/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // ConsoleOutputTarget prints messages onto in-game console GUI (available // only if the game was compiled in debug mode). // //============================================================================= #ifndef AGS_ENGINE_DEBUGGING_CONSOLE_OUTPUT_TARGET_H #define AGS_ENGINE_DEBUGGING_CONSOLE_OUTPUT_TARGET_H #include "ags/shared/debugging/output_handler.h" namespace AGS3 { namespace AGS { namespace Engine { using Shared::String; using Shared::DebugMessage; class ConsoleOutputTarget : public AGS::Shared::IOutputHandler { public: ConsoleOutputTarget(); virtual ~ConsoleOutputTarget(); void PrintMessage(const DebugMessage &msg) override; }; } // namespace Engine } // namespace AGS } // namespace AGS3 #endif