Max Horn
51933629d1
Changed foo(void) to foo() in almost all non-backend source files
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svn-id: r45616
2009-11-02 21:54:57 +00:00
Max Horn
edf6827913
SWORD1: Remove obsolete TODO
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svn-id: r45100
2009-10-14 23:29:14 +00:00
Torbjörn Andersson
9cc0dc3d91
Fixed bug #2847910 , "Loss of background audio loop". It would probably be safe
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to backport this to the 1.0 branch, but I'm not 100% sure, and it's getting
pretty late here. (On the other hand, the missing sound effects are pretty
faint, at least in the cases I've seen, so we haven't been missing much. That's
probably why it's gone unnoticed until now.)
svn-id: r44073
2009-09-13 21:38:47 +00:00
Johannes Schickel
7e71865e91
Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]).
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svn-id: r42751
2009-07-25 12:59:46 +00:00
Kari Salminen
264e44d14a
Fix some typos and grammar in sword1's Sound::checkSpeechFileEndianness-function's comments.
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svn-id: r42477
2009-07-14 13:48:31 +00:00
Kari Salminen
242b7ef708
Fix compilation under Windows (The fabs-calls were causing error C2668 about 'ambiguous call to overloaded function').
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svn-id: r42440
2009-07-13 17:09:40 +00:00
Eugene Sandulenko
bd91c1129d
Patch #1936137 : "Speech for Mac BS1 english"
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svn-id: r42423
2009-07-12 18:52:38 +00:00
Fabio Battaglia
51d0005af3
sword1: slight cleanup of psx related sound code and comments
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svn-id: r41380
2009-06-08 17:54:44 +00:00
Fabio Battaglia
14c85028b1
sword1: add Broken Sword PSX demo support
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svn-id: r41369
2009-06-08 12:37:24 +00:00
Johannes Schickel
b3c6751b9b
Strip trailing whitespaces in the whole code base.
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svn-id: r40867
2009-05-24 15:17:42 +00:00
Fabio Battaglia
647276b885
Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSX
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svn-id: r39416
2009-03-15 10:25:22 +00:00
Eugene Sandulenko
5aa50ec889
Patch #2638336 : Broken Sword PSX Support
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svn-id: r38956
2009-02-28 10:46:33 +00:00
Max Horn
df20d264fd
Pushing down some header deps (on common/system.h, mostly)
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svn-id: r35542
2008-12-25 20:40:00 +00:00
Torbjörn Andersson
331c38e1c7
Added semi-ugly workaround for bug #2182450 ("BS1 Demo: Crash due to missing
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speech segment").
svn-id: r34853
2008-10-26 15:20:24 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
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svn-id: r30238
2008-01-05 12:45:14 +00:00
Eugene Sandulenko
77eea722af
Modified patch #1738058 : "Action recorder".
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svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
f4c0b853cc
Fixed sound factory messup caused by my previous commit
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svn-id: r28111
2007-07-15 19:24:00 +00:00
Travis Howell
2e3ce7dc8e
Fix FLAC support for speech in Broken Sword 1.
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svn-id: r27723
2007-06-26 05:51:47 +00:00
Travis Howell
9cee28492d
Add FLAC support for speech in Broken Sword 1.
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svn-id: r27721
2007-06-26 03:08:03 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Robert Göffringmann
edd4e73787
minor cleanup
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svn-id: r26212
2007-03-18 16:50:39 +00:00
Max Horn
8c8abca6f8
Changed the AppendableAudioStream code to use a queue of buffers, instead of a fixed size wrap-around memory buffer (this reduces memory usage in some cases by 500-700k, while actually being more flexible)
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svn-id: r25909
2007-02-28 14:48:26 +00:00
Max Horn
551b2b6b3d
Fix for bug #1670081 -- SWORD1: game won't load (ogg compression) (regression)
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svn-id: r25905
2007-02-28 10:44:52 +00:00
Max Horn
b3931a847d
Trying to unify the order in which we try the various audio formats: Prefer FLAC (lossless) over Ogg Vorbis ('free') over MP3 -- the order is admittedly somewhat arbitrary, but at least now it's consistent across all parts of ScummVM
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svn-id: r25837
2007-02-24 23:40:28 +00:00
Max Horn
73c3625f1f
Fixing various doxygen warnings
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svn-id: r25362
2007-02-03 21:37:52 +00:00
Max Horn
cb49cbdd45
* Reimplemented Mixer::pauseAll to simply invoke pause on all channels
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(implying change of semantics)
* Reordered the params of Mixer::playRaw (the SoundType now comes first, not last)
* Removed Mixer::isPaused
* Removed Mixer::getSoundElapsedTimeOfSoundID
* Added some doxygen comments to the Mixer
svn-id: r25356
2007-02-03 19:05:53 +00:00
Torbjörn Andersson
3e8380f2c6
Only decompress the number of speech samples indicated by 'resSize'. This
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prevents crashes in the demo, and is probably a good idea anyway.
svn-id: r23917
2006-09-17 15:25:59 +00:00
Max Horn
27307acd7c
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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svn-id: r22231
2006-04-29 22:33:31 +00:00
Eugene Sandulenko
8fa9bd6728
Removed extra exclamation marks in warning() calls as well.
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svn-id: r21608
2006-04-04 22:21:10 +00:00
Max Horn
8cdee5a931
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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svn-id: r21500
2006-03-29 15:59:37 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00