Fixes LSL2 non-early versions being misidentified and all message boxes
being drawn 10 pixels too low. For example: the copy protection screen.
Thanks to @eriktorbjorn for noticing this inaccuracy
Saving from the GMM should now work for the following games as well:
GK2, Lighthouse, LSL7, Phant2, Shivers and Torin
Many thanks to @sluicebox for his help checking the game scripts of
these games
Restore object names in QFG1VGA workarounds that were removed to
accommodate the Mac version. Instead, don't match object names
on games that are known to not have them, since there are several.
Fixes workarounds not being applied to HOYLE4 Mac and LSL6 Mac.
Fixes several problems with the SoundResource class:
- Constructor doesn't fully initialize object if resource doesn't exist
- Destructor crashes if object not fully initialized
- Constructor has no mechanism to report failure
- Callers believe failure is reported by constructor returning null
- SoundCommandParser::initSoundResource attempts to pre-detect failure
insufficiently in the absence of a formal mechanism.
SoundResource now always fully initializes, the destructor no longer
accesses uninitialized memory, and an exists() method has been added
which callers now test.
SQ6 Mac can now progress past the main menu.
Upon investigation of Sound code across SCI32 games, it was
determined that there are actually (at least) 3 different
revisions, not just a single SCI2.1 version. This patch only
changes the parts of Sound code that are relevant to the correct
use of Audio32.
Fixes Trac#9736, Trac#9756, Trac#9767, Trac#9791.
Basically just grepped for getOffset calls being assigned to
uint16s and expanded those to uint32 when they looked trivial.
While some of these changes seem superfluous, at least for the
US/English SCI3 games where potentially impacted game scripts are
not large enough to have a problem with 16-bit offsets (e.g. when
feature detecting the sound type), at least some of these changes
are necessary for correct operation of the find_callk debugger
command in SCI3 games. There should not be a reason why any of
these variables need to be kept as uint16, in any case.
This patch includes enhancements to the ScummVM integration with
SCI engine, with particular focus on SCI32 support.
1. Fixes audio volumes syncing erroneously to ScummVM in games
that modify the audio volume without user action (e.g. SCI1.1
talkies that reduce music volume during speech playback). Now,
volumes will only be synchronised when the user interacts with
the game's audio settings. This mechanism works by looking for
a known volume control object in the stack, and only syncing
when the control object is present. (Ports and planes were
researched and found unreliable.)
2. Fixes audio syncing in SCI32 games that do not set game
volumes through kDoSoundMasterVolume/kDoAudioVolume, like GK1,
GK2, Phant1, and Torin.
3. Fixes speech/subtitles syncing in SCI32 games that do not use
global 90, like LSL6hires.
4. Fixes in-game volume controls in SCI32 games reflecting
outdated audio volumes when a change is made during the game
from the ScummVM launcher.
5. Fixes SCI32 games that would restore volumes from save games
or reset volumes on startup, which caused game volumes to be
out-of-sync with ScummVM when started.
6. ScummVM integration code for audio sync has been abstracted
into a new GuestAdditions class. This keeps the ScummVM-
specific code all in one place, with only small hooks into the
engine code. ScummVM integrated save/load code should probably
also go here in the future.
Fixes Trac#9700.
Pseudo mouse was functionality in SCI1+ games, that allowed the
user to control the mouse via keyboard cursor keys.
This new class only worked, when a tiny difference inside
the keyboard driver happened on kMapKeyToDir calls. We previously
tried to enable this behavior depending on cursor type, but
this didn't work correctly (Larry 5 for example was not detected
as such, but had PseudoMouse support).
- Detection works via signatures (couldn't find a better way)
- new kString subcalls were introduced SCI2.1 LATE
- kString now has signatures and is split via subcall table
- kString fix, so that KQ7 doesn't crash, when starting a chapter
- Sci2StringFunctionType removed, because no longer needed
No functionality change has been made with this commit. This avoids
setting and getting the reg_t members directly, and is the basis of any
future work on large SCI3 scripts (larger than 64KB)
Fall back to the DOS soundtracks in Windows CD versions if the user picks
a non-General MIDI music device, as the Windows tracks only contain MIDI
music