/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/scummsys.h" #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/translation.h" #include "common/str-array.h" #include "zvision/detection.h" #include "zvision/detection_tables.h" class ZVisionMetaEngineDetection : public AdvancedMetaEngineDetection { public: ZVisionMetaEngineDetection() : AdvancedMetaEngineDetection(ZVision::gameDescriptions, sizeof(ZVision::ZVisionGameDescription), ZVision::zVisionGames, ZVision::optionsList) { _maxScanDepth = 2; _directoryGlobs = ZVision::directoryGlobs; } const char *getEngineId() const override { return "zvision"; } const char *getName() const override { return "Z-Vision"; } const char *getOriginalCopyright() const override { return "Z-Vision (C) 1996 Activision"; } }; REGISTER_PLUGIN_STATIC(ZVISION_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, ZVisionMetaEngineDetection);