/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AUDIO_MIDIDRV_H #define AUDIO_MIDIDRV_H #include "common/scummsys.h" #include "common/str.h" #include "common/stream.h" #include "common/timer.h" #include "common/array.h" class MidiChannel; /** * Music types that music drivers can implement and engines can rely on. */ enum MusicType { MT_INVALID = -1, // Invalid output MT_AUTO = 0, // Auto MT_NULL, // Null MT_PCSPK, // PC Speaker MT_PCJR, // PCjr MT_CMS, // CMS MT_ADLIB, // AdLib MT_C64, // C64 MT_AMIGA, // Amiga MT_APPLEIIGS, // Apple IIGS MT_TOWNS, // FM-TOWNS MT_PC98, // PC98 MT_SEGACD, // SegaCD MT_GM, // General MIDI MT_MT32, // MT-32 MT_GS // Roland GS }; /** * A set of flags to be passed to detectDevice() which can be used to * specify what kind of music driver is preferred / accepted. * * The flags (except for MDT_PREFER_MT32 and MDT_PREFER_GM) indicate whether a * given driver type is acceptable. E.g. the TOWNS music driver could be * returned by detectDevice if and only if MDT_TOWNS is specified. * * MDT_PREFER_MT32 and MDT_PREFER_GM indicate the MIDI device type to use when * no device is selected in the music options, or when the MIDI device selected * does not match the requirements of a game engine. With these flags, more * priority is given to an MT-32 device, or a GM device respectively. * * @todo Rename MidiDriverFlags to MusicDriverFlags */ enum MidiDriverFlags { MDT_NONE = 0, MDT_PCSPK = 1 << 0, // PC Speaker: Maps to MT_PCSPK and MT_PCJR MDT_CMS = 1 << 1, // Creative Music System / Gameblaster: Maps to MT_CMS MDT_PCJR = 1 << 2, // Tandy/PC Junior driver MDT_ADLIB = 1 << 3, // AdLib: Maps to MT_ADLIB MDT_C64 = 1 << 4, MDT_AMIGA = 1 << 5, MDT_APPLEIIGS = 1 << 6, MDT_TOWNS = 1 << 7, // FM-TOWNS: Maps to MT_TOWNS MDT_PC98 = 1 << 8, // PC-98: Maps to MT_PC98 MDT_SEGACD = 1 << 9, MDT_MIDI = 1 << 10, // Real MIDI MDT_PREFER_MT32 = 1 << 11, // MT-32 output is preferred MDT_PREFER_GM = 1 << 12, // GM output is preferred MDT_PREFER_FLUID= 1 << 13 // FluidSynth driver is preferred }; /** * TODO: Document this, give it a better name. */ class MidiDriver_BASE { public: MidiDriver_BASE(); virtual ~MidiDriver_BASE(); /** * Output a packed midi command to the midi stream. * The 'lowest' byte (i.e. b & 0xFF) is the status * code, then come (if used) the first and second * opcode. */ virtual void send(uint32 b) = 0; /** * Send a MIDI command from a specific source. If the MIDI driver * does not support multiple sources, the source parameter is * ignored. */ virtual void send(int8 source, uint32 b) { send(b); } /** * Output a midi command to the midi stream. Convenience wrapper * around the usual 'packed' send method. * * Do NOT use this for sysEx transmission; instead, use the sysEx() * method below. */ void send(byte status, byte firstOp, byte secondOp); /** * Send a MIDI command from a specific source. If the MIDI driver * does not support multiple sources, the source parameter is * ignored. */ void send(int8 source, byte status, byte firstOp, byte secondOp); /** * Transmit a SysEx to the MIDI device. * * The given msg MUST NOT contain the usual SysEx frame, i.e. * do NOT include the leading 0xF0 and the trailing 0xF7. * * Furthermore, the maximal supported length of a SysEx * is 264 bytes. Passing longer buffers can lead to * undefined behavior (most likely, a crash). */ virtual void sysEx(const byte *msg, uint16 length) { } /** * Transmit a SysEx to the MIDI device and return the necessary * delay until the next SysEx event in milliseconds. * * This can be used to implement an alternate delay method than the * OSystem::delayMillis function used by most sysEx implementations. * Note that not every driver needs a delay, or supports this method. * In this case, 0 is returned and the driver itself will do a delay * if necessary. * * For information on the SysEx data requirements, see the sysEx method. */ virtual uint16 sysExNoDelay(const byte *msg, uint16 length) { sysEx(msg, length); return 0; } // TODO: Document this. virtual void metaEvent(byte type, byte *data, uint16 length) { } /** * Send a meta event from a specific source. If the MIDI driver * does not support multiple sources, the source parameter is * ignored. */ virtual void metaEvent(int8 source, byte type, byte *data, uint16 length) { metaEvent(type, data, length); } /** * Stops all currently active notes. Specify stopSustainedNotes if * the MIDI data makes use of the