/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/translation.h" #include "xeen/detection.h" #include "xeen/xeen.h" static const PlainGameDescriptor XeenGames[] = { { "cloudsofxeen", "Might and Magic IV: Clouds of Xeen" }, { "darksideofxeen", "Might and Magic V: Darkside of Xeen" }, { "worldofxeen", "Might and Magic: World of Xeen" }, { "swordsofxeen", "Might and Magic: Swords of Xeen" }, {0, 0} }; static const DebugChannelDef debugFlagList[] = { {Xeen::kDebugPath, "Path", "Pathfinding debug level"}, {Xeen::kDebugScripts, "scripts", "Game scripts"}, {Xeen::kDebugGraphics, "graphics", "Graphics handling"}, {Xeen::kDebugSound, "sound", "Sound processing"}, DEBUG_CHANNEL_END }; #define GAMEOPTION_SHOW_ITEM_COSTS GUIO_GAMEOPTIONS1 #define GAMEOPTION_DURABLE_ARMOR GUIO_GAMEOPTIONS2 #include "xeen/detection_tables.h" static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_SHOW_ITEM_COSTS, { _s("Show item costs in standard inventory mode"), _s("Shows item costs in standard inventory mode, allowing the value of items to be compared"), "ShowItemCosts", false } }, { GAMEOPTION_DURABLE_ARMOR, { _s("More durable armor"), _s("Armor won't break until character is at -80HP, rather than merely -10HP"), "DurableArmor", false } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; class XeenMetaEngineDetection : public AdvancedMetaEngineDetection { public: XeenMetaEngineDetection() : AdvancedMetaEngineDetection(Xeen::gameDescriptions, sizeof(Xeen::XeenGameDescription), XeenGames, optionsList) { _maxScanDepth = 3; } const char *getEngineId() const override { return "xeen"; } const char *getName() const override { return "Xeen"; } const char *getOriginalCopyright() const override { return "Xeen (C) 1992-1993 New World Computing, Inc."; } const DebugChannelDef *getDebugChannels() const override { return debugFlagList; } }; REGISTER_PLUGIN_STATIC(XEEN_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, XeenMetaEngineDetection);