb_ii
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3512ffde0d
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WINTERMUTE: Remove halfpixel offset in OpenGL+Shaders
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2022-04-03 21:26:39 +03:00 |
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Paweł Kołodziejski
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7f3b6e3362
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WME3D: Janitorial - formatting
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2021-12-30 13:49:35 +01:00 |
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Paweł Kołodziejski
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b786eec774
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WME3D: Remove "float" casting
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2021-12-30 13:04:58 +01:00 |
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Paweł Kołodziejski
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e22f1a6cc4
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WME3D: Removed packed flag, it's not needed
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2021-12-29 23:23:55 +01:00 |
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Paweł Kołodziejski
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20cb0ae228
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ALL: Cleanup ResidualVM -> ScummVM
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2021-12-26 21:19:38 +01:00 |
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Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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Cameron Cawley
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4d206e5286
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GRAPHICS: Clean up OpenGL defines (#3551)
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2021-11-18 00:56:21 +01:00 |
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Eugene Sandulenko
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5e7fe2dc57
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JANITORIAL: Replace spaces in indentation with tabs
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2021-04-15 21:20:36 +02:00 |
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D G Turner
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33b48e76c4
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WINTERMUTE: Fix GCC Compiler Warnings from Unused WIP Variables
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2021-03-10 07:57:31 +00:00 |
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Gunnar Birke
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d205db3871
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WINTERMUTE: Only display flat shadow if this was requested
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2020-11-03 11:54:36 +01:00 |
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Gunnar Birke
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a2b68b2d4e
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WINTERMUTE: Implement flat shadow rendering with gles 2 shaders
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2020-11-03 11:54:36 +01:00 |
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Gunnar Birke
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45cfe46681
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WINTERMUTE: Add position data render function for .X models
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2020-11-03 11:54:36 +01:00 |
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Paweł Kołodziejski
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ad37c20fb4
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WINTERMUTE: Attempt enabling GLES2 renderer.
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2020-10-18 22:22:57 +02:00 |
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Gunnar Birke
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874965f454
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WINTERMUTE: Remove Model-View transformation reset function from 3d renderer interface
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2020-10-18 07:22:40 +02:00 |
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Gunnar Birke
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1ea679f90a
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WINTERMUTE: Provide getters for actual opengl texture dimensions
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2020-10-18 07:22:40 +02:00 |
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Paweł Kołodziejski
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78001c3d6e
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WINTERMUTE: Disable GLES2 for now
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2020-10-14 21:07:36 +02:00 |
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Paweł Kołodziejski
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a37173807f
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CONFIGURE: More work on opengl flags
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2020-10-14 18:37:17 +02:00 |
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Paweł Kołodziejski
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264f6f037b
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ALL: Separate USE_OPENGL and USE_OPENG_GAME. Exclude WME3D for GLES2 for now.
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2020-10-10 14:12:07 +02:00 |
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Pawel Kolodziejski
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1e497cdebd
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WINTERMUTE: Allow compile without opengl
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2020-10-06 07:33:01 +02:00 |
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Pawel Kolodziejski
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e427f7eeda
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WINTERMUTE: Fixed wintermute engine compilation when GLEW is disabled
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2020-10-04 11:30:39 +02:00 |
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Pawel Kolodziejski
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a8b53f8f21
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ALL: Avoid class names clashing with ScummVM classes
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2020-09-28 18:47:10 +02:00 |
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Pawel Kolodziejski
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1821c16da2
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WINTERMUTE: Rename shaders file to unique names
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2020-09-27 17:47:56 +02:00 |
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Pawel Kolodziejski
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ceb422d6f8
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WINTERMUTE: Silence compiler warnings
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2020-09-20 22:18:55 +02:00 |
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Gunnar Birke
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77f25c4573
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WINTERMUTE: Enable/Disable culling based on flag
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2020-08-29 05:22:22 +02:00 |
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Gunnar Birke
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81476dfec2
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WINTERMUTE: Fix typo in warning text
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2020-08-29 05:22:22 +02:00 |
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Gunnar Birke
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c28a2003a8
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WINTERMUTE: Move non OpenGL code out of OpenGL folder
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2020-08-28 16:47:28 +02:00 |
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Gunnar Birke
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55c6a3a3f4
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WINTERMUTE: Add null to mark end of attributes array
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2020-08-28 06:30:23 +02:00 |
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Gunnar Birke
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cbd39394d1
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WINTERMUTE: Implement drawing of lines in renderer
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2020-08-28 06:30:23 +02:00 |
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Gunnar Birke
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a0dbffef5d
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WINTERMUTE: Use proper enum type to store render state
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2020-08-28 06:30:23 +02:00 |
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Gunnar Birke
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bee56f5802
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WINTERMUTE: Set default clip plane values only during init
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2020-08-25 00:03:09 +02:00 |
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Gunnar Birke
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ceb9c68a2b
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WINTERMUTE: Use camera clipping plane settings in renderer
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2020-08-22 17:38:46 +02:00 |
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Pawel Kolodziejski
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4c331b326a
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WINTERMUTE: Change debug log from error to warning to allow "Dark Fall: Lost Souls" game to start
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2020-08-18 21:47:55 +02:00 |
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Gunnar Birke
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c7fa9f1946
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WINTERMUTE: Fix shader variable and matrix layout for transformed sprites
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2020-08-18 19:06:41 +02:00 |
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Gunnar Birke
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acee5386c9
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WINTERMUTE: Implement displaying of transformed sprites
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2020-08-18 18:50:57 +02:00 |
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Gunnar Birke
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6f5bcd54cf
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WINTERMUTE: Implement sprite mirroring
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2020-08-17 18:44:24 +02:00 |
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Gunnar Birke
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a34a125848
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WINTERMUTE: Implement image based shadows in fixed function renderer
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2020-08-16 21:01:59 +02:00 |
|
Gunnar Birke
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b557bb7f60
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WINTERMUTE: Use/store actual viewport for 3d rendering/picking
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2020-08-11 00:46:55 +02:00 |
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Gunnar Birke
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bfa52b67d4
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WINTERMUTE: Use window dimensions for 2d viewport
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2020-08-11 00:46:55 +02:00 |
|
Gunnar Birke
|
74b2184a5d
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WINTERMUTE: Correctly convert Direct3D viewport parameters
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2020-08-11 00:46:55 +02:00 |
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Gunnar Birke
|
7dbb176b7f
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WINTERMUTE: Scale projection matrix entries by window/viewport ratio
|
2020-08-11 00:46:55 +02:00 |
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