/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * */ #include "base/plugins.h" #include "common/str-array.h" #include "engines/advancedDetector.h" #include "common/system.h" #include "common/translation.h" #include "mads/detection.h" #include "mads/mads.h" static const PlainGameDescriptor MADSGames[] = { {"dragonsphere", "Dragonsphere"}, {"nebular", "Rex Nebular and the Cosmic Gender Bender"}, {"phantom", "Return of the Phantom"}, {nullptr, nullptr} }; static const DebugChannelDef debugFlagList[] = { {MADS::kDebugPath, "Path", "Pathfinding debug level"}, {MADS::kDebugScripts, "scripts", "Game scripts"}, {MADS::kDebugGraphics, "graphics", "Graphics handling"}, DEBUG_CHANNEL_END }; #define GAMEOPTION_EASY_MOUSE GUIO_GAMEOPTIONS1 #define GAMEOPTION_ANIMATED_INVENTORY GUIO_GAMEOPTIONS2 #define GAMEOPTION_ANIMATED_INTERFACE GUIO_GAMEOPTIONS3 #define GAMEOPTION_NAUGHTY_MODE GUIO_GAMEOPTIONS4 //#define GAMEOPTION_GRAPHICS_DITHERING GUIO_GAMEOPTIONS5 #ifdef USE_TTS #define GAMEOPTION_TTS_NARRATOR GUIO_GAMEOPTIONS5 #endif #include "mads/detection_tables.h" static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_EASY_MOUSE, { _s("Easy mouse interface"), _s("Shows object names when hovering the mouse over them"), "EasyMouse", true, 0, 0 } }, { GAMEOPTION_ANIMATED_INVENTORY, { _s("Animated inventory items"), _s("Animated inventory items"), "InvObjectsAnimated", true, 0, 0 } }, { GAMEOPTION_ANIMATED_INTERFACE, { _s("Animated game interface"), _s("Animated game interface"), "TextWindowAnimated", true, 0, 0 } }, { GAMEOPTION_NAUGHTY_MODE, { _s("Naughty game mode"), _s("Naughty game mode"), "NaughtyMode", true, 0, 0 } }, /*{ GAMEOPTION_GRAPHICS_DITHERING, { _s("Graphics dithering"), _s("Graphics dithering"), "GraphicsDithering", true, 0, 0 } },*/ #ifdef USE_TTS { GAMEOPTION_TTS_NARRATOR, { _s("TTS Narrator"), _s("Use TTS to read the descriptions (if TTS is available)"), "tts_narrator", false, 0, 0 } }, #endif AD_EXTRA_GUI_OPTIONS_TERMINATOR }; class MADSMetaEngineDetection : public AdvancedMetaEngineDetection { public: MADSMetaEngineDetection() : AdvancedMetaEngineDetection(MADS::gameDescriptions, sizeof(MADS::MADSGameDescription), MADSGames, optionsList) { _maxScanDepth = 3; } const char *getEngineId() const override { return "mads"; } const char *getName() const override { return "MADS"; } const char *getOriginalCopyright() const override { return "MADS (C) Microprose"; } const DebugChannelDef *getDebugChannels() const override { return debugFlagList; } }; REGISTER_PLUGIN_STATIC(MADS_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, MADSMetaEngineDetection);