Commit graph

26 commits

Author SHA1 Message Date
Max Horn
51933629d1 Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
2009-11-02 21:54:57 +00:00
Max Horn
8ba75fc522 Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
svn-id: r44495
2009-09-30 16:16:53 +00:00
Filippos Karapetis
b4f1960318 Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN
svn-id: r44314
2009-09-24 17:52:53 +00:00
Filippos Karapetis
6b79910bcb Fixed some more warnings about unreachable code
svn-id: r44300
2009-09-24 10:15:50 +00:00
Johannes Schickel
7e71865e91 Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]).
svn-id: r42751
2009-07-25 12:59:46 +00:00
Fabio Battaglia
14c85028b1 sword1: add Broken Sword PSX demo support
svn-id: r41369
2009-06-08 12:37:24 +00:00
Torbjörn Andersson
0999534749 The error() and warning() functions add ! and newline automatically. (I didn't
look at debug() and debugC(), since I'm really bored with this now. :-)

svn-id: r41061
2009-05-31 10:02:16 +00:00
Eugene Sandulenko
5aa50ec889 Patch #2638336: Broken Sword PSX Support
svn-id: r38956
2009-02-28 10:46:33 +00:00
Filippos Karapetis
781d7da6b1 Applied my patch for the BS1/2 video player
- Support for the MPEG2 videos in BS1/2 has been dropped. The MPEG2 videos were lossy, and support for them complicated the code a lot.
- Support for the non-existing enhanced MPEG cutscene packs for BS1 has been dropped. As a consequence, the credits player and the splitted audio stream players used for these packs has been removed
- The original Smacker videos for both games are now supported, using our Smacker player (which is based off publically available specs and FFMPEG)
- The animations now use the common video player code. Both the Smacker videos and our DXA video packs are supported

svn-id: r38236
2009-02-15 13:29:48 +00:00
Max Horn
716f88f571 Avoid using g_engine if possible
svn-id: r36149
2009-01-30 16:04:39 +00:00
Torbjörn Andersson
46a5320f0d Allow quitting or returning to the launcher while cutscenes are playing.
svn-id: r34657
2008-09-27 17:47:22 +00:00
Christopher Page
e7d7f8df95 SWORD1 works with the new GMM implementation
svn-id: r33043
2008-07-13 21:54:23 +00:00
Torbjörn Andersson
7b15433572 Removed unnecessary semi-colons.
svn-id: r30476
2008-01-13 22:12:35 +00:00
Paul Gilbert
6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Eugene Sandulenko
77eea722af Modified patch #1738058: "Action recorder".
svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
4a302b25ad Lots of source code formatting corrections
svn-id: r28887
2007-09-10 13:17:20 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Torbjörn Andersson
e005b0f42e This is an updated and slightly cleaned up version of patch #1657061 ("SWORD1:
Cutscene subtitles"). It still has the deficiencies listen in the patch tracker
and should therefore be considered work-in-progress, but sev said I should go
ahead and commit it anyway. I have no further plans for it right now, so feel
free to improve on it.

svn-id: r26644
2007-04-28 07:27:53 +00:00
Robert Göffringmann
edd4e73787 minor cleanup
svn-id: r26212
2007-03-18 16:50:39 +00:00
Eugene Sandulenko
3e6414a55f Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemo
target was commented out until existence of the demo is confirmed.

svn-id: r24697
2006-11-12 19:05:51 +00:00
Chris Apers
7efd027fed Fixed crashes on Zodiac and add support for this device
svn-id: r23837
2006-09-09 09:30:16 +00:00
Torbjörn Andersson
ca387f1585 Added support for DXA cutscenes. Still needs a bit of cleanup, and the DCA
player does not support the (unreleased) multi-lingual cutscene pack, since I
don't have one to test with.

It needs to be cleaned up a bit, but the next step will be to clean up the MPEG
decoder first.

svn-id: r23753
2006-08-26 11:34:35 +00:00
Max Horn
8cdee5a931 Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
svn-id: r21500
2006-03-29 15:59:37 +00:00
Torbjörn Andersson
c5cf806f82 Removed the "extra bars/nodes" code, since nothing ever added the extra bars or
nodes.

Removed the path-plotting debugging code, since the line-drawing function has
been a stub for the past few years, as far as I can tell.

Similar code was removed from the BS2 router long ago, so this could be a first
tiny step towards bringing them together.

svn-id: r20805
2006-02-21 10:22:37 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00
Renamed from sword1/logic.cpp (Browse further)