Travis Howell
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a0d14a0832
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Fix Commodore 64 versions
svn-id: r22732
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2006-05-29 12:45:11 +00:00 |
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Max Horn
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9a6c120b0d
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Handle line breaks/overflow for V1-V3 games *after* processing newline codes, to avoid double breaks (which result in spurious empty lines)
svn-id: r22375
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2006-05-07 11:47:17 +00:00 |
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Max Horn
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3e0cb0dfd0
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Fix for bug #1449597 (MANIAC: Incorrect word wrapping)
svn-id: r22371
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2006-05-06 22:49:57 +00:00 |
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Max Horn
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d68f95b3be
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Move HE specific stuff from class Sound to its new subclass SoundHE
svn-id: r22115
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2006-04-23 18:52:39 +00:00 |
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Travis Howell
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f6d69c6d45
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Camera scrolling only effects subtitles in SCUMM4-6 games. Fixes bug #1329482.
svn-id: r21274
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2006-03-14 09:33:37 +00:00 |
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Travis Howell
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f9797f3ac3
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Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)
svn-id: r21219
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2006-03-12 00:53:30 +00:00 |
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Travis Howell
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259e3cf301
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Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't exist in HE games. Fixes glitch when time machine is used in putttime.
svn-id: r21195
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2006-03-10 06:05:49 +00:00 |
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Max Horn
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bac32d1a5c
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Moved ScummFile etc. to the new file.cpp / file.h
svn-id: r21038
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2006-03-03 15:16:02 +00:00 |
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Max Horn
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e389bcf497
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
svn-id: r20795
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2006-02-20 16:51:30 +00:00 |
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Eugene Sandulenko
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10c7835cfc
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Moved all he-specific source files to engines/scumm/he/ subdirectory
svn-id: r20696
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2006-02-15 00:57:50 +00:00 |
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Max Horn
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26ee630756
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Moved engines to the new engines/ directory
svn-id: r20582
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2006-02-11 22:45:04 +00:00 |
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