sustain controller to also stop * sustained notes. * * Usually, the MIDI parser tracks active notes and terminates them * when playback is stopped. This method should be used as a backup * to silence the MIDI output in case the MIDI parser makes a * mistake when tracking acive notes. It can also be used when * quitting or pausing a game. * * By default, this method sends an All Notes Off message and, if * stopSustainedNotes is true, a Sustain off message on all MIDI * channels. Driver implementations can override this if they want * to implement this functionality in a different way. */ virtual void stopAllNotes(bool stopSustainedNotes = false); /** * A driver implementation might need time to prepare playback of * a track. Use this function to check if the driver is ready to * receive MIDI events. */ virtual bool isReady() { return true; } protected: /** * Enables midi dumping to a 'dump.mid' file and to debug messages on screen * It's set by '--dump-midi' command line parameter */ bool _midiDumpEnable; /** Used for MIDI dumping delta calculation */ uint32 _prevMillis; /** Stores all MIDI events, will be written to disk after an engine quits */ Common::Array _midiDumpCache; /** Initialize midi dumping mechanism, called only if enabled */ void midiDumpInit(); /** Handles MIDI file variable length dumping */ int midiDumpVarLength(const uint32 &delta); /** Handles MIDI file time delta dumping */ void midiDumpDelta(); /** Performs dumping of MIDI commands, called only if enabled */ void midiDumpDo(uint32 b); /** Performs dumping of MIDI SysEx commands, called only if enabled */ void midiDumpSysEx(const byte *msg, uint16 length); /** Writes the captured MIDI events to disk, called only if enabled */ void midiDumpFinish(); }; /** * Abstract MIDI Driver Class * * @todo Rename MidiDriver to MusicDriver */ class MidiDriver : public MidiDriver_BASE { public: /** * The device handle. * * The value 0 is reserved for an invalid device for now. * TODO: Maybe we should use -1 (i.e. 0xFFFFFFFF) as * invalid device? */ typedef uint32 DeviceHandle; enum DeviceStringType { kDriverName, kDriverId, kDeviceName, kDeviceId }; static Common::String musicType2GUIO(uint32 musicType); /** Create music driver matching the given device handle, or NULL if there is no match. */ static MidiDriver *createMidi(DeviceHandle handle); /** Returns device handle based on the present devices and the flags parameter. */ static DeviceHandle detectDevice(int flags); /** Find the music driver matching the given driver name/description. */ static DeviceHandle getDeviceHandle(const Common::String &identifier); /** Check whether the device with the given handle is available. */ static bool checkDevice(DeviceHandle handle); /** Get the music type matching the given device handle, or MT_AUTO if there is no match. */ static MusicType getMusicType(DeviceHandle handle); /** Get the device description string matching the given device handle and the given type. */ static Common::String getDeviceString(DeviceHandle handle, DeviceStringType type); /** Common operations to be done by all drivers on start of send */ void midiDriverCommonSend(uint32 b); /** Common operations to be done by all drivers on start of sysEx */ void midiDriverCommonSysEx(const byte *msg, uint16 length); protected: // True if stereo panning should be reversed. bool _reversePanning; // True if GS percussion channel volume should be scaled to match MT-32 volume. bool _scaleGSPercussionVolumeToMT32; // The currently selected GS instrument bank / variation for each channel. byte _gsBank[16]; private: // If detectDevice() detects MT32 and we have a preferred MT32 device // we use this to force getMusicType() to return MT_MT32 so that we don't // have to rely on the 'True Roland MT-32' config manager setting (since nobody // would possibly think about activating 'True Roland MT-32' when he has set // 'Music Driver' to '') static bool _forceTypeMT32; public: MidiDriver() : _reversePanning(false), _scaleGSPercussionVolumeToMT32(false) { memset(_gsBank, 0, sizeof(_gsBank)); } virtual ~MidiDriver() { } static const byte _mt32ToGm[128]; static const byte _gmToMt32[128]; static const byte _mt32DefaultInstruments[8]; static const byte _mt32DefaultPanning[8]; // Map for correcting Roland GS drumkit numbers. static const uint8 _gsDrumkitFallbackMap[128]; /** * Error codes returned by open. * Can be converted to a string with