/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "backends/keymapper/action.h" #include "backends/keymapper/keymap.h" namespace Common { Action::Action(const char *i, const U32String &des) : id(i), description(des), _shouldTriggerOnKbdRepeats(false) { assert(i); } void Action::addDefaultInputMapping(const String &hwId) { if (hwId.empty()) { return; } // Don't allow an input to map to the same action multiple times Array::const_iterator found = find(_defaultInputMapping.begin(), _defaultInputMapping.end(), hwId); if (found == _defaultInputMapping.end()) { _defaultInputMapping.push_back(hwId); } } } // End of namespace Common