/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #define FORBIDDEN_SYMBOL_EXCEPTION_time_h #include "backends/presence/discord/discord.h" #ifdef USE_DISCORD #include "common/encoding.h" #include "common/translation.h" #include #include #define DISCORD_CLIENT_ID "714287866464698470" DiscordPresence::DiscordPresence() { Discord_Initialize(DISCORD_CLIENT_ID, nullptr, 0, nullptr); updateStatus("", ""); } DiscordPresence::~DiscordPresence() { Discord_ClearPresence(); Discord_Shutdown(); } void DiscordPresence::updateStatus(const Common::String &name, const Common::String &description) { Common::String gameName = name.empty() ? "scummvm" : name; Common::String gameDesc = description.empty() ? _("Launcher") : description; DiscordRichPresence presence; memset(&presence, 0, sizeof(presence)); presence.largeImageKey = gameName.c_str(); #ifdef USE_TRANSLATION char *gameDescUtf8 = Common::Encoding::convert("utf-8", TransMan.getCurrentCharset(), gameDesc.c_str(), gameDesc.size()); presence.largeImageText = gameDescUtf8; presence.details = gameDescUtf8; #else presence.largeImageText = gameDesc.c_str(); presence.details = gameDesc.c_str(); #endif presence.smallImageKey = "scummvm"; presence.smallImageText = "ScummVM"; presence.startTimestamp = time(0); Discord_UpdatePresence(&presence); #ifdef USE_TRANSLATION free(gameDescUtf8); #endif } #endif