/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "xyzzy/xyzzy.h" #include "xyzzy/detection.h" #include "xyzzy/console.h" #include "common/scummsys.h" #include "common/config-manager.h" #include "common/debug-channels.h" #include "common/events.h" #include "common/system.h" #include "engines/util.h" #include "graphics/palette.h" namespace Xyzzy { XyzzyEngine *g_engine; XyzzyEngine::XyzzyEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), _randomSource("Xyzzy") { g_engine = this; } XyzzyEngine::~XyzzyEngine() { delete _screen; } uint32 XyzzyEngine::getFeatures() const { return _gameDescription->flags; } Common::String XyzzyEngine::getGameId() const { return _gameDescription->gameId; } Common::Error XyzzyEngine::run() { // Initialize 320x200 paletted graphics mode initGraphics(320, 200); _screen = new Graphics::Screen(); // Set the engine's debugger console setDebugger(new Console()); // If a savegame was selected from the launcher, load it int saveSlot = ConfMan.getInt("save_slot"); if (saveSlot != -1) (void)loadGameState(saveSlot); // Draw a series of boxes on screen as a sample for (int i = 0; i < 100; ++i) _screen->frameRect(Common::Rect(i, i, 320 - i, 200 - i), i); _screen->update(); // Simple event handling loop byte pal[256 * 3] = { 0 }; Common::Event e; int offset = 0; while (!shouldQuit()) { while (g_system->getEventManager()->pollEvent(e)) { } // Cycle through a simple palette ++offset; for (int i = 0; i < 256; ++i) pal[i * 3 + 1] = (i + offset) % 256; g_system->getPaletteManager()->setPalette(pal, 0, 256); _screen->update(); // Delay for a bit. All events loops should have a delay // to prevent the system being unduly loaded g_system->delayMillis(10); } return Common::kNoError; } Common::Error XyzzyEngine::syncGame(Common::Serializer &s) { // The Serializer has methods isLoading() and isSaving() // if you need to specific steps; for example setting // an array size after reading it's length, whereas // for saving it would write the existing array's length int dummy = 0; s.syncAsUint32LE(dummy); return Common::kNoError; } } // namespace Xyzzy