/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "graphics/cursorman.h" #include "chewy/cursor.h" #include "chewy/events.h" #include "chewy/globals.h" namespace Chewy { Cursor::Cursor() { const auto res = new SpriteResource(CURSOR_TAF); const auto invRes = new SpriteResource(INVENTORY_TAF); _cursorCount = res->getChunkCount(); _invCursorCount = invRes->getChunkCount(); _curSprites = new CursorSprite[_cursorCount + _invCursorCount]; for (uint32 i = 0; i < _cursorCount + _invCursorCount; i++) { const TAFChunk *sprite = (i < _cursorCount) ? res->getSprite(i) : invRes->getSprite(i - _cursorCount); _curSprites[i].width = sprite->width; _curSprites[i].height = sprite->height; _curSprites[i].data = new byte[sprite->width * sprite->height]; memcpy(_curSprites[i].data, sprite->data, sprite->width * sprite->height); delete sprite; } delete invRes; delete res; _currentCursor.data = _customCursor.data = nullptr; _currentCursor.width = _customCursor.width = 0; _currentCursor.height = _customCursor.height = 0; clearCustomCursor(); } Cursor::~Cursor() { for (uint32 i = 0; i < _cursorCount + _invCursorCount; i++) { delete[] _curSprites[i].data; _curSprites[i].data = nullptr; } delete[] _curSprites; } void Cursor::updateCursor() { if (!CursorMan.isVisible()) return; --_curAniCountdown; if (_curAniCountdown <= 0) { _curAniCountdown = _animDelay; ++_aniCount; if (_aniCount > _animEnd) _aniCount = _animStart; } if (_customCursor.data != nullptr) { CursorMan.replaceCursor(_customCursor.data, _customCursor.width, _customCursor.height, 0, 0, 0); _currentCursor.data = _customCursor.data; _currentCursor.width = _customCursor.width; _currentCursor.height = _customCursor.height; } else { const uint32 cursorOffset = _invCursor >= 0 ? _cursorCount : 0; const CursorSprite s = _curSprites[_aniCount + cursorOffset]; CursorMan.replaceCursor(s.data, s.width, s.height, 0, 0, 0); _currentCursor.data = s.data; _currentCursor.width = s.width; _currentCursor.height = s.height; } } void Cursor::showCursor() { CursorMan.showMouse(true); updateCursor(); } void Cursor::hideCursor() { CursorMan.showMouse(false); } bool Cursor::isCursorVisible() const { return CursorMan.isVisible(); } void Cursor::setAnimation(uint8 start, uint8 end, int16 delay) { _aniCount = _animStart = start; _animEnd = end; if (delay >= 0) _animDelay = delay; _curAniCountdown = 0; } void Cursor::setCustomRoomCursor(byte *roomSprite) { const uint16 width = READ_LE_INT16(roomSprite); const uint16 height = READ_LE_INT16(roomSprite + 2); setCustomCursor(roomSprite + 4, width, height); } void Cursor::setCustomCursor(byte *data, uint16 width, uint16 height) { _currentCursor.data = _customCursor.data = data; _currentCursor.width = _customCursor.width = width; _currentCursor.height = _customCursor.height = height; CursorMan.replaceCursor(_customCursor.data, _customCursor.width, _customCursor.height, 0, 0, 0); } void Cursor::clearCustomCursor() { if (_customCursor.data) { _customCursor.data = nullptr; _customCursor.width = 0; _customCursor.height = 0; updateCursor(); } } void Cursor::move(int16 x, int16 y) { g_events->warpMouse(Common::Point(x, y)); } } // namespace Chewy