/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GRAPHICS_OPENGL_CONTEXT_H #define GRAPHICS_OPENGL_CONTEXT_H #include "common/singleton.h" namespace OpenGL { enum ContextOGLType { kOGLContextGL, kOGLContextGLES2 }; /** * Description structure of the OpenGL (ES) context. * * This class is based on LordHoto's OpenGL backend for ScummVM */ class ContextGL : public Common::Singleton { public: ContextGL(); /** * Initialize the context description from currently active context. * * The extensions and features are marked as available according * to the current context capabilities. */ void initialize(ContextOGLType contextType); /** * Reset context. * * This marks all extensions as unavailable. */ void reset(); /** The type of the active context. */ ContextOGLType type; /** The maximum texture size supported by the context. */ int maxTextureSize; /** Whether GL_ARB_texture_non_power_of_two is available or not. */ bool NPOTSupported; /** Whether shader support is available or not. */ bool shadersSupported; /** Whether FBO support is available or not. */ bool framebufferObjectSupported; /** Whether multisample FBO support is available or not */ bool framebufferObjectMultisampleSupported; /** * Contains the maximum number of supported multisample samples * if multisample FBOs are supported. Contains -1 otherwise. */ int multisampleMaxSamples; /** Whether packing the depth and stencil buffers is possible or not. */ bool packedDepthStencilSupported; /** Whether specifying a pitch when uploading to textures is available or not */ bool unpackSubImageSupported; /** Whether depth component 24 is supported or not */ bool OESDepth24; int getGLSLVersion() const; }; } // End of namespace OpenGL /** Shortcut for accessing the active OpenGL context. */ #define OpenGLContext OpenGL::ContextGL::instance() #endif