/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "common/file.h"
#include "graphics/palette.h"
#include "graphics/surface.h"
#include "image/png.h"
#include "saga2/saga2.h"
#include "saga2/objects.h"
#include "saga2/player.h"
#include "saga2/mapfeatr.h"
#include "saga2/tile.h"
#include "saga2/console.h"
namespace Saga2 {
extern GameObject *objectList;
extern WorldMapData *mapList;
Console::Console(Saga2Engine *vm) : GUI::Debugger() {
_vm = vm;
registerCmd("kill_protag", WRAP_METHOD(Console, cmdKillProtag));
registerCmd("kill", WRAP_METHOD(Console, cmdKill));
registerCmd("godmode", WRAP_METHOD(Console, cmdGodmode));
registerCmd("obj_name", WRAP_METHOD(Console, cmdObjName));
registerCmd("nid2id", WRAP_METHOD(Console, cmdObjNameIndexToID));
registerCmd("search", WRAP_METHOD(Console, cmdSearchObj));
registerCmd("add", WRAP_METHOD(Console, cmdAddObj));
registerCmd("position", WRAP_METHOD(Console, cmdPosition));
registerCmd("teleport_on_click", WRAP_METHOD(Console, cmdTeleportOnClick));
registerCmd("teleport_on_map", WRAP_METHOD(Console, cmdTeleportOnMap));
registerCmd("teleport", WRAP_METHOD(Console, cmdTeleport));
registerCmd("teleport_to_npc", WRAP_METHOD(Console, cmdTeleportToNPC));
registerCmd("teleport_npc", WRAP_METHOD(Console, cmdTeleportNPC));
registerCmd("teleport_npc_here", WRAP_METHOD(Console, cmdTeleportNPCHere));
registerCmd("teleport_party_here", WRAP_METHOD(Console, cmdTeleportPartyHere));
registerCmd("save_loc", WRAP_METHOD(Console, cmdSaveLoc));
registerCmd("load_loc", WRAP_METHOD(Console, cmdLoadLoc));
registerCmd("goto_place", WRAP_METHOD(Console, cmdGotoPlace));
registerCmd("list_places", WRAP_METHOD(Console, cmdListPlaces));
registerCmd("stats", WRAP_METHOD(Console, cmdStats));
registerCmd("status_msg", WRAP_METHOD(Console, cmdStatusMsg));
registerCmd("dump_map", WRAP_METHOD(Console, cmdDumpMap));
registerCmd("play_music", WRAP_METHOD(Console, cmdPlayMusic));
registerCmd("play_voice", WRAP_METHOD(Console, cmdPlayVoice));
registerCmd("invis", WRAP_METHOD(Console, cmdInvisibility));
}
Console::~Console() {
}
bool Console::cmdKillProtag(int argc, const char **argv) {
debugPrintf("Killing protagonist\n");
Actor *protag = (Actor *)GameObject::objectAddress(ActorBaseID);
protag->getStats()->vitality = 0;
return true;
}
bool Console::cmdKill(int argc, const char **argv) {
if (argc != 2)
debugPrintf("Usage: %s \n", argv[0]);
else {
Actor *a = (Actor *)GameObject::objectAddress(atoi(argv[1]));
if (a)
a->getStats()->vitality = 0;
}
return true;
}
bool Console::cmdGodmode(int argc, const char **argv) {
if (argc != 2)
debugPrintf("Usage: %s\n <1/0>\n", argv[0]);
else {
for (ObjectID id = ActorBaseID; id < ActorBaseID + kPlayerActors; ++id) {
Actor *a = (Actor *)GameObject::objectAddress(id);
a->_godmode = atoi(argv[1]);
}
}
return true;
}
bool Console::cmdObjName(int argc, const char **argv) {
if (argc != 2)
debugPrintf("Usage: %s