getErrorName(). */ enum { MERR_CANNOT_CONNECT = 1, // MERR_STREAMING_NOT_AVAILABLE = 2, MERR_DEVICE_NOT_AVAILABLE = 3, MERR_ALREADY_OPEN = 4 }; enum { // PROP_TIMEDIV = 1, PROP_OLD_ADLIB = 2, PROP_CHANNEL_MASK = 3, // HACK: Not so nice, but our SCUMM AdLib code is in audio/ PROP_SCUMM_OPL3 = 4 }; /** * Open the midi driver. * @return 0 if successful, otherwise an error code. */ virtual int open() = 0; /** * Check whether the midi driver has already been opened. */ virtual bool isOpen() const = 0; /** Close the midi driver. */ virtual void close() = 0; /** Get or set a property. */ virtual uint32 property(int prop, uint32 param) { return 0; } /** Retrieve a string representation of an error code. */ static const char *getErrorName(int error_code); // HIGH-LEVEL SEMANTIC METHODS virtual void setPitchBendRange(byte channel, uint range) { send(0xB0 | channel, 101, 0); send(0xB0 | channel, 100, 0); send(0xB0 | channel, 6, range); send(0xB0 | channel, 38, 0); send(0xB0 | channel, 101, 127); send(0xB0 | channel, 100, 127); } /** * Initializes the MT-32 MIDI device. The device will be reset and, * if the parameter is specified, set up for General MIDI data. * @param initForGM True if the MT-32 should be initialized for GM mapping */ void initMT32(bool initForGM); /** * Send a Roland MT-32 reset sysEx to the midi device. */ void sendMT32Reset(); /** * Initializes the General MIDI device. The device will be reset. * If the initForMT32 parameter is specified, the device will be set up for * MT-32 MIDI data. If the device supports Roland GS, the enableGS * parameter can be specified for enhanced GS MT-32 compatiblity. * @param initForMT32 True if the device should be initialized for MT-32 mapping * @param enableGS True if the device should be initialized for GS MT-32 mapping */ void initGM(bool initForMT32, bool enableGS); /** * Send a General MIDI reset sysEx to the midi device. */ void sendGMReset(); virtual void sysEx_customInstrument(byte channel, uint32 type, const byte *instr) { } // Timing functions - MidiDriver now operates timers virtual void setTimerCallback(void *timer_param, Common::TimerManager::TimerProc timer_proc) = 0; /** The time in microseconds between invocations of the timer callback. */ virtual uint32 getBaseTempo() = 0; // Channel allocation functions virtual MidiChannel *allocateChannel() = 0; virtual MidiChannel *getPercussionChannel() = 0; // Allow an engine to supply its own soundFont data. This stream will be destroyed after use. virtual void setEngineSoundFont(Common::SeekableReadStream *soundFontData) { } // Does this driver accept soundFont data? virtual bool acceptsSoundFontData() { return false; } protected: /** * Checks if the currently selected GS bank / instrument variation * on the specified channel is valid for the specified patch. * If this is not the case, the correct bank will be returned which * can be set by sending a bank select message. If no correction is * needed, 0xFF will be returned. * This emulates the fallback functionality of the Roland SC-55 v1.2x, * on which some games rely to correct wrong bank selects. */ byte correctInstrumentBank(byte outputChannel, byte patchId); }; class MidiChannel { public: virtual ~MidiChannel() {} virtual MidiDriver *device() = 0; virtual byte getNumber() = 0; virtual void release() = 0; virtual void send(uint32 b) = 0; // 4-bit channel portion is ignored // Regular messages virtual void noteOff(byte note) = 0; virtual void noteOn(byte note, byte velocity) = 0; virtual void programChange(byte program) = 0; virtual void pitchBend(int16 bend) = 0; // -0x2000 to +0x1FFF // Control Change messages virtual void controlChange(byte control, byte value) = 0; virtual void modulationWheel(byte value) { controlChange(1, value); } virtual void volume(byte value) { controlChange(7, value); } virtual void panPosition(byte value) { controlChange(10, value); } virtual void pitchBendFactor(byte value) = 0; virtual void transpose(int8 value) {} virtual void detune(byte value) { controlChange(17, value); } virtual void priority(byte value) { } virtual void sustain(bool value) { controlChange(64, value ? 1 : 0); } virtual void effectLevel(byte value) { controlChange(91, value); } virtual void chorusLevel(byte value) { controlChange(93, value); } virtual void allNotesOff() { controlChange(123, 0); } // SysEx messages virtual void sysEx_customInstrument(uint32 type, const byte *instr) = 0; }; #